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Test-Branc
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@ -1,50 +0,0 @@
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|||
|
||||
(copied from discord)
|
||||
Building blocks of code
|
||||
|
||||
Many of these ideas [from before this excerpt] share core functions, and could themselves be products of a few more universal plugins.
|
||||
|
||||
The first one [of these universeal plugins], I'm gonna call BLOCK LOGIC
|
||||
|
||||
- a plugin granting in-game users the ability to specify arguments in a block's data.
|
||||
These are, in a sense, stored "block commands" with a syntax similar to player commands.
|
||||
|
||||
- each block has an array or "tree" of one or more event listeners, with subsequent
|
||||
arguments specifying what to do on-event.
|
||||
|
||||
- next, an ordered list of conditions to check for on-event. Are there such-and-such blocks adjacent
|
||||
to this one? Are there certain contents inside this block's inventory, arranged a certain way? Mobs or mob events nearby?
|
||||
Redstone signals of X strength from Y direction?
|
||||
|
||||
- these conditions can then each lead to their own further tree of check-for conditions, or lead directly to an action, or
|
||||
return false, at which point the logic executor backtracks to test the next condition in the list
|
||||
|
||||
Block "classes" are defined by players in-game (and passed to config) or edited directly into Block Logic's config file.
|
||||
These classes are named, and then individual blocks need only store the name of their class.
|
||||
|
||||
So, on-event, the plugin checks all classes for listeners to that event, then finds all loaded blocks tagged with that class.
|
||||
|
||||
(To minimize hardware impact we can possibly specify how many blocks can be evaluated at once,
|
||||
or specify a cooldown before certain events may be "listened to" again)
|
||||
|
||||
|
||||
|
||||
we have a GLOBAL EVENT LISTENER, which, on-event, calls up all classes tagged to act on that event
|
||||
|
||||
a LOGIC PARSER that evaluates each called class's logic tree
|
||||
|
||||
a CONDITION LIBRARY defining all conditions and condition-evaluating procedures, which the Parser will reference.
|
||||
Table of Contents listing all conditions by Name
|
||||
the coded conditions themselves, called by those names
|
||||
with accompanying code describing how to evaluate each condition, returning True or False to the logic parser
|
||||
|
||||
Finally we have a BLOCK ACTION LIBRARY, defining all actions a block can take.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
All of this code can be built piece by piece in manageable segments, starting with the framework then adding to the LIBRARIES over time
|
||||
:D
|
||||
|
|
@ -1,103 +0,0 @@
|
|||
Part Two
|
||||
|
||||
USER INTERFACE
|
||||
how will players interact with Block Logic, defining and naming classes, rearranging their heirarchy of importance, setting limits
|
||||
on how many actions the plugin will take per-event, or per-class, or per-second/minute?
|
||||
|
||||
how will mods and admins set what normal players can and cannot do with this plugin? For example, which blocks can or cannot
|
||||
perform which block-actions; or, how complex can logic trees be for certain listened events; or, which blocks can listen to which
|
||||
events; or even, which blocks can store classes at all?
|
||||
|
||||
my goal here is once again to keep everything as simple to code as possible, and that includes the user interface. The fewer
|
||||
moving parts and settings, the better.
|
||||
|
||||
Commands:
|
||||
|
||||
|
||||
|
||||
Lists:
|
||||
|
||||
LIST CONTENTS OF LIBRARY (from .yml)
|
||||
|
||||
HELP TEXT FOR ENTRY "entry" OF LIBRARY "library" (also from .yml)
|
||||
examples:
|
||||
"Condition northBlockHasInventory: Adjacent block to the north has an inventory, return true"
|
||||
allowed_block_types: (list of block IDs this block can have)
|
||||
|
||||
"Event playerStepOnThisBlock: Player has stepped on this block"
|
||||
event_range: 0
|
||||
|
||||
"Action blockSetClass: Reassigns this block's class"
|
||||
denied_classes: (list of classes blockSetClass cannot assign)
|
||||
|
||||
"Public_Class becomesRedstoneOnChatEvent: ayy, like the name says"
|
||||
author: iie
|
||||
allowed_block_types:
|
||||
BLOCK LOGIC:
|
||||
bleh>bleh
|
||||
bleh>wat>beebeebee>ooh?>yes Action
|
||||
boob>tit>microwave?>eh>no Action
|
||||
>notmicrowave>ok Action
|
||||
Action
|
||||
|
||||
|
||||
|
||||
Functions:
|
||||
|
||||
ARRANGE PRIORITY
|
||||
what does the plugin do first, per category?
|
||||
GET or SET an entry's place in its list
|
||||
|
||||
RENAME
|
||||
|
||||
SET/REMOVE PARAMETER
|
||||
|
||||
MAKE CLASS PUBLIC/PRIVATE
|
||||
toggles which classes the plebs can see and use
|
||||
|
||||
|
||||
|
||||
Create Class:
|
||||
|
||||
CLASS FROM BOOK
|
||||
converts text of a player's held book into new block class
|
||||
|
||||
CREATE CLASS (generic - chat or command block usage)
|
||||
|
||||
|
||||
|
||||
Permissions:
|
||||
|
||||
CREATE PERMISSION CLASS
|
||||
example: Permission Class "iieMadeThisForZang"
|
||||
SCOREBOARD VALUE: 123
|
||||
allowed_events:
|
||||
denied_events:
|
||||
allowed_conditions:
|
||||
denied_condisions:
|
||||
allowed_actions:
|
||||
denied_actions:
|
||||
private_class:
|
||||
max_tree_size:
|
||||
etc...
|
||||
|
||||
then set Zang's BlockLogicPermission score to 123
|
||||
|
||||
LIST PERMISSION CLASSES
|
||||
|
||||
SET/REMOVE PARAMETER
|
||||
|
||||
RENAME CLASS
|
||||
|
||||
DELETE CLASS
|
||||
|
||||
|
||||
|
||||
|
||||
==============
|
||||
NOTE
|
||||
==============
|
||||
|
||||
I again tried to make everything here ELASTIC
|
||||
|
||||
meaning this can start small and grow over time, piece by piece.
|
|
@ -1,17 +0,0 @@
|
|||
Much of this plugin can be grown over time, but the following must exist at the outset:
|
||||
|
||||
|
||||
.yml files with basic skeleton structure set
|
||||
|
||||
empty libraries, in the form of packages (with classes as the "books" to be added later)
|
||||
|
||||
Global Listener, also a package, including classes for individual event listeners (these classes required now)
|
||||
each listener searches the Events library ^ for classes that use the event, then calls those classes, AND NOTHING MORE
|
||||
those classes (the books to be added later) contain the actual code to execute on-event
|
||||
|
||||
Logic Parser, able to search libraries for named conditions and actions listed in a Block Class, and retrieve a true or false value
|
||||
(the Block Class has been called by some code in the Events Library package, which was called by the Global Listener)
|
||||
|
||||
|
||||
|
||||
|
1
CNAME
|
@ -1 +0,0 @@
|
|||
git.chromagaming.org
|
674
LICENSE
|
@ -1,674 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
674
License.md
|
@ -1,674 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -1 +1 @@
|
|||
# tbmcplugins.github.io
|
||||
# alisolarflare.github.io
|
7
TheButtonRebirth.komodoproject
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Komodo Project File - DO NOT EDIT -->
|
||||
<project id="5a4db348-e482-45bd-8ffb-59aea99f8105" kpf_version="5" name="TheButtonRebirth.komodoproject">
|
||||
<preference-set idref="5a4db348-e482-45bd-8ffb-59aea99f8105" id="project" preftype="project">
|
||||
<long id="prefs_version">1</long>
|
||||
</preference-set>
|
||||
</project>
|
|
@ -1,420 +0,0 @@
|
|||
//Canvas Variables
|
||||
var canvas = document.getElementById('buttonCanvas');
|
||||
var canvasContext = canvas.getBoundingClientRect();
|
||||
var diamondImage = new Image();
|
||||
diamondImage.src = "diamond.png";
|
||||
var grayDiamondImage = new Image();
|
||||
grayDiamondImage.src = "grayDiamond.png";
|
||||
|
||||
//From Server Variables
|
||||
var minimumTime = 0;
|
||||
var diamondIsAvailable = false;
|
||||
var participants = 0;
|
||||
var fullPresserProbabilities;
|
||||
var todaysAggregatePresserProbabilities = [];
|
||||
var preseserProbabilitiesAdjusted
|
||||
|
||||
//Time Control Variables
|
||||
var fps = 30;
|
||||
var dateObject = new Date();
|
||||
var defaultTime = dateObject.getTime();
|
||||
var buttonAdjustment = 0;
|
||||
var buttonTime = 0;
|
||||
var buttonTimeCountingDown = 60000 - buttonTime;
|
||||
var buttonHasBeenReset = false;
|
||||
|
||||
//Button Press Variables
|
||||
var buttonPress = false;
|
||||
var mouseIsHeld = false;
|
||||
var outerRingRedEffect = 234;
|
||||
var outerRingGeneralEffect = 234;
|
||||
var currentSecond = 60;
|
||||
var presserMillisecondRandomness = 0;
|
||||
var PressColour = "Grey";
|
||||
|
||||
//Mouse Position Calculator
|
||||
function calculateMousePos(evt){
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
var root = document.documentElement;
|
||||
var mouseX = evt.clientX - rect.left - root.scrollLeft;
|
||||
var mouseY = evt.clientY - rect.top - root.scrollTop;
|
||||
return {
|
||||
x:mouseX,
|
||||
y:mouseY
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Main Loop
|
||||
window.onload = function(){
|
||||
|
||||
|
||||
//Canvas Initialization
|
||||
canvas = document.getElementById('buttonCanvas');
|
||||
canvasContext = canvas.getContext('2d');
|
||||
canvasContext.fillStyle = "black";
|
||||
|
||||
//Prevents click-through
|
||||
var canvas = document.getElementById('buttonCanvas');
|
||||
canvas.onselectstart = function () { return false; }
|
||||
|
||||
//Inner Main Loop
|
||||
setInterval(function() {
|
||||
main();
|
||||
},1000/fps);
|
||||
|
||||
//Button Event Listener - MouseDown
|
||||
canvas.addEventListener("mousedown",function(evt){
|
||||
var mousePos = calculateMousePos(evt);
|
||||
mouseIsHeld = true;
|
||||
if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75) {
|
||||
buttonPress = true;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
//Button Event Listener - MouseUp
|
||||
canvas.addEventListener("mouseup", function(evt){
|
||||
|
||||
//Mouse Position On Button?
