Rename project

This commit is contained in:
Norbi Peti 2020-10-01 00:13:13 +02:00
parent 2e722ecb1a
commit 02676235fe
6 changed files with 11 additions and 15 deletions

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@ -1,6 +1,6 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlockMod", "BlockMod\BlockMod.csproj", "{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildingTools", "BuildingTools\BuildingTools.csproj", "{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -3,7 +3,7 @@ using GamecraftModdingAPI;
using GamecraftModdingAPI.Blocks; using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility; using GamecraftModdingAPI.Utility;
namespace BlockMod namespace BuildingTools
{ {
public class BlockSelections public class BlockSelections
{ {

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@ -10,17 +10,16 @@ using GamecraftModdingAPI.Utility;
using IllusionPlugin; using IllusionPlugin;
using RobocraftX.CommandLine.Custom; using RobocraftX.CommandLine.Custom;
using Unity.Mathematics; using Unity.Mathematics;
using uREPL;
using Main = GamecraftModdingAPI.Main; using Main = GamecraftModdingAPI.Main;
namespace BlockMod namespace BuildingTools
{ {
public class BlockMod : IEnhancedPlugin public class BuildingTools : IEnhancedPlugin
{ {
private readonly CommandUtils _commandUtils; private readonly CommandUtils _commandUtils;
private readonly BlockSelections _blockSelections; private readonly BlockSelections _blockSelections;
public BlockMod() public BuildingTools()
{ {
_blockSelections = new BlockSelections(); _blockSelections = new BlockSelections();
_commandUtils = new CommandUtils(_blockSelections); _commandUtils = new CommandUtils(_blockSelections);
@ -196,7 +195,7 @@ namespace BlockMod
public override void OnApplicationQuit() => Main.Shutdown(); public override void OnApplicationQuit() => Main.Shutdown();
public override string Name { get; } = "BlockMod"; public override string Name { get; } = "BuildingTools";
public override string Version { get; } = "v1.0.0"; public override string Version { get; } = "v1.0.0";
} }
} }

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@ -7,8 +7,8 @@
<ProjectGuid>{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}</ProjectGuid> <ProjectGuid>{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BlockMod</RootNamespace> <RootNamespace>BuildingTools</RootNamespace>
<AssemblyName>BlockMod</AssemblyName> <AssemblyName>BuildingTools</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
</PropertyGroup> </PropertyGroup>
@ -32,7 +32,7 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="BlockMod.cs" /> <Compile Include="BuildingTools.cs" />
<Compile Include="BlockSelections.cs" /> <Compile Include="BlockSelections.cs" />
<Compile Include="CommandUtils.cs" /> <Compile Include="CommandUtils.cs" />
</ItemGroup> </ItemGroup>

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@ -1,17 +1,14 @@
using System; using System;
using System.Linq;
using Gamecraft.Wires; using Gamecraft.Wires;
using GamecraftModdingAPI; using GamecraftModdingAPI;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using RobocraftX.CommandLine.Custom; using RobocraftX.CommandLine.Custom;
using uREPL; using uREPL;
namespace BlockMod namespace BuildingTools
{ {
public class CommandUtils public class CommandUtils
{ {
private BlockSelections _blockSelections; private readonly BlockSelections _blockSelections;
public CommandUtils(BlockSelections blockSelections) public CommandUtils(BlockSelections blockSelections)
{ {