Added project, debug info and commands
This commit is contained in:
parent
e79c99fccd
commit
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4 changed files with 907 additions and 0 deletions
16
BlockMod.sln
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16
BlockMod.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlockMod", "BlockMod\BlockMod.csproj", "{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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196
BlockMod/BlockMod.cs
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196
BlockMod/BlockMod.cs
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using System;
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using System.Linq;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Players;
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using GamecraftModdingAPI.Utility;
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using HarmonyLib;
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using IllusionPlugin;
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using RobocraftX.Character.Weapons;
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using RobocraftX.Common.Players;
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using Svelto.ECS;
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using Svelto.ECS.Internal;
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using Unity.Mathematics;
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namespace BlockMod
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{
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public class BlockMod : IPlugin
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{
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public void OnApplicationStart()
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{
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Main.Init();
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GameClient.SetDebugInfo("BlockModInfo", GetBlockInfo);
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Block[] blocks = new Block[0];
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CommandBuilder.Builder("scaleBlocksRelative",
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"Scales the blocks you're looking at, relative to current size (current scale * new scale)." +
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" The block you're looking at stays where it is, everything else is moved next to it." +
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" The command remembers the cluster of blocks, use forgetBlocks to forget it.")
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.Action<float, float, float>((scaleX, scaleY, scaleZ) =>
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{
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var bl = new Player(PlayerType.Local).GetBlockLookedAt();
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var cubes = GetCubes(ref blocks, bl);
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if (cubes == null) return;
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float3 reference = bl.Position;
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float3 scale = new float3(scaleX, scaleY, scaleZ);
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foreach (var block in cubes)
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{
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block.Scale *= scale;
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block.Position = reference + (block.Position - reference) * scale;
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}
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Logging.CommandLog("Blocks scaled.");
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}).Build();
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CommandBuilder.Builder("scaleIndividually", "Scales the blocks you're looking at, but doesn't move them." +
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"The scale is relative, 1 means no change. Look at a block previously scaled to scale all of the blocks that were connected to it.")
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.Action<float, float, float>((scaleX, scaleY, scaleZ) =>
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{
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var cubes = GetCubesLookedAt(ref blocks);
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if (cubes == null) return;
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float3 scale = new float3(scaleX, scaleY, scaleZ);
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foreach (var block in cubes)
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block.Scale *= scale;
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}).Build();
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CommandBuilder.Builder("moveBlocks", "Moves the blocks around.")
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.Action<float, float, float>((x, y, z) =>
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{
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var cubes = GetCubesLookedAt(ref blocks);
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if (cubes == null) return;
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foreach (var block in cubes)
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block.Position += new float3(x, y, z);
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}).Build();
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CommandBuilder.Builder("forgetBlocks", "Forgets the cluster of blocks that we're changing.")
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.Action(() => blocks = new Block[0]).Build();
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GameEngineManager.AddGameEngine(new Test());
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}
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private class Test : IApiEngine
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{
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public void Ready()
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{
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try
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{
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CommandBuilder.Builder("weaponTest").Action(() =>
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{
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var type = AccessTools.TypeByName("RobocraftX.Character.Weapons.CharacterEquippedWeaponStruct");
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var dict = QueryEntitiesAndIndexInternal(
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new EGID(new Player(PlayerType.Local).Id, PlayersExclusiveGroups.LocalPlayers),
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out uint i, type);
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var dtype = typeof(ITypeSafeDictionary<>).MakeGenericType(type);
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var obj = Convert.ChangeType(dict, dtype);
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Array arr = (Array) AccessTools.PropertyGetter(dtype, "unsafeValues")
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.Invoke(obj, new object[0]);
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foreach (var element in arr)
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element.GetType().GetField("equippedWeaponType")
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.SetValue(element, WeaponType.PISTOL);
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}).Build();
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}
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catch
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{
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// ignored
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}
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}
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private ITypeSafeDictionary QueryEntitiesAndIndexInternal(EGID entityGID, out uint index, Type type)
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{
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index = 0U;
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ITypeSafeDictionary typeSafeDictionary;
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if (!QueryEntityDictionary(entityGID.groupID, out typeSafeDictionary, type))
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return null;
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return !typeSafeDictionary.TryFindIndex(entityGID.entityID, out index) ? null : typeSafeDictionary;
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}
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private bool QueryEntityDictionary(
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uint group,
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out ITypeSafeDictionary typeSafeDictionary,
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Type type)
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{
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object[] ps = {group, type, null};
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bool ret = (bool) AccessTools.Method("Svelto.ECS.EntitiesDB:UnsafeQueryEntityDictionary")
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.Invoke(entitiesDB, ps);
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typeSafeDictionary = (ITypeSafeDictionary) ps[2];
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return ret;
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public string Name { get; } = "TestEngine";