|
||||
var mousePos = calculateMousePos(evt);
|
||||
if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75 && buttonPress == true) {
|
||||
//Button Is Pressed
|
||||
pressNumber = buttonTimeCountingDown / 1000;
|
||||
console.log(pressNumber);
|
||||
if (pressNumber > 60) {
|
||||
PressColour = "Purple";
|
||||
} else if (pressNumber >= 50) {
|
||||
PressColour = "Purple";
|
||||
} else if (pressNumber >= 40) {
|
||||
PressColour = "Blue";
|
||||
} else if (pressNumber >= 30) {
|
||||
PressColour = "Green";
|
||||
} else if (pressNumber >= 20) {
|
||||
PressColour = "Yellow";
|
||||
} else if (pressNumber >= 10) {
|
||||
PressColour = "Orange";
|
||||
} else if (pressNumber >= 0) {
|
||||
PressColour = "Red";
|
||||
} else {
|
||||
PressColour = "Red";
|
||||
}
|
||||
|
||||
resetButton();
|
||||
|
||||
}
|
||||
//Reset Button Reaction
|
||||
mouseIsHeld = false;
|
||||
buttonPress = false;
|
||||
});
|
||||
|
||||
//Button Event Listener - Mouse Off Screen
|
||||
canvas.addEventListener("mouseleave",function(evt){
|
||||
|
||||
//Handles bug where button remains pressed
|
||||
//if mouse holds button and leaves element
|
||||
buttonPress = false;
|
||||
buttonHold = false;
|
||||
});
|
||||
}
|
||||
|
||||
//Does Everything
|
||||
function main(){
|
||||
|
||||
//Draws Non-timed Elements
|
||||
drawBackground();
|
||||
drawTitle();
|
||||
drawParticipants();
|
||||
|
||||
//Time Control Methods
|
||||
setButtonTimes();
|
||||
presserSimulator();
|
||||
minimumTimeHandler();
|
||||
|
||||
|
||||
//Draws Timed Elements
|
||||
drawCounter(); //Counter is seen
|
||||
drawButton(); //Button is pressed
|
||||
drawPieChart(); //Pie chart is updated
|
||||
|
||||
|
||||
//Draws Remaining Non-timed Elements
|
||||
//drawDiamond();
|
||||
|
||||
}
|
||||
function presserSimulator(args) {
|
||||
|
||||
if (buttonTimeCountingDown <= (currentSecond+presserMillisecondRandomness)*1000) {
|
||||
currentSecond--;
|
||||
if(Math.random() <= 2.0/100.0) {
|
||||
resetButton();
|
||||
}
|
||||
presserMillisecondRandomness = Math.random()*.9;
|
||||
}
|
||||
}
|
||||
//Sets Button Times
|
||||
function setButtonTimes() {
|
||||
var nowTimeObject = new Date;
|
||||
buttonTime = nowTimeObject.getTime() - defaultTime - buttonAdjustment;
|
||||
buttonTimeCountingDown = 60000 - buttonTime;
|
||||
}
|
||||
|
||||
|
||||
//Resets Button if it reaches the Minimum Time Value
|
||||
function minimumTimeHandler(a) {
|
||||
if(buttonTimeCountingDown < (minimumTime*1000)){
|
||||
resetButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Draws Background
|
||||
function drawBackground() {
|
||||
canvasContext.fillStyle = "#FAFAFA";
|
||||
canvasContext.fillRect(0,0,canvas.width, canvas.height);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws "the button" to the left
|
||||
function drawTitle(){
|
||||
|
||||
//Adjustment for text
|
||||
var Xadj = -1;
|
||||
var Yadj = 20;
|
||||
|
||||
//Draws Text
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.font = "25px georgia";
|
||||
canvasContext.fillText("the button",25+Xadj,25+Yadj);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws the Pressable Button
|
||||
function drawButton(){
|
||||
|
||||
//Outer Button
|
||||
switch (PressColour) {
|
||||
case "Red":
|
||||
canvasContext.fillStyle = "#DD3333";
|
||||
break;
|
||||
case "Orange":
|
||||
canvasContext.fillStyle = "#FFAA33";
|
||||
break;
|
||||
case "Yellow":
|
||||
canvasContext.fillStyle = "#FFE300";
|
||||
break;
|
||||
case "Green":
|
||||
canvasContext.fillStyle = "#AAFF77";
|
||||
break;
|
||||
case "Blue":
|
||||
canvasContext.fillStyle = "#77AAFF";
|
||||
break;
|
||||
case "Purple":
|
||||
canvasContext.fillStyle = "#AA77DD";
|
||||
break;
|
||||
default:
|
||||
canvasContext.fillStyle = "rgb(234,234,234)";
|
||||
break;
|
||||
}
|
||||
fillRoundRect(canvasContext,35,65,190,60,3);
|
||||
|
||||
//Press Detector
|
||||
var buttonDepth = 2;
|
||||
if (buttonPress == true) {
|
||||
buttonDepth = 0;
|
||||
}else if(buttonPress == false){
|
||||
buttonDepth = 2;
|
||||
}else{
|
||||
console.log("DRAWBUTTON ERROR: buttonPress is not True or False");
|
||||
}
|
||||
|
||||
//Inner Button
|
||||
canvasContext.fillStyle = "#1A7FB5";
|
||||
//canvasContext.fillStyle = "#777777";
|
||||
fillRoundRect(canvasContext,35+10,65+10,190-20,60-20,3);
|
||||
canvasContext.fillStyle = "#2DAAEB";
|
||||
//canvasContext.fillStyle = "#AAAAAA";
|
||||
fillRoundRect(canvasContext,35+10,65+10-buttonDepth,190-20,60-20-buttonDepth,3);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws the Pie Chart Timer that ticks down
|
||||
function drawPieChart(){
|
||||
|
||||
//Center coordinate = 295,100
|
||||
//Outer Circle Radius = 50
|
||||
|
||||
if (diamondIsAvailable) {
|
||||
|
||||
//Creates Cyan Flash Effect
|
||||
if (outerRingRedEffect > 234) {
|
||||
outerRingRedEffect = 234;
|
||||
}else if (outerRingRedEffect < 234) {
|
||||
outerRingRedEffect += 10;
|
||||
}
|
||||
canvasContext.fillStyle = "rgb("+outerRingRedEffect+",234,234)";
|
||||
|
||||
}else{
|
||||
if (outerRingGeneralEffect > 234) {
|
||||
outerRingGeneralEffect = 234
|
||||
}else if (outerRingGeneralEffect < 234) {
|
||||
outerRingGeneralEffect += 5;
|
||||
}
|
||||
canvasContext.fillStyle = "rgb(" + outerRingGeneralEffect + "," + outerRingGeneralEffect + "," + outerRingGeneralEffect + ")";
|
||||
}
|
||||
|
||||
|
||||
canvasContext.beginPath();
|
||||
canvasContext.arc(292.5,100-2,50,0,Math.PI*2,true);
|
||||
canvasContext.fill();
|
||||
|
||||
//Inner Circle Colouring
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.fillStyle = "#FFFFFF";
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.fillStyle = "#C8C8C8";
|
||||
}
|
||||
|
||||
//Inner Circle Radius = 35
|
||||
canvasContext.beginPath();
|
||||
canvasContext.arc(292.5,100-2,35,0,Math.PI*2,true);
|
||||
canvasContext.fill();
|
||||
|
||||
//Pie Countdown Colouring
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.fillStyle = "#00EEEE";
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.fillStyle = "#6A6A6A";
|
||||
}
|
||||
|
||||
//Pie Drawing
|
||||
canvasContext.beginPath();
|
||||
canvasContext.moveTo(292.5,100-2);
|
||||
canvasContext.lineTo(292.5,65-2);
|
||||
canvasContext.arc(292.5,100-2,35, 3*Math.PI/2, 3/2*Math.PI + 2*Math.PI*((buttonTime)/60000),true);
|
||||
canvasContext.lineTo(292.5,100-2);
|
||||
canvasContext.fill();
|
||||
}
|
||||
|
||||
//Draws the text based counter to the right of the circle
|
||||
function drawCounter(){
|
||||
|
||||
//Outer Box
|
||||
canvasContext.fillStyle = "#EAEAEA";
|
||||
fillRoundRect(canvasContext,360,65,190,60,3);
|
||||
|
||||
//Inner Boxes with numbers
|
||||
canvasContext.font = ("bold 24px Verdana");
|
||||
canvasContext.fillStyle = "black";
|
||||
|
||||
//X and Y adjustment for text
|
||||
var Xadj = 1.5;
|
||||
var Yadj = 29.5;
|
||||
|
||||
//Time Setting
|
||||
var tenSecondDigit = Math.floor(buttonTimeCountingDown/10000);
|
||||
var oneSecondDigit = Math.floor((buttonTimeCountingDown%10000)/1000);
|
||||
var tenthSecondDigit = Math.floor((buttonTimeCountingDown%1000)/100);
|
||||
var hundrethSecondDigit = Math.floor((buttonTimeCountingDown%100)/10);
|
||||
|
||||
//10 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,410,75,20,40,3);
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.fillText(tenSecondDigit.toString(),410+Xadj,75+Yadj);
|
||||
|
||||
//1 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,435,75,20,40,3);
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.fillText(oneSecondDigit.toString(),435+Xadj,75+Yadj);
|
||||
|
||||
//0.1 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,460,75,20,40,3);
|
||||
canvasContext.fillStyle = "grey";
|
||||
canvasContext.fillText(tenthSecondDigit.toString(),460+Xadj,75+Yadj);
|
||||
|
||||
//0.01 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,485,75,20,40,3);
|
||||
canvasContext.fillStyle = "grey";
|
||||
canvasContext.fillText(hundrethSecondDigit.toString(),485+Xadj,75+Yadj);
|
||||
}
|
||||
|
||||
|
||||
//Draws the Participants count to the right
|
||||
function drawParticipants(){
|
||||
|
||||
//Participants
|
||||
canvasContext.fillStyle = "black"
|
||||
canvasContext.font = "13px Georgia";
|
||||
canvasContext.textAlign = "right";
|
||||
canvasContext.fillText("IP: server.figytuna.com", 435+110,35+15);
|
||||
canvasContext.textAlign = "left";
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Draws the diamond in the center of the screen
|
||||
function drawDiamond() {
|
||||
|
||||
//Gray diamond slot, or diamond itself?
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.drawImage(diamondImage, 292.5-17.5,100-21);
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.drawImage(grayDiamondImage, 292.5-17.5,100-21);
|
||||
}else{
|
||||
console.log("DRAW DIAMOND ERROR: Impossible");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Function made to round corners of rectangles
|
||||
function fillRoundRect(ctx, x, y, width, height, radius) {
|
||||
if (typeof radius === 'undefined') {
|
||||
radius = 5;
|
||||
}
|
||||
if (typeof radius === 'number') {
|
||||
radius = {tl: radius, tr: radius, br: radius, bl: radius};
|
||||
} else {
|
||||
var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
|
||||
for (var side in defaultRadius) {
|
||||
radius[side] = radius[side] || defaultRadius[side];
|
||||
}
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + radius.tl, y);
|
||||
ctx.lineTo(x + width - radius.tr, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
|
||||
ctx.lineTo(x + width, y + height - radius.br);
|
||||
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
|
||||
ctx.lineTo(x + radius.bl, y + height);9
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
|
||||
ctx.lineTo(x, y + radius.tl);
|
||||
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Resets the Button
|
||||
function resetButton() {
|
||||
buttonAdjustment += buttonTime;
|
||||
currentSecond = 60;
|
||||
buttonHasBeenReset = true;
|
||||
if (diamondIsAvailable) {
|
||||
outerRingRedEffect = 0;
|
||||
}else{
|
||||
outerRingGeneralEffect = 150;
|
||||
}
|
||||
|
||||
}
|
84
custom.css
|
@ -1,84 +0,0 @@
|
|||
body {
|
||||
background-image: url("stoneBrick.png");
|
||||
background-repeat: repeat;
|
||||
}
|
||||
canvas {
|
||||
padding: 20;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
display: block;
|
||||
width: 570px;
|
||||
height: 170px;
|
||||
box-shadow: 10px 10px 5px #333333;
|
||||
}
|
||||
h1{
|
||||
font-family: "Verdana", serif;
|
||||
text-align: center;
|
||||
font-size: 4em;
|
||||
color: white;
|
||||
text-shadow: 8px 8px 10px #222222;
|
||||
}
|
||||
h3{
|
||||
font-family: "Verdana", serif;
|
||||
font-size: 1.7em;
|
||||
color: white;
|
||||
text-shadow: 3px 3px 3px #222222;
|
||||
}
|
||||
a{
|
||||
color: white;
|
||||
}
|
||||
#buttonDiv {
|
||||
width: 500px;
|
||||
height: 170px;
|
||||
margin: auto;
|
||||
}
|
||||
#dynmap {
|
||||
margin-right: auto;
|
||||
margin-left: auto;
|
||||
text-align: center;
|
||||
}
|
||||
#reddit {
|
||||
margin-right: auto;
|
||||
margin-left: auto;
|
||||
text-align: center;
|
||||
}
|
||||
#discord {
|
||||
margin-right: auto;
|
||||
margin-left: auto;
|
||||
text-align: center;
|
||||
}
|
||||
#donate{
|
||||
margin-right: auto;
|
||||
margin-left: auto;
|
||||
text-align: center;
|
||||
}
|
||||
#bitcoinQRcode{
|
||||
margin-right: auto;
|
||||
margin-left: auto;
|
||||
text-align: center;
|
||||
|
||||
}
|
||||
|
||||
#worlds
|
||||
{
|
||||
margin: auto;
|
||||
width: 80%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#worlds table, td, th
|
||||
{
|
||||
border: 2px solid white;
|
||||
}
|
||||
|
||||
table
|
||||
{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
a, p, td, th
|
||||
{
|
||||
font-family: "Verdana", serif;
|
||||
color: white;
|
||||
text-shadow: 1px 1px 1px #222222;
|
||||
}
|
24
game.html
|
@ -1,24 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Javascript game</title>
|
||||
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||
<script src="./resources/game/tutorial.js" type="text/javascript"></script>
|
||||
<link rel="stylesheet" href="resources/global/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<nav>
|
||||
<a href="./index.html">Main</a>
|
||||
<a href="./sandbox.html">Sandbox</a>
|
||||
<a href="./game.html">Game</a>
|
||||
<a href="./rules.html">Rules</a>
|
||||
<a href="./questions.html">Questions</a>
|
||||
<a href="./spawn.html">Spawn</a>
|
||||
</nav>
|
||||
<canvas id="myCanvas" width="640" height="480"
|
||||
style="border: 1px solid gray; width: 640px; height: 480px"></canvas>
|
||||
</body>
|
||||
</html>
|
|
@ -1,2 +0,0 @@
|
|||
const domain = window.location.hostname !== "localhost" ? "server.figytuna.com" : "localhost:8080";
|
||||
console.log("Backend: " + domain);
|
463
index.html
|
@ -2,95 +2,384 @@
|
|||
|
||||
<!--html encoding-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<LINK href="./custom.css" rel="stylesheet" type="text/css">
|
||||
<script src="include.js"></script>
|
||||
<link rel="stylesheet" type="text/css" href="//cdnjs.cloudflare.com/ajax/libs/cookieconsent2/3.0.3/cookieconsent.min.css" />
|
||||
<script src="//cdnjs.cloudflare.com/ajax/libs/cookieconsent2/3.0.3/cookieconsent.min.js"></script>
|
||||
<canvas id="gameCanvas" width="570" height = "170"></canvas>
|
||||
<script>
|
||||
window.addEventListener("load", function(){
|
||||
window.cookieconsent.initialise({
|
||||
"palette": {
|
||||
"popup": {
|
||||
"background": "#252e39"
|
||||
},
|
||||
"button": {
|
||||
"background": "#14a7d0"
|
||||
|
||||
//Canvas Variables
|
||||
var canvas = document.getElementById('gameCanvas');
|
||||
var canvasContext = canvas.getBoundingClientRect();
|
||||
var diamondImage = new Image();
|
||||
diamondImage.src = "diamond.png";
|
||||
var grayDiamondImage = new Image();
|
||||
grayDiamondImage.src = "grayDiamond.png";
|
||||
|
||||
//From Server Variables
|
||||
var minimumTime = 55;
|
||||
var diamondIsAvailable = true;
|
||||
var participants = 0;
|
||||
var fullPresserProbabilities;
|
||||
var todaysAggregatePresserProbabilities = [];
|
||||
var preseserProbabilitiesAdjusted
|
||||
|
||||
//Time Control Variables
|
||||
var fps = 30;
|
||||
var dateObject = new Date();
|
||||
var defaultTime = dateObject.getTime();
|
||||
var buttonAdjustment = 0;
|
||||
var buttonTime = 0;
|
||||
var buttonTimeCountingDown = 60000 - buttonTime;
|
||||
var buttonHasBeenReset = false;
|
||||
|
||||
//Button Press Variables
|
||||
var buttonPress = false;
|
||||
var mouseIsHeld = false;
|
||||
var outerRingRedEffect = 234;
|
||||
var outerRingGeneralEffect = 234;
|
||||
var currentSecond = 60;
|
||||
var presserMillisecondRandomness = 0;
|
||||
|
||||
//Mouse Position Calculator
|
||||
function calculateMousePos(evt){
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
var root = document.documentElement;
|
||||
var mouseX = evt.clientX - rect.left - root.scrollLeft;
|
||||
var mouseY = evt.clientY - rect.top - root.scrollTop;
|
||||
return {
|
||||
x:mouseX,
|
||||
y:mouseY
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Main Loop
|
||||
window.onload = function(){
|
||||
|
||||
|
||||
//Canvas Initialization
|
||||
canvas = document.getElementById('gameCanvas');
|
||||
canvasContext = canvas.getContext('2d');
|
||||
canvasContext.fillStyle = "black";
|
||||
|
||||
//Inner Main Loop
|
||||
setInterval(function() {
|
||||
main();
|
||||
},1000/fps);
|
||||
|
||||
//Button Event Listener - MouseDown
|
||||
canvas.addEventListener("mousedown",function(evt){
|
||||
var mousePos = calculateMousePos(evt);
|
||||
mouseIsHeld = true;
|
||||
if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75) {
|
||||
buttonPress = true;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
//Button Event Listener - MouseUp
|
||||
canvas.addEventListener("mouseup", function(evt){
|
||||
|
||||
//Mouse Position On Button?
|
||||
var mousePos = calculateMousePos(evt);
|
||||
if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75 && buttonPress == true) {
|
||||
//Button Is Pressed
|
||||
pressNumber = buttonTimeCountingDown
|
||||
resetButton();
|
||||
|
||||
}
|
||||
//Reset Button Reaction
|
||||
mouseIsHeld = false;
|
||||
buttonPress = false;
|
||||
});
|
||||
|
||||
//Button Event Listener - Mouse Off Screen
|
||||
canvas.addEventListener("mouseleave",function(evt){
|
||||
|
||||
//Handles bug where button remains pressed
|
||||
//if mouse holds button and leaves element
|
||||
buttonPress = false;
|
||||
buttonHold = false;
|
||||
});
|
||||
}
|
||||
|
||||
//Does Everything
|
||||
function main(){
|
||||
|
||||
//Draws Non-timed Elements
|
||||
drawBackground();
|
||||
drawTitle();
|
||||
drawParticipants();
|
||||
|
||||
//Time Control Methods
|
||||
setButtonTimes();
|
||||
presserSimulator();
|
||||
minimumTimeHandler();
|
||||
|
||||
|
||||
//Draws Timed Elements
|
||||
drawCounter(); //Counter is seen
|
||||
drawButton(); //Button is pressed
|
||||
drawPieChart(); //Pie chart is updated
|
||||
|
||||
|
||||
//Draws Remaining Non-timed Elements
|
||||
drawDiamond();
|
||||
|
||||
}
|
||||
function presserSimulator(args) {
|
||||
|
||||
if (buttonTimeCountingDown <= (currentSecond+presserMillisecondRandomness)*1000) {
|
||||
currentSecond--;
|
||||
console.log("PING", currentSecond);
|
||||
if(Math.random() <= 20.0/100.0) {
|
||||
console.log("PRESS!");
|
||||
resetButton();
|
||||
}
|
||||
presserMillisecondRandomness = Math.random()*.9;
|
||||
}
|
||||
},
|
||||
"content": {
|
||||
"message": "This website uses cookies to mainly provide the ability to log in and access user preferences. We don't use them for ad targeting."
|
||||
}
|
||||
})});
|
||||
}
|
||||
//Sets Button Times
|
||||
function setButtonTimes() {
|
||||
var nowTimeObject = new Date;
|
||||
buttonTime = nowTimeObject.getTime() - defaultTime - buttonAdjustment;
|
||||
buttonTimeCountingDown = 60000 - buttonTime;
|
||||
}
|
||||
|
||||
|
||||
//Resets Button if it reaches the Minimum Time Value
|
||||
function minimumTimeHandler(a) {
|
||||
if(buttonTimeCountingDown < (minimumTime*1000)){
|
||||
resetButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Draws Background
|
||||
function drawBackground(){
|
||||
canvasContext.fillStyle = "#FAFAFA";
|
||||
canvasContext.fillRect(0,0,canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
|
||||
//Draws "the button" to the left
|
||||
function drawTitle(){
|
||||
|
||||
//Adjustment for text
|
||||
var Xadj = -1;
|
||||
var Yadj = 20;
|
||||
|
||||
//Draws Text
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.font = "25px georgia";
|
||||
canvasContext.fillText("the button",25+Xadj,25+Yadj);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws the Pressable Button
|
||||
function drawButton(){
|
||||
|
||||
//Outer Button
|
||||
|
||||
canvasContext.fillStyle = "rgb(234,234,234)";
|
||||
fillRoundRect(canvasContext,35,65,190,60,3);
|
||||
|
||||
//Press Detector
|
||||
var buttonDepth = 2;
|
||||
if (buttonPress == true) {
|
||||
buttonDepth = 0;
|
||||
}else if(buttonPress == false){
|
||||
buttonDepth = 2;
|
||||
}else{
|
||||
console.log("DRAWBUTTON ERROR: buttonPress is not True or False");
|
||||
}
|
||||
|
||||
//Inner Button
|
||||
canvasContext.fillStyle = "#1A7FB5";
|
||||
fillRoundRect(canvasContext,35+10,65+10,190-20,60-20,3);
|
||||
canvasContext.fillStyle = "#2DAAEB";
|
||||
fillRoundRect(canvasContext,35+10,65+10-buttonDepth,190-20,60-20-buttonDepth,3);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws the Pie Chart Timer that ticks down
|
||||
function drawPieChart(){
|
||||
|
||||
//Center coordinate = 295,100
|
||||
//Outer Circle Radius = 50
|
||||
|
||||
if (diamondIsAvailable) {
|
||||
|
||||
//Creates Cyan Flash Effect
|
||||
if (outerRingRedEffect > 234) {
|
||||
outerRingRedEffect = 234;
|
||||
}else if (outerRingRedEffect < 234) {
|
||||
outerRingRedEffect += 10;
|
||||
}
|
||||
canvasContext.fillStyle = "rgb("+outerRingRedEffect+",234,234)";
|
||||
|
||||
}else{
|
||||
if (outerRingGeneralEffect > 234) {
|
||||
outerRingGeneralEffect = 234
|
||||
}else if (outerRingGeneralEffect < 234) {
|
||||
outerRingGeneralEffect += 5;
|
||||
}
|
||||
canvasContext.fillStyle = "rgb("+outerRingGeneralEffect+","+outerRingGeneralEffect+","+outerRingGeneralEffect+")";
|
||||
}
|
||||
|
||||
|
||||
canvasContext.beginPath();
|
||||
canvasContext.arc(292.5,100-2,50,0,Math.PI*2,true);
|
||||
canvasContext.fill();
|
||||
|
||||
//Inner Circle Colouring
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.fillStyle = "#FFFFFF";
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.fillStyle = "#C8C8C8";
|
||||
}
|
||||
|
||||
//Inner Circle Radius = 35
|
||||
canvasContext.beginPath();
|
||||
canvasContext.arc(292.5,100-2,35,0,Math.PI*2,true);
|
||||
canvasContext.fill();
|
||||
|
||||
//Pie Countdown Colouring
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.fillStyle = "#00EEEE";
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.fillStyle = "#6A6A6A";
|
||||
}
|
||||
|
||||
//Pie Drawing
|
||||
canvasContext.beginPath();
|
||||
canvasContext.moveTo(292.5,100-2);
|
||||
canvasContext.lineTo(292.5,65-2);
|
||||
canvasContext.arc(292.5,100-2,35, 3*Math.PI/2, 3/2*Math.PI + 2*Math.PI*((buttonTime)/60000),true);
|
||||
canvasContext.lineTo(292.5,100-2);
|
||||
canvasContext.fill();
|
||||
}
|
||||
|
||||
//Draws the text based counter to the right of the circle
|
||||
function drawCounter(){
|
||||
|
||||
//Outer Box
|
||||
canvasContext.fillStyle = "#EAEAEA";
|
||||
fillRoundRect(canvasContext,360,65,190,60,3);
|
||||
|
||||
//Inner Boxes with numbers
|
||||
canvasContext.font = ("bold 24px Verdana");
|
||||
canvasContext.fillStyle = "black";
|
||||
|
||||
//X and Y adjustment for text
|
||||
var Xadj = 1.5;
|
||||
var Yadj = 29.5;
|
||||
|
||||
//Time Setting
|
||||
var tenSecondDigit = Math.floor(buttonTimeCountingDown/10000);
|
||||
var oneSecondDigit = Math.floor((buttonTimeCountingDown%10000)/1000);
|
||||
var tenthSecondDigit = Math.floor((buttonTimeCountingDown%1000)/100);
|
||||
var hundrethSecondDigit = Math.floor((buttonTimeCountingDown%100)/10);
|
||||
|
||||
//10 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,410,75,20,40,3);
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.fillText(tenSecondDigit.toString(),410+Xadj,75+Yadj);
|
||||
|
||||
//1 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,435,75,20,40,3);
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.fillText(oneSecondDigit.toString(),435+Xadj,75+Yadj);
|
||||
|
||||
//0.1 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,460,75,20,40,3);
|
||||
canvasContext.fillStyle = "grey";
|
||||
canvasContext.fillText(tenthSecondDigit.toString(),460+Xadj,75+Yadj);
|
||||
|
||||
//0.01 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,485,75,20,40,3);
|
||||
canvasContext.fillStyle = "grey";
|
||||
canvasContext.fillText(hundrethSecondDigit.toString(),485+Xadj,75+Yadj);
|
||||
}
|
||||
|
||||
|
||||
//Draws the Participants count to the right
|
||||
function drawParticipants(){
|
||||
|
||||
//Participants
|
||||
canvasContext.fillStyle = "black"
|
||||
canvasContext.font = "13px Georgia";
|
||||
canvasContext.textAlign = "right";
|
||||
canvasContext.fillText(buttonTime + " participants", 435+110,35+15);
|
||||
canvasContext.textAlign = "left";
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Draws the diamond in the center of the screen
|
||||
function drawDiamond() {
|
||||
|
||||
//Gray diamond slot, or diamond itself?
