Cleanup, added INI file and parser lib (merged)
Updated plugin and removed commands that don't really belong here Using ILMerge to merge the parser into the DLL
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2ad5109639
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3e3fd0c767
8 changed files with 97 additions and 85 deletions
11
GCMC/BlockType.cs
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11
GCMC/BlockType.cs
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@ -0,0 +1,11 @@
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using GamecraftModdingAPI.Blocks;
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namespace GCMC
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{
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public struct BlockType
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{
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public string Material;
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public BlockIDs Type;
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public BlockColor Color;
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}
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}
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45
GCMC/BlockTypes.ini
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45
GCMC/BlockTypes.ini
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@ -0,0 +1,45 @@
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[Dirt]
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type=DirtCube
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[Grass]
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type=GrassCube
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[Stone,Coal_ore,Iron_ore]
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type=ConcreteCube
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color=White
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darkness=5
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[Leaves]
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type=AluminiumCube
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color=Green
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darkness=5
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[Air,Double_plant]
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ignore=true
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[Log]
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type=WoodCube
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[Water]
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type=AluminiumCube
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color=Blue
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[Sand]
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type=AluminiumCube
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color=Yellow
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[Long_grass]
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type=Flower1
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[Yellow_flower]
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type=Flower2
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[Gravel]
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type=ConcreteCube
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color=White
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darkness=7
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[Clay]
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type=ConcreteCube
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color=White
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darkness=4
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using DataLoader;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Blocks;
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using Newtonsoft.Json;
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using RobocraftX.Blocks;
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@ -21,30 +22,11 @@ using uREPL;
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namespace GCMC
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{
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public class CubePlacerEngine : IQueryingEntitiesEngine, IDeterministicSim
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public class CubePlacerEngine : IQueryingEntitiesEngine, IDeterministicTimeStopped
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{
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public void Ready()
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{
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RuntimeCommands.Register<string>("importWorld", ImportWorld, "Imports a Minecraft world.");
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RuntimeCommands.Register<string>("placeCube", PlaceBlock, "Places a cube.");
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RuntimeCommands.Register("placedBy", GetPlacedBy, "Gets who placed a block.");
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}
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private void GetPlacedBy()
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{
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try
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{
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var placementInfo =
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entitiesDB.QueryEntity<BlockPlacementInfoStruct>(new EGID(BlockIdentifiers.LatestBlockID,
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BlockIdentifiers.OWNED_BLOCKS));
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Log.Output("Placed by: " + placementInfo.placedBy);
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Log.Output("Loaded from disk: " + placementInfo.loadedFromDisk);
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}
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catch (Exception e)
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{
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Log.Error("Failed to get who placed the block.");
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Console.WriteLine("Error getting who placed the block:\n" + e);
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}
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}
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public EntitiesDB entitiesDB { get; set; }
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@ -122,7 +104,7 @@ namespace GCMC
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continue;
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}
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Placement.PlaceBlock(id, (blocks.Start + blocks.End) / 10 * 3, color: color, darkness: darkness,
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Block.PlaceNew(id, (blocks.Start + blocks.End) / 10 * 3, color: color, darkness: darkness,
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scale: (blocks.End - blocks.Start + 1) * 3, rotation: float3.zero);
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C++;
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}
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@ -136,35 +118,7 @@ namespace GCMC
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}
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}
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private void PlaceBlock(string args)
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{
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try
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{
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var s = args.Split(' ');
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ushort block = ushort.Parse(s[0]);
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byte color = byte.Parse(s[1]);
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byte darkness = byte.Parse(s[2]);
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float x = float.Parse(s[3]), y = float.Parse(s[4]), z = float.Parse(s[5]);
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int scale = int.Parse(s[6]);
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float scaleX = float.Parse(s[7]);
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float scaleY = float.Parse(s[8]);
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float scaleZ = float.Parse(s[9]);
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float rotX = float.Parse(s[10]);
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float rotY = float.Parse(s[11]);
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float rotZ = float.Parse(s[12]);
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uint playerId = 0;
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Placement.PlaceBlock((BlockIDs) block, new float3(x, y, z), new float3(rotX, rotY, rotZ),
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(BlockColors) color, darkness, scale, new float3(scaleX, scaleY, scaleZ), playerId);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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Log.Error(e.Message);
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}
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}
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public JobHandle SimulatePhysicