Fix and convert project

This commit is contained in:
Norbi Peti 2020-10-02 22:58:41 +02:00
parent 2094c62f35
commit 8ed0e91911
3 changed files with 206 additions and 267 deletions

View file

@ -205,23 +205,25 @@ namespace BuildingTools
$"- {(body.Static ? "Static body" : $"Mass: {body.Mass:F} center: {com.x:F} {com.y:F} {com.z:F}")}\n" +
$"- Volume: {body.Volume:F}\n" +
$"- Chunk health: {body.CurrentHealth:F} / {body.InitialHealth:F} - Multiplier: {body.HealthMultiplier:F}\n" +
$"- Cluster health: {cluster?.CurrentHealth:F} / {cluster?.InitialHealth:F} - Multiplier: {cluster?.HealthMultiplier:F}";
(cluster == null
? ""
: $"- Cluster health: {cluster.CurrentHealth:F} / {cluster.InitialHealth:F} - Multiplier: {cluster.HealthMultiplier:F}"
);
}
private string GetPlayerInfo()
{
var body = Player.LocalPlayer;
if (body == null) return GetBlockInfoInBuildMode();
float3 pos = body.Position;
float3 rot = body.Rotation;
float3 vel = body.Velocity;
float3 ave = body.AngularVelocity;
return $"You are at {pos.x:F} {pos.y:F} {pos.z:F}\n" +
$"- Rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
var player = Player.LocalPlayer;
if (player == null) return GetBlockInfoInBuildMode();
float3 pos = player.Position;
float3 rot = player.Rotation;
float3 vel = player.Velocity;
float3 ave = player.AngularVelocity;
return $"Player rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
$"- Velocity: {vel.x:F} {vel.y:F} {vel.z:F}\n" +
$"- Angular velocity: {ave.x:F} {ave.y:F} {ave.z:F}\n" +
$"- Mass: {body.Mass:F}\n" +
$"- Health: {body.CurrentHealth:F} / {body.InitialHealth:F}";
$"- Mass: {player.Mass:F}\n" +
$"- Health: {player.CurrentHealth:F} / {player.InitialHealth:F}";
}
private IEnumerable<SimBody> GetSimBodies(Block[] blocks)

View file

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -9,9 +8,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BuildingTools</RootNamespace>
<AssemblyName>BuildingTools</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFramework>net48</TargetFramework>
<FileAlignment>512</FileAlignment>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0</Version>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -32,609 +32,580 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="BuildingTools.cs" />
<Compile Include="BlockSelections.cs" />
<Compile Include="CommandUtils.cs" />
<Compile Include="NoClipCommand.cs" />
</ItemGroup>
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<Private>True</Private>
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Other similar extension points exist, see Microsoft.Common.targets.
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View file

@ -64,36 +64,12 @@ namespace BuildingTools
while (_enabled)
{
EnsureFlying();
//float unscaledDeltaTime = Time.unscaledDeltaTime;
if (!entitiesDB.Exists<LocalInputEntityStruct>(0U, CommonExclusiveGroups.GameStateGroup))
{
Disable();
yield break;
}
/*LocalInputEntityStruct localInput =
entitiesDB.QueryEntity<LocalInputEntityStruct>(0U,
(ExclusiveGroupStruct) CommonExclusiveGroups.GameStateGroup);
Vector3 zero = Vector3.zero;
if (localInput.CheckInputAction(ActionInput.Forward))
zero.z = 3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Backward))
zero.z = -3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Right))
zero.x = 3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Left))
zero.x = -3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Up))
zero.y = 3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Down))
zero.y = -3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Sprint))
zero *= 3f;
var entityViewStruct =
entitiesDB.QueryUniqueEntity<CharacterCameraTransformEntityViewStruct>(
(ExclusiveGroupStruct) CameraExclusiveGroups.VisualCameraGroup);
var rot = entityViewStruct.transformComponent.rotation; //Character camera rotation
Player.LocalPlayer.Position += (float3) ((Quaternion) rot * zero);*/
yield return Yield.It;
}
}
@ -130,19 +106,9 @@ namespace BuildingTools
foreach (ref var ent in entitiesDB.QueryEntities<CharacterMovementEntityStruct>(CharacterExclusiveGroups.AllCharacters).entities)
{
ent.moveState = MovementState.Flying;
//ent.inputMovement = default; //Don't allow regular movement - doesn't do anything
}
}
/*private void DisableInput(bool disabled)
{ - Disables way more than movements
ref var inputDisabled = ref entitiesDB.QueryEntity<PlayerInputDisabledStruct>(CommonExclusiveGroups.GameStateEGID);
if (disabled)
inputDisabled.PushMouseAndKeyboard(false);
else
inputDisabled.PopMouseAndKeyboard(false);
}*/
public void Ready()
{
}