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.drawImage(diamondImage, 292.5-17.5,100-21);
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.drawImage(grayDiamondImage, 292.5-17.5,100-21);
|
||||
}else{
|
||||
console.log("DRAW DIAMOND ERROR: Impossible");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Function made to round corners of rectangles
|
||||
function fillRoundRect(ctx, x, y, width, height, radius) {
|
||||
if (typeof radius === 'undefined') {
|
||||
radius = 5;
|
||||
}
|
||||
if (typeof radius === 'number') {
|
||||
radius = {tl: radius, tr: radius, br: radius, bl: radius};
|
||||
} else {
|
||||
var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
|
||||
for (var side in defaultRadius) {
|
||||
radius[side] = radius[side] || defaultRadius[side];
|
||||
}
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + radius.tl, y);
|
||||
ctx.lineTo(x + width - radius.tr, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
|
||||
ctx.lineTo(x + width, y + height - radius.br);
|
||||
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
|
||||
ctx.lineTo(x + radius.bl, y + height);9
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
|
||||
ctx.lineTo(x, y + radius.tl);
|
||||
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Resets the Button
|
||||
function resetButton() {
|
||||
buttonAdjustment += buttonTime;
|
||||
currentSecond = 60;
|
||||
buttonHasBeenReset = true;
|
||||
if (diamondIsAvailable) {
|
||||
outerRingRedEffect = 0;
|
||||
}else{
|
||||
outerRingGeneralEffect = 150;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
</HEAD>
|
||||
|
||||
<div id="logins">
|
||||
</div>
|
||||
|
||||
<div id="buttonTitle">
|
||||
<h1>ChromaGamers</h1>
|
||||
</div>
|
||||
|
||||
<div id="buttonDiv">
|
||||
<canvas id="buttonCanvas" width="570" height = "170"></canvas>
|
||||
<script src="buttonInteractive.js"></script>
|
||||
</div>
|
||||
|
||||
<div id="dynmap">
|
||||
<h3><a href="http://server.figytuna.com:8123/">Dynmap</a></h3>
|
||||
</div>
|
||||
|
||||
<div id="reddit">
|
||||
<h3><a href="http://www.reddit.com/r/chromagamers">Reddit</a></h3>
|
||||
</div>
|
||||
|
||||
<div id="discord">
|
||||
<h3><a href="https://discord.gg/gxmTS8N">Discord</a></h3>
|
||||
</div>
|
||||
|
||||
<div id="worlds">
|
||||
<h3>World downloads</h3>
|
||||
<table>
|
||||
<tr>
|
||||
<th colspan="4">V4 (July 17th 2020)</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="http://www.mediafire.com/file/mn78suickmsxlux/v4.zip/file">Overworld</a></td>
|
||||
<td><a href="http://www.mediafire.com/file/mxwza2cp641m9b1/v4_nether.zip/file">Nether</a></td>
|
||||
<td><a href="http://www.mediafire.com/file/7gvjqnfih7cvcme/v4_the_end.zip/file">The End</a></td>
|
||||
<td><a href="http://www.mediafire.com/file/f49wahvd6ubat4b/v4_luna.zip/file">Luna</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="4">V3 (Feb 3rd 2017)</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="http://www.mediafire.com/file/7yi5i61xqb83tmk/newworld.zip/file">Overworld</a></td>
|
||||
<td><a href="http://www.mediafire.com/file/v47cg8y6dbv3yiy/newworld_nether.zip/file">Nether</a></td>
|
||||
<td><a href="http://www.mediafire.com/file/gm15cdkicuenkgh/newworld_the_end.zip/file">The End</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="4">V2 (March 28th 2016)</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="http://www.mediafire.com/download/8l60nq4mwq6cdep/world.zip">Overworld</a></td>
|
||||
<td><a href="http://www.mediafire.com/download/81105r7ke65ewau/world_nether.zip">Nether</a></td>
|
||||
<td><a href="http://www.mediafire.com/download/9kdb1beo4ldtug2/world_the_end.zip">The End</a></td>
|
||||
<td><a href="http://www.mediafire.com/download/6099rres9rqurys/wilds.zip">Wilds</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="4">V1 (July 2015)</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="http://www.mediafire.com/download/2pm3crq7sm0z88r/TheButtonWorld1.zip">Overworld</a></td>
|
||||
<td><a href="http://www.mediafire.com/download/w8u98awu6fbltzt/TheButtonWorld1Nether.zip">Nether</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<br>
|
||||
<div id="donate">
|
||||
<h3>The server relies on donations to run.</h3>
|
||||
<a href="https://www.patreon.com/bePatron?u=7177242" data-patreon-widget-type="become-patron-button">Become a Patron!</a><script async src="https://c6.patreon.com/becomePatronButton.bundle.js"></script>
|
||||
</div>
|
||||
</HTML>
|
135
questions.html
|
@ -1,135 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Questions</title>
|
||||
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||
<link href='https://fonts.googleapis.com/css?family=Balthazar' rel='stylesheet'>
|
||||
<link rel="stylesheet" href="resources/questions/style.css">
|
||||
<script type="text/javascript" src="resources/questions/scenarios.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<nav>
|
||||
<a href="./index.html">Main</a>
|
||||
<a href="./sandbox.html">Sandbox</a>
|
||||
<a href="./game.html">Game</a>
|
||||
<a href="./rules.html">Rules</a>
|
||||
<a href="./questions.html">Questions</a>
|
||||
<a href="./spawn.html">Spawn</a>
|
||||
</nav>
|
||||
|
||||
<h1 id="who" class="tab">Who</h1>
|
||||
<h1 class="welcome">Welcome to Chromagaming!</h1>
|
||||
<div class="introduction">
|
||||
<p>It seems like you're interested in becoming an official member.</p>
|
||||
<p>Before we accept you into our community, we'd like to get to know you first.</p>
|
||||
</div>
|
||||
<ul>
|
||||
<li>Name<br />
|
||||
<input type="text" name="" value=""></li>
|
||||
<li>Date of Birth<br ./>
|
||||
<input type="date" name="" value=""></li>
|
||||
<li>Gender<br ./>
|
||||
<input type="text" name="" value=""></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li>Where did you find our server?<br ./>
|
||||
<textarea name="" value=""></textarea>
|
||||
<li>What made you interested in us?<br ./>
|
||||
<textarea name="" value=""></textarea>
|
||||
</ul>
|
||||
<ul>
|
||||
<li>Minecraft Username</li>
|
||||
<input type="text" name="" value=""></li>
|
||||
<li>Do you have Discord? What's your username?<br ./>
|
||||
<input type="text" name="" value=""></li>
|
||||
<li>Do you have a Reddit Account? If so, what's your username?<br ./>
|
||||
<input type="text" name="" value=""></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li>Have you heard of /r/thebutton? If so, have you participated in it? If so... when did ya press?<br ./>
|
||||
<input type="text" name="" value=""></li>
|
||||
<li>Have you heard of /r/joinrobin?<br ./>
|
||||
<input type="text" name="" value=""></li>
|
||||
<li>Have you heard of /r/place?<br ./>
|
||||
<input type="text" name="" value=""></li>
|
||||
|
||||
<input type="submit">
|
||||
</ul>
|
||||
|
||||
<h1 id="what" class="tab">What</h1>
|
||||
<h1>Every server has its rules</h1>
|
||||
<div class="introduction">
|
||||
<p>
|
||||
Although our rules are a bit more
|
||||
straight forward than usual. This section tests your knowledge
|
||||
of our rules.