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public bool isRemovable { get; } = true;
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}
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private string GetBlockInfo()
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{
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if (GameState.IsBuildMode())
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{
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var block = new Player(PlayerType.Local).GetBlockLookedAt();
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float3 pos = block.Position;
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float3 rot = block.Rotation;
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float3 scale = block.Scale;
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return $"Block: {block.Type} at {pos.x:F} {pos.y:F} {pos.z:F}\n" +
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$"- Rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
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$"- Color: {block.Color.Color} darkness: {block.Color.Darkness}\n" +
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$"- Scale: {scale.x:F} {scale.y:F} {scale.z:F}\n" +
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$"- Label: {block.Label}";
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}
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if (GameState.IsSimulationMode())
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{
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var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
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float3 pos = body.Position;
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float3 rot = body.Rotation;
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float3 vel = body.Velocity;
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float3 ave = body.AngularVelocity;
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float3 com = body.CenterOfMass;
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return $"Body at {pos.x:F} {pos.y:F} {pos.z:F}\n" +
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$"- Rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
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$"- Velocity: {vel.x:F} {vel.y:F} {vel.z:F}\n" +
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$"- Angular velocity: {ave.x:F} {ave.y:F} {ave.z:F}\n" +
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$"- {(body.Static ? "Static body" : $"Mass: {body.Mass:F} center: {com.x:F} {com.y:F} {com.z:F}")}";
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}
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return "Switching modes...";
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}
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private bool SameCluster(Block[] bs, Block block)
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{
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var id = block.Id;
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return bs.Any(b => b.Id == id);
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}
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private Block[] GetCubes(ref Block[] bs, Block block) =>
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SameCluster(bs, block) ? bs : bs = block.GetConnectedCubes();
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private Block[] GetCubesLookedAt(ref Block[] bs)
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{
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var bl = new Player(PlayerType.Local).GetBlockLookedAt();
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if (bl == null) return null;
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var cubes = GetCubes(ref bs, bl);
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return cubes;
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}
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public void OnApplicationQuit()
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{
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}
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public void OnLevelWasLoaded(int level)
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{
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}
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public void OnLevelWasInitialized(int level)
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{
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}
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public void OnUpdate()
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{
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}
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public void OnFixedUpdate()
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{
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}
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public string Name { get; } = "BlockMod";
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public string Version { get; } = "v1.0.0";
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}
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}
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691
BlockMod/BlockMod.csproj
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BlockMod/BlockMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>BlockMod</RootNamespace>
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<AssemblyName>BlockMod</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="BlockMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\Lib.Harmony.2.0.1\lib\net48\0Harmony.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Analytics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
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</Reference>
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
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</Reference>
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<Reference Include="Blocks.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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</Reference>
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<Reference Include="ChannelsCommon, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
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</Reference>
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<Reference Include="ClusterToWireConversion.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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</Reference>
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<Reference Include="DDNA, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
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</Reference>
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<Reference Include="Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<Reference Include="FMOD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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</Reference>
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<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.LogicBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.TimerBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.CharacterVulnerability, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.CharacterVulnerabilityGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Effects, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.GraphicsScreen, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
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</Reference>
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||||
<Reference Include="Gamecraft.GUI.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Gamecraft.GUI.WorldSpaceGuis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Gamecraft.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Tweaks.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="GameState, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
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</Reference>
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||||
<Reference Include="GPUInstancer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
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</Reference>
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||||
<Reference Include="Havok.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
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</Reference>
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<Reference Include="Havok.Physics.Hybrid, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Physics.Hybrid, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Platforms.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Properties, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Properties.Reflection, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Properties.UI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Shaders, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Scenes.Hybrid, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Serialization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Transforms, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Transforms.Hybrid, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VisualProfiler, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
4
BlockMod/packages.config
Normal file
4
BlockMod/packages.config
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Lib.Harmony" version="2.0.1" targetFramework="net48" />
|
||||
</packages>
|
Loading…
Reference in a new issue