Update and add rotation params to test cmd
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2 changed files with 7 additions and 2 deletions
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@ -76,7 +76,7 @@ namespace GCMC
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}
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Placement.PlaceBlock(id, (blocks.Start + blocks.End) / 2, color: color, darkness: darkness,
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scale: (blocks.End - blocks.Start + 1) * 5, rotation: quaternion.identity);
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scale: (blocks.End - blocks.Start + 1) * 5, rotation: float3.zero);
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C++;
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}
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@ -103,8 +103,10 @@ namespace GCMC
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float scaleY = float.Parse(s[8]);
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float scaleZ = float.Parse(s[9]);
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float rotX = float.Parse(s[10]);
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float rotY = float.Parse(s[11]);
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float rotZ = float.Parse(s[12]);
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uint playerId = 0;
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Placement.PlaceBlock((BlockIDs) block, new float3(x, y, z), new quaternion(rotX, 0, 0, 1),
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Placement.PlaceBlock((BlockIDs) block, new float3(x, y, z), new float3(rotX, rotY, rotZ),
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(BlockColors) color, darkness, scale, new float3(scaleX, scaleY, scaleZ), playerId);
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}
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catch (Exception e)
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@ -24,6 +24,9 @@
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<Reference Include="GamecraftModdingAPI, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net48\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI, Version=0.1.2.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net48\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>IllusionPlugin.dll</HintPath>
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</Reference>
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