|
||||
</p>
|
||||
<ul>
|
||||
<li><em>If we can't make questions about our rules,
|
||||
then we can put the actual ruleset in here</em></li>
|
||||
<li><em>This should be a "sanity" check. It should see
|
||||
if applicants are paying attention.</em></li>
|
||||
<li><em>Consider this a basic filter.</em></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<h1 id="why" class="tab">Why</h1>
|
||||
<h1>Our server runs on a case by case basis</h1>
|
||||
<div class="introduction">
|
||||
<p>
|
||||
Therefore instead of testing you on the rules of the land, it'd be
|
||||
more appropriate to test you on your ability to react.
|
||||
</p>
|
||||
<p>
|
||||
Following are scenarios, where <strong>multiple answers
|
||||
</strong>are correct. Choose the awnser that you feel is
|
||||
most important.
|
||||
</p>
|
||||
<p>
|
||||
Choose the action you'd perform first.
|
||||
</p>
|
||||
<p>
|
||||
It doesn't matter <em>what</em> your awnser to this question is.
|
||||
What matters in this case is <em>why</em> you
|
||||
choose the awnser.
|
||||
</p>
|
||||
</div>
|
||||
<h2>Scenarios</h2>
|
||||
<div id="scenarios">
|
||||
</div>
|
||||
<p>More scenarios to come...</p>
|
||||
<p>
|
||||
<em>
|
||||
These scenarios should test the applicant's critical thinking.
|
||||
It'd be interesting to see how new players respond to events
|
||||
that happened on the server.
|
||||
<br />
|
||||
New Scenarios are always welcome! If you have any ideas or
|
||||
possible scenarios to ask new players, send a ping to a
|
||||
developer or post to #feedback on Discord.
|
||||
</em>
|
||||
</p>
|
||||
<h1 id="how" class="tab">How</h1>
|
||||
<h1>Congratulations!</h1>
|
||||
<div class="introduction">
|
||||
<p>
|
||||
By filling out this form, you have been given
|
||||
a few basic permissions. Feel free to roam around spawn, view
|
||||
our dynamic map, join our discord channel, and discover our
|
||||
custom coded Civilization View.
|
||||
</p>
|
||||
<p>
|
||||
We'll let you know when the moderators have finished reviewing
|
||||
your application. Till then, have fun!
|
||||
</p>
|
||||
</div>
|
||||
<p id="application-status">Your application is awaiting approval</p>
|
||||
<div class="footer-image-links">
|
||||
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
4
resources/frameworks/jquery-3.2.1.min.js
vendored
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 139 B |
|
@ -1,82 +0,0 @@
|
|||
const World = function(canvas_id_tag){
|
||||
this.canvas = document.getElementById(canvas_id_tag);
|
||||
this.context = this.canvas.getContext("2d");
|
||||
|
||||
this.clear = function(background_color="white"){
|
||||
this.context.beginPath();
|
||||
this.context.rect(0,0,640,480);
|
||||
this.context.fillStyle = background_color;
|
||||
this.context.fill();
|
||||
};
|
||||
|
||||
this.newSprite = function(filename, is_pattern=true){
|
||||
var mySprite = new Sprite(filename, this, is_pattern=true);
|
||||
return mySprite;
|
||||
};
|
||||
};
|
||||
|
||||
const Sprite = function(filename, world, is_pattern=true){
|
||||
switch(filename){
|
||||
case undefined: console.log("Unable to load Sprite: filename is undefined"); break;
|
||||
case null: console.log("Unable to load Sprite: filename is null"); break;
|
||||
case "": console.log("Unable to load sprite: filename is \"\""); break;
|
||||
default:
|
||||
break;
|
||||
}//endswitch
|
||||
|
||||
this.image = new Image();
|
||||
this.image.src = filename;
|
||||
this.is_pattern = is_pattern;
|
||||
const TO_RADIANS = Math.PI/180
|
||||
|
||||
if(is_pattern)
|
||||
this.pattern = world.context.createPattern(this.image, "repeat")
|
||||
|
||||
this.draw = function(x, y, w=this.image.width, h=this.image.height){
|
||||
world.context.drawImage(this.image, x, y, w, h);
|
||||
}
|
||||
|
||||
this.rotate = function(x, y, degrees){
|
||||
world.context.save();
|
||||
world.context.translate(x,y);
|
||||
world.context.rotate(degees * TO_RADIANS);
|
||||
world.context.drawImage(
|
||||
this.image,
|
||||
-(this.image.width/2),
|
||||
-(this.image.height/2)
|
||||
);
|
||||
world.context.restore();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
var isReady = false;
|
||||
var world;
|
||||
var myCanvas;
|
||||
$(document).ready(function(){
|
||||
//Initialize
|
||||
world = new World("canvas");
|
||||
myCanvas = world.canvas;
|
||||
world.clear();
|
||||
|
||||
const reddie = world.newSprite("./game/red_tile.png");
|
||||
reddie.image.onload = function(){
|
||||
reddie.draw(100, 100, 16, 16);
|
||||
};
|
||||
isReady = true;
|
||||
});
|
||||
|
||||
$('#canvas').on('mousedown', function(e){
|
||||
const pos = getMousePos(canvas, e);
|
||||
mx = pos.x;
|
||||
my = pos.y
|
||||
console.log(mx, my);
|
||||
reddie.draw(mx % 16, my % 16, 16, 16);
|
||||
});
|
||||
function getMousePos(canvas, evt) {
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
return {
|
||||
x: evt.clientX - rect.left,
|
||||
y: evt.clientY - rect.top
|
||||
};
|
||||
}
|
Before Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 138 B |
Before Width: | Height: | Size: 576 B |
|
@ -1,21 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 245 240" style="enable-background:new 0 0 245 240;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{fill:#7289DA;}
|
||||
</style>
|
||||
<g>
|
||||
<path class="st0" d="M104.4,103.9c-5.7,0-10.2,5-10.2,11.1c0,6.1,4.6,11.1,10.2,11.1c5.7,0,10.2-5,10.2-11.1
|
||||
C114.7,108.9,110.1,103.9,104.4,103.9z"/>
|
||||
<path class="st0" d="M140.9,103.9c-5.7,0-10.2,5-10.2,11.1c0,6.1,4.6,11.1,10.2,11.1c5.7,0,10.2-5,10.2-11.1
|
||||
C151.1,108.9,146.6,103.9,140.9,103.9z"/>
|
||||
<path class="st0" d="M189.5,20H55.5C44.2,20,35,29.2,35,40.6v135.2c0,11.4,9.2,20.6,20.5,20.6h113.4l-5.3-18.5l12.8,11.9l12.1,11.2
|
||||
L210,220v-44.2v-10V40.6C210,29.2,200.8,20,189.5,20z M150.9,150.6c0,0-3.6-4.3-6.6-8.1c13.1-3.7,18.1-11.9,18.1-11.9
|
||||
c-4.1,2.7-8,4.6-11.5,5.9c-5,2.1-9.8,3.5-14.5,4.3c-9.6,1.8-18.4,1.3-25.9-0.1c-5.7-1.1-10.6-2.7-14.7-4.3c-2.3-0.9-4.8-2-7.3-3.4
|
||||
c-0.3-0.2-0.6-0.3-0.9-0.5c-0.2-0.1-0.3-0.2-0.4-0.3c-1.8-1-2.8-1.7-2.8-1.7s4.8,8,17.5,11.8c-3,3.8-6.7,8.3-6.7,8.3
|
||||
c-22.1-0.7-30.5-15.2-30.5-15.2c0-32.2,14.4-58.3,14.4-58.3c14.4-10.8,28.1-10.5,28.1-10.5l1,1.2c-18,5.2-26.3,13.1-26.3,13.1
|
||||
s2.2-1.2,5.9-2.9c10.7-4.7,19.2-6,22.7-6.3c0.6-0.1,1.1-0.2,1.7-0.2c6.1-0.8,13-1,20.2-0.2c9.5,1.1,19.7,3.9,30.1,9.6
|
||||
c0,0-7.9-7.5-24.9-12.7l1.4-1.6c0,0,13.7-0.3,28.1,10.5c0,0,14.4,26.1,14.4,58.3C181.5,135.4,173,149.9,150.9,150.6z"/>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 9.2 KiB |
|
@ -1,109 +0,0 @@
|
|||
|
||||
window.onload = function(){
|
||||
makeScenario = function(scenario){
|
||||
|
||||
//Create output Element
|
||||
let $trueOutputElement = $("<li></li")
|
||||
$trueOutputElement.attr("id", `scenarios-${scenario.name}`);
|
||||
|
||||
let $outputElement = $("<div class=\"accordion-panel\"></div>");
|
||||
|
||||
//Create Control Element
|
||||
const isAccordion = true;
|
||||
if(isAccordion){
|
||||
$controlElement = $("<button></button>")
|
||||
.addClass("accordion-control")
|
||||
.append(scenario.name);
|
||||
|
||||
$trueOutputElement.append($controlElement);
|
||||
}
|
||||
|
||||
//Mature Content rating
|
||||
if(scenario.adult == true){
|
||||
$adultText = $("<p></p>")
|
||||
.addClass("adult")
|
||||
.append(`(question for those over the age of 18... or those mature enough)`)
|
||||
|
||||
$outputElement.append($adultText);
|
||||
$outputElement.addClass("adult-scenario");
|
||||
}
|
