- Fixed toggling time running mode
- Fixed closing popups
- Added support for pressing the buttons on a popup
- Added error handling to Main.Init()
- Automatically closing the beta message in the test plugin
- Fixed Game.EnterGame() causing a crash in the game
- Fixed the game enter API
- Fixed ToggleTimeMode() placing the player underground by using the full switch animation
- Fixed the menu enter/exit events only firing once due to the game keeping the menu loaded
- Moved everything from AppEngine to GameMenuEngine for consistency
- Reimplemented the Block.Static property, it should actually work again too
- Made the block property test only use blocks placed during the previous test, improved error handling and temporarily disabled testing the Material and the Flipped properties as they cause the game to crash
- Added support for seat enter and exit events and a test for them
- Added support for entering and exiting seat from code
- Changed the Id property of ECS objects to non-abstract, requiring it in the constructor, so that the Player class can inherit EcsObjectBase
- Added a weird constructor to EcsObjectBase that allows running code to determine the object Id
- Added interface for engines that receive entity functions
- Exposed the entity submission scheduler and removed it from FullGameFields because it moved from there
- Made the Game.Enter event only fire after the first entity submission so the game is fully initialized and the local player exists
- Added all seat groups to the dictionary
Added check for time mode toggle to avoid crashing the game
Added support for having the ref folder outside the solution in gen_csproj.py
Removed BlockIdentifiers class
Added check for invalid player ID when placing blocks
Resolved compilation errors
Also fixed setting game name/description
When setting the block color or material to default it will look up the default value to use
Blocks can now be set to be static so they don't fall or move at all
Remvoed Hotbar and GameClient since their functions are also implemented in OOP classes
Added static methods to add/remove persistent debug info
Made some patches and other things internal
Added support for FlyCams in SetLocation
Copying to Plugins folder on build
Registering deterministic game engines automatically
Each event handler is wrapped so if one fails it will still trigger the rest
Fixed prefab update for nonexistent blocks
Removed Type from block placed/removed event args
Added test to check the block ID enum (whether it has any extra or missing IDs)
Added test to place every block on the ID enum
Added test to set and verify each property of each block type (type-specific properties are also set when they can be through the API)
Added support for enumerator test methods with exception handling
Replaced typeToGroup with GroupToConstructor
The block object's type is determined by the exclusive group instead of a type parameter
Removed the Specialise() method, the API should always return specialised objects
This fixes the not supported exception but not the game crash that follows