Read the mappings from the file
The file needs to be in the game dir
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parent
3e3fd0c767
commit
37d31e9ae3
3 changed files with 63 additions and 73 deletions
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@ -21,7 +21,7 @@ ignore=true
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type=WoodCube
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[Water]
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type=AluminiumCube
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type=GlassCube
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color=Blue
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[Sand]
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@ -1,21 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using DataLoader;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Blocks;
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using Newtonsoft.Json;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Blocks.Scaling;
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using RobocraftX.Character;
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using RobocraftX.CommandLine.Custom;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Common.Utilities;
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using RobocraftX.CR.MachineEditing;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Jobs;
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using Unity.Mathematics;
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using uREPL;
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@ -35,77 +27,69 @@ namespace GCMC
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{
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try
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{
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Log.Output("Reading block mappings...");
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var parser = new IniParser.FileIniDataParser();
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var ini = parser.ReadFile("BlockTypes.ini");
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var mapping = new Dictionary<string, BlockType>(10);
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foreach (var section in ini.Sections)
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{
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var mcblocks = section.SectionName.Split(',');
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if (section.Keys["type"] == null)
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{
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if (section.Keys["ignore"] != "true")
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Log.Warn("Block type not specified for " + section.SectionName);
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continue;
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}
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if (!Enum.TryParse(section.Keys["type"], out BlockIDs type))
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{
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Log.Warn("Block type specified in ini not found: " + section.Keys["type"]);
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continue;
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}
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BlockColors color;
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if (section.Keys["color"] == null)
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color = BlockColors.Default;
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else if (!Enum.TryParse(section.Keys["color"], out color))
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{
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Log.Warn("Block color specified in ini not found: " + section.Keys["color"]);
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continue;
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}
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byte darkness;
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if (section.Keys["darkness"] == null)
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darkness = 0;
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else if (!byte.TryParse(section.Keys["darkness"], out darkness) || darkness > 9)
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{
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Log.Warn("Block darkness specified in ini isn't a number between 0 and 9: " +
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section.Keys["darkness"]);
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continue;
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}
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foreach (var mcblock in mcblocks)
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{
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mapping.Add(mcblock.ToUpper(), new BlockType
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{
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Material = mcblock.ToUpper(),
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Type = type,
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Color = new BlockColor {Color = color, Darkness = darkness}
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});
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}
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}
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Log.Output("Starting...");
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var blocksArray = JsonSerializer.Create()
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.Deserialize<Blocks[]>(new JsonTextReader(File.OpenText(name)));
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int C = 0;
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foreach (var blocks in blocksArray)
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{
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BlockIDs id;
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BlockColors color;
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byte darkness = 0;
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switch (blocks.Material)
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if (!mapping.TryGetValue(blocks.Material, out var type))
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{
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case "DIRT":
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id = BlockIDs.DirtCube;
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color = BlockColors.Default;
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break;
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case "GRASS":
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id = BlockIDs.GrassCube;
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color = BlockColors.Default;
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break;
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case "STONE":
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case "COAL_ORE":
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case "IRON_ORE":
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id = BlockIDs.ConcreteCube;
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color = BlockColors.White;
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darkness = 5;
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break;
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case "LEAVES":
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id = BlockIDs.AluminiumCube;
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color = BlockColors.Green;
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darkness = 5;
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break;
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case "AIR":
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case "DOUBLE_PLANT":
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continue;
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case "LOG":
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id = BlockIDs.WoodCube;
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color = BlockColors.Default;
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break;
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case "WATER":
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id = BlockIDs.AluminiumCube;
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color = BlockColors.Blue;
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break;
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case "SAND":
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id = BlockIDs.AluminiumCube;
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color = BlockColors.Yellow;
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break;
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case "LONG_GRASS":
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id = BlockIDs.Flower1;
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color = BlockColors.Default;
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break;
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case "YELLOW_FLOWER":
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id = BlockIDs.Flower2;
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color = BlockColors.Default;
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break;
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case "GRAVEL":
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id = BlockIDs.ConcreteCube;
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color = BlockColors.White;
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darkness = 7;
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break;
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case "CLAY":
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id = BlockIDs.ConcreteCube;
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color = BlockColors.White;
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darkness = 4;
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break;
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default:
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Console.WriteLine("Unknown block: " + blocks.Material);
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continue;
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Console.WriteLine("Unknown block: " + blocks.Material);
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continue;
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}
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Block.PlaceNew(id, (blocks.Start + blocks.End) / 10 * 3, color: color, darkness: darkness,
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scale: (blocks.End - blocks.Start + 1) * 3, rotation: float3.zero);
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Block.PlaceNew(type.Type, (blocks.Start + blocks.End) / 10 * 3, color: type.Color.Color,
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darkness: type.Color.Darkness, scale: (blocks.End - blocks.Start + 1) * 3,
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rotation: float3.zero);
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C++;
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}
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@ -21,7 +21,7 @@
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="GamecraftModdingAPI, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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@ -72,6 +72,12 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Update="BlockTypes.ini">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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<Target Name="AfterBuild">
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<!-- the ILMergePath property points to the location of ILMerge.exe console application -->
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