||||
|
||||
//description
|
||||
$descriptionElement = $(`<p>${scenario.description}</p>`);
|
||||
|
||||
//option list
|
||||
$optionElement = $("<ul></ul>");
|
||||
for(option of scenario.options){
|
||||
//Create radio button
|
||||
$inputTag = $("<input>")
|
||||
.attr("type", "radio")
|
||||
.attr("name", `radio-${scenario.name}`);
|
||||
|
||||
//Populate list element
|
||||
$newOption = $("<li></li>")
|
||||
.append($inputTag)
|
||||
.append(option)
|
||||
$optionElement.append($newOption);
|
||||
|
||||
}
|
||||
//Other Question
|
||||
if (scenario.other){
|
||||
$inputTag = $("<input>")
|
||||
.attr("type", "radio")
|
||||
.attr("name", `radio-${scenario.name}`);
|
||||
$otherElement = $("<li>Other... <input type=text></li>")
|
||||
.prepend($inputTag);
|
||||
$optionElement.append($otherElement);
|
||||
}
|
||||
|
||||
//Default question, always shows up
|
||||
$whyElement = $("<p>Why would you choose this awnser?</p>");
|
||||
|
||||
//Awnser space for the default element
|
||||
$whyResponseElement = $("<textArea></textArea>")
|
||||
$whyResponseElement.attr("placeholder", "Enter response here");
|
||||
|
||||
//Populate outputElement
|
||||
$outputElement.append($descriptionElement);
|
||||
$outputElement.append($optionElement);
|
||||
$outputElement.append($whyElement);
|
||||
$outputElement.append($whyResponseElement);
|
||||
|
||||
//Extra Question
|
||||
if(scenario.question){
|
||||
$question = $("<p>" + scenario.question + "</p>")
|
||||
.append($("<textArea></textArea>")
|
||||
.attr("placeholder", "Enter response here"));
|
||||
|
||||
$outputElement.append($question);
|
||||
}
|
||||
|
||||
//Submission button
|
||||
$submitElement = $("<input>")
|
||||
.attr("type", "submit")
|
||||
.append("Submit");
|
||||
|
||||
$outputElement.append($("<br /><br />"));
|
||||
$outputElement.append($submitElement);
|
||||
|
||||
$trueOutputElement.append($outputElement);
|
||||
return $trueOutputElement;
|
||||
}
|
||||
|
||||
$.getJSON("./resources/questions/scenarios.json", "", function(data){
|
||||
$accordionElement = $("#scenarios");
|
||||
$accordionElement.addClass("accordion")
|
||||
for(const scenario of data.scenarios){
|
||||
$accordionElement.append(makeScenario(scenario))
|
||||
}
|
||||
|
||||
$(".accordion").on('click', '.accordion-control', function(e){
|
||||
e.preventDefault;
|
||||
$(this)
|
||||
.next('.accordion-panel')
|
||||
.not(':animated')
|
||||
.slideToggle();
|
||||
});
|
||||
});
|
||||
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
{
|
||||
"scenarios": [
|
||||
{
|
||||
"name": "base-raid",
|
||||
"description":
|
||||
"You find your base raided: All of your stuff is missing, chests are empty. What would be your first action?",
|
||||
"options": [
|
||||
"Try to find who stole the goods, and try to get it back",
|
||||
"Go to the moderators, and report what happened",
|
||||
"Ignore it all, and try to gather resources to recover",
|
||||
"Question yourself, has your base really been raided?"
|
||||
],
|
||||
"question": null,
|
||||
"adult": false,
|
||||
"other": true
|
||||
},
|
||||
{
|
||||
"name": "rule-1",
|
||||
"description":
|
||||
"Someone is breaking Rule #1 and well... being a dick. They are angry about (having their base raided/being harrassed by another member/their family treating them unfairly/griefers destroying their base), and are swearing, insulting people, and generally making chat a negative enviornment. What is your first action?",
|
||||
"options":[
|
||||
"Attempt to defuse the situation, listening to them",
|
||||
"Go to the moderators, report what happened",
|
||||
"See if there is some way to distract them from their issues",
|
||||
"Ignore them with /ignore, and continue playing"
|
||||
],
|
||||
"question":
|
||||
"If you were a moderator, what would you choose instead?",
|
||||
"adult": false,
|
||||
"other": true
|
||||
},
|
||||
{
|
||||
"name": "gio",
|
||||
"description":
|
||||
"One of your friends is upset. Someone has been harrassing them, asking for innapropriate pictures, constantly private messaging them without their consent. <br/>Your friend is visibly uncomfortable, what would be your first action?",
|
||||
"options":[
|
||||
"Try to listen to both sides, see what the other person has to say",
|
||||
"Go to the moderators, and report what happened",
|
||||
"Try to cheer up your friend, diverting their attention to something else",
|
||||
"Listen to your friend, and reccommend some advice"
|
||||
],
|
||||
"question":
|
||||
"If this situation were happening to you, what option would you choose?",
|
||||
"adult": true,
|
||||
"other": true
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,56 +0,0 @@
|
|||
html{
|
||||
margin: 0 auto;
|
||||
width: 600px;
|
||||
background-color: lightgray;
|
||||
}
|
||||
|
||||
h1{
|
||||
font-family: Balthazar;
|
||||
font-weight: bolder;
|
||||
font-style: italic;
|
||||
font-size: 30px;
|
||||
}
|
||||
h1.tab{
|
||||
display: none;
|
||||
}
|
||||
h2 {
|
||||
font-family: Balthazar;
|
||||
font-weight: bolder;
|
||||
font-style: italic;
|
||||
font-size: 25px;
|
||||
}
|
||||
|
||||
p {
|
||||
font-family: Georgia;
|
||||
font-size: 17px;
|
||||
}
|
||||
li{
|
||||
list-style-type: none;
|
||||
}
|
||||
li, li p{
|
||||
font-family: "Times New Roman";
|
||||
}
|
||||
|
||||
.aside{
|
||||
color: rgb(250, 250, 250);
|
||||
}
|
||||
|
||||
.footer-image-links{
|
||||
text-align: center;
|
||||
}
|
||||
.footer-image-links img{
|
||||
display: inline-block;
|
||||
width: 64px;
|
||||
padding: 5px;
|
||||
}
|
||||
.introduction{
|
||||
border-bottom: groove;
|
||||
}
|
||||
#scenarios li p.adult{
|
||||
font-family: monospace;
|
||||
color: rgb(240, 0, 100);
|
||||
}
|
||||
|
||||
.accordion-panel {
|
||||
display:none;
|
||||
}
|
|
@ -1,58 +0,0 @@
|
|||
//AJAX request method
|
||||
updateCell = function(path, pageType, requestType){
|
||||
path = path.toLowerCase();
|
||||
const $element = $("#hello-" + path);
|
||||
$.ajax({
|
||||
type: requestType, //GET or POST
|
||||
url: "https://server.figytuna.com:8080/ali/hello/" + path,
|
||||
timeout: 2000, //ms
|
||||
beforeSend: function(data){
|
||||
$element.html("<em>Loading...</em>");
|
||||
},
|
||||
success: function(data){
|
||||
if (pageType == "html"){
|
||||
$element.html(data);
|
||||
}else{
|
||||
$element.text(data);
|
||||
}
|
||||
},
|
||||
error: function(e){
|
||||
$("#hello-" + path).html("<em>Error " + e.status + " " + e.statusText + "</em>");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
window.onload = function(){
|
||||
const pageList = {
|
||||
"unsafe": ["World", "Data", "Post"],
|
||||
"html": ["Location", "Players"],
|
||||
}
|
||||
|
||||
//Generate HTML table
|
||||
for (const pageType in pageList){
|
||||
for (const path of pageList[pageType]){
|
||||
//Adds new table row based on the data request
|
||||
const $row = $("<tr></tr>");
|
||||
const $request = $("<td>Hello " + path + "</td>");
|
||||
const $response = $("<td id=\"hello-"+ path.toLowerCase() + "\"></td>")
|
||||
|
||||
$row.append($request);
|
||||
$row.append($response);
|
||||
|
||||
//Appends new table row to table
|
||||
$("#hello-table").append($row);
|
||||
}
|
||||
}
|
||||
//Populate Table Data
|
||||
for (const id of pageList["html"]){
|
||||
//Gets data from server, adds response to table
|
||||
updateCell(id, "safe", "GET");
|
||||
}
|
||||
|
||||
for (const id of pageList["unsafe"]){
|
||||
//Gets data from server, adds response to table
|
||||
updateCell(id, "unsafe", "GET");
