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Mod Manager-friendly version Stable
released this
2020-06-18 13:22:49 +00:00 | 4 commits to master since this releaseThis release fixes the way downloads are organized and provides a release version of the mod so it's a bit more optimized.
Downloads
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Source code (ZIP)
0 downloads
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Source code (TAR.GZ)
0 downloads
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GCMCPlugin-1.0-SNAPSHOT.jar
72 downloads · 6.7 KiB
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GCMC.zip
101 downloads · 5.7 KiB
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Source code (ZIP)
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released this
2020-06-03 14:47:43 +00:00 | 5 commits to master since this releaseInstallation: Copy the GCMCPlugin jar into a Bukkit/Spigot/Paper server's plugins directory. Place the GCMC dll in Gamecraft's Plugin directory (after patching the game with GCIPA) and place the BlockTypes.ini in Gamecraft's folder (outside the plugins dir).
Usage: Run
/export <x1> <y1> <z1> <x2> <y2> <z2>
in Minecraft with the starting and ending coordinates of the area to export, then copy theresult.json
file from the server's directory to Gamecraft's folder. Then runimportWorld "result.json"
in Gamecraft's console. It may take a while to read the file and place the blocks if a large area is selected.Check Gamecraft's log (%USERPROFILE%\AppData\LocalLow\Freejam\Gamecraft\Player.log) for any blocks that the mod doesn't know how to place in GC. You can add block mappings to the BlockTypes.ini file in Gamecraft's folder following the format (Minecraft block goes in brackets, the rest are Gamecraft block settings, color darkness goes 0-9).
Downloads
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Source code (ZIP)
0 downloads
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Source code (TAR.GZ)
1 download
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BlockTypes.ini
85 downloads · 498 B
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GCMC.dll
73 downloads · 38 KiB
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GCMCPlugin-1.0-SNAPSHOT.jar
71 downloads · 6.7 KiB
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Source code (ZIP)