Oh they connect if Sync() isn't used
This commit is contained in:
parent
b27858607c
commit
1069b3a591
1 changed files with 2 additions and 23 deletions
|
@ -88,23 +88,16 @@ namespace GCMC
|
|||
|
||||
Log.Output("Reading file...");
|
||||
Blocks[] blocksArray = null;
|
||||
//Console.WriteLine("Outside thread: " + Thread.CurrentThread.ManagedThreadId);
|
||||
//Console.WriteLine("Outside context: " + SynchronizationContext.Current);
|
||||
await Task.Run(() =>
|
||||
{
|
||||
//Console.WriteLine("Inside thread: " + Thread.CurrentThread.Name);
|
||||
var fs = File.OpenText(name);
|
||||
_traceWriter.FileLength = ((FileStream) fs.BaseStream).Length;
|
||||
blocksArray = _serializer.Deserialize<Blocks[]>(new JsonTextReader(fs));
|
||||
});
|
||||
//Console.WriteLine("After thread: " + Thread.CurrentThread.ManagedThreadId);
|
||||
Log.Output("Placing blocks...");
|
||||
int i;
|
||||
uint start = BlockIdentifiers.LatestBlockID + 1;
|
||||
uint end = start;
|
||||
for (i = 0; i < blocksArray.Length; i++)
|
||||
{
|
||||
//if (i % 5000 == 0) await AsyncUtils.WaitForSubmission();
|
||||
var blocks = blocksArray[i];
|
||||
if (!mapping.TryGetValue(blocks.Material, out var type))
|
||||
{
|
||||
|
@ -114,23 +107,9 @@ namespace GCMC
|
|||
|
||||
if (type.Type == BlockIDs.Invalid) continue;
|
||||
|
||||
end = Block.PlaceNew(type.Type, (blocks.Start + blocks.End) / 10 * 3, color: type.Color.Color,
|
||||
Block.PlaceNew(type.Type, (blocks.Start + blocks.End) / 10 * 3, color: type.Color.Color,
|
||||
darkness: type.Color.Darkness, scale: (blocks.End - blocks.Start + 1) * 3,
|
||||
rotation: float3.zero).Id.entityID;
|
||||
}
|
||||
|
||||
await AsyncUtils.WaitForSubmission();
|
||||
var conns = entitiesDB.QueryEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups
|
||||
.OWNED_BLOCKS_GROUP);
|
||||
Log.Output("Start: " + start + " - End: " + end);
|
||||
Log.Output("conn: " + conns[start].isIsolator + " " + conns[start].isProcessed + " " +
|
||||
conns[start].areConnectionsAssigned + " " + conns[start].ID + " " +
|
||||
conns[start].machineRigidBodyId);
|
||||
for (uint j = start; j <= end; j++)
|
||||
{
|
||||
conns[j].isProcessed = false;
|
||||
conns[j].areConnectionsAssigned = false;
|
||||
conns[j].isIsolator = false;
|
||||
rotation: float3.zero);
|
||||
}
|
||||
|
||||
Log.Output(i + " blocks placed.");
|
||||
|
|
Loading…
Reference in a new issue