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
{
|
||||
"buildings": {
|
||||
"rule-house":{
|
||||
"id": "rule-house",
|
||||
"name": "Rule House",
|
||||
"use": "This building is where the rule signs are located. The signs should be accessible to read and should be the most important part of the room.",
|
||||
"designed": true,
|
||||
"started": true,
|
||||
"completed": true,
|
||||
"populated": true
|
||||
},
|
||||
"marketplace":{
|
||||
"id": "marketplace",
|
||||
"name": "Marketplace",
|
||||
"use": "Here players can gather around, buying, selling, and trading materials. There should be plenty of space for players to set up their own shops, stands and stores",
|
||||
"designed": false,
|
||||
"started": false,
|
||||
"completed": false,
|
||||
"populated": false
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
window.onload = function(){
|
||||
const addRow = function(building){
|
||||
|
||||
//Populate First table cell: Building Name
|
||||
$nameElement = $("<td></td>")
|
||||
.attr("id", `${building.id}-progress.name`)
|
||||
.append(building.name);
|
||||
|
||||
//Populate table cell: Use
|
||||
$useElement = $("<td></td>")
|
||||
.attr("id", `${building.id}-progress.use`)
|
||||
.append(building.use)
|
||||
|
||||
//Populate table cell: Designed
|
||||
$designedElement = $("<td></td>")
|
||||
.attr("id", `${building.id}-progress.designed`)
|
||||
.addClass("checkboxCell")
|
||||
.append($("<input>")
|
||||
.attr("type", "checkbox")
|
||||
.attr("id", `${building.id}.designed?`)
|
||||
.attr("checked", building.designed));
|
||||
|
||||
//Populate table cell: Started
|
||||
$startedElement = $("<td></td>")
|
||||
.attr("id", `${building.id}-progress.stated`)
|
||||
.addClass("checkboxCell")
|
||||
.append($("<input>")
|
||||
.attr("type", "checkbox")
|
||||
.attr("id", `${building.id}.started?`)
|
||||
.attr("checked", building.started));
|
||||
|
||||
//Populate table cell: Completed
|
||||
$completedElement = $("<td></td>")
|
||||
.attr("id", `${building.id}-progress.completed`)
|
||||
.addClass("checkboxCell")
|
||||
.append($("<input>")
|
||||
.attr("type", "checkbox")
|
||||
.attr("id", `${building.id}.completed?`)
|
||||
.attr("checked", building.completed));
|
||||
|
||||
//Populate table cell: Populated
|
||||
$populatedElement = $("<td></td>")
|
||||
.attr("id", `${building.id}-progress.populated`)
|
||||
.addClass("checkboxCell")
|
||||
.append($("<input>")
|
||||
.attr("type", "checkbox")
|
||||
.attr("id", `${building.id}.populated?`)
|
||||
.attr("checked", building.populated));
|
||||
|
||||
//Create entire row, appending all elements
|
||||
$outputRow = $("<tr></tr>")
|
||||
.attr("id", `${building.id}-progress`)
|
||||
.append($nameElement)
|
||||
.append($useElement)
|
||||
.append($designedElement)
|
||||
.append($startedElement)
|
||||
.append($completedElement)
|
||||
.append($populatedElement);
|
||||
|
||||
//return the entire row
|
||||
return $outputRow;
|
||||
}
|
||||
console.info("loading");
|
||||
$.getJSON("./resources/spawn/buildings.json", "", function(file){
|
||||
for(const buildingName in file.buildings){
|
||||
$("#progress-table").append(addRow(file.buildings[buildingName]));
|
||||
}
|
||||
});
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#progress-table{
|
||||
font-family: "Calibri";
|
||||
margin: 10px;
|
||||
align: center;
|
||||
}
|
||||
#progress-table th{
|
||||
border-bottom: solid gray;
|
||||
border-width: thin;
|
||||
}
|
||||
#progress-table td{
|
||||
border-bottom: solid lightgray;
|
||||
border-width: thin;
|
||||
max-width: 500px;
|
||||
padding: 5px;
|
||||
}
|
||||
#progress-table .checkboxCell {
|
||||
text-align: center;
|
||||
}
|
36
rules.html
|
@ -1,36 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Rules</title>
|
||||
<link rel="stylesheet" href="resources/global/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<nav>
|
||||
<a href="./index.html">Main</a>
|
||||
<a href="./sandbox.html">Sandbox</a>
|
||||
<a href="./game.html">Game</a>
|
||||
<a href="./rules.html">Rules</a>
|
||||
<a href="./questions.html">Questions</a>
|
||||
<a href="./spawn.html">Spawn</a>
|
||||
</nav>
|
||||
|
||||
<h1>The Rules</h1>
|
||||
<p>Every server has its rules, these are the laws of our land.</p>
|
||||
|
||||
<ol>
|
||||
<li>Don't be a dick. Any hate speech, racist remarks, or pure disrespect won't be tolerated but telling someone to fuck off is fine.</li>
|
||||
<li>No NSFW content.</li>
|
||||
<li>All gore will result in a ban without warning.</li>
|
||||
<li>Don't post private info/dox. This will result in a ban without warning.</li>
|
||||
<li>Keep memes in #shitposting.</li>
|
||||
<li>Keep bot commands in #bot. @Sidekick can hang out in #dnd.</li>
|
||||
<li>Server issues are dealt with on a case per case basis. The rules are as clear as we can make them, but simply we can't account for every possible situation.</li>
|
||||
<li>Don't spam. This includes caps or shitty memes like iFunny. You will be kicked or banned depending on the severity.</li>
|
||||
<li>Don't beg for @Trusted, @Janitor, @Moderator, or @Admin.</li>
|
||||
</ol>
|
||||
|
||||
<p>If you have any questions or concerns regarding the discord or minecraft server please feel free to come talk to any one of the mods.</p>
|
||||
<p>- Ghostise 2017</p>
|
||||
</body>
|
||||
</html>
|
39
sandbox.html
|
@ -1,39 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Developer's Sandbox</title>
|
||||
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||
<script src="./resources/sandbox/sandbox.js" type="text/javascript"></script>
|
||||
<link rel="stylesheet" href="resources/global/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<nav>
|
||||
<a href="./index.html">Main</a>
|
||||
<a href="./sandbox.html">Sandbox</a>
|
||||
<a href="./game.html">Game</a>
|
||||
<a href="./rules.html">Rules</a>
|
||||
<a href="./questions.html">Questions</a>
|
||||
<a href="./spawn.html">Spawn</a>
|
||||
</nav>
|
||||
|
||||
<h1>Developer's Sandbox</h1>
|
||||
|
||||
<h2>ATOM Live Server Stuff</h2>
|
||||
<table id="atom-table">
|
||||
<tr>
|
||||
<th>Data Requests</th>
|
||||
<th>Data Responses</th>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>ButtonPresents Stuff</h2>
|
||||
|
||||
<table id="hello-table">
|
||||
<tr>
|
||||
<th>Data Requests</th>
|
||||
<th>Data Responses</th>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
35
spawn.html
|
@ -1,35 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Spawn Progress</title>
|
||||
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||
<script type="text/javascript" src="./resources/spawn/progress-table.js"></script>
|
||||
<link rel="stylesheet" href="./resources/spawn/spawn.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>Spawn Progress Tracker</h1>
|
||||
|
||||
<p style="color:red">NOTE: THIS TRACKER IS UNFINISHED AN WILL NOT SAVE DATA, USE AT OWN RISK</p>
|
||||
|
||||
<nav>
|
||||
<a href="./index.html">Main</a>
|
||||
<a href="./sandbox.html">Sandbox</a>
|
||||
<a href="./game.html">Game</a>
|
||||
<a href="./rules.html">Rules</a>
|
||||
<a href="./questions.html">Questions</a>
|
||||
<a href="./spawn.html">Spawn</a>
|
||||
</nav>
|
||||
|
||||
<table id="progress-table">
|
||||
<tr>
|
||||
<th>Name</td>
|
||||
<th>Use</td>
|
||||
<th>Designed</td>
|
||||
<th>Started</td>
|
||||
<th>Completed</td>
|
||||
<th>Populated</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
BIN
stoneBrick.png
Before Width: | Height: | Size: 4.7 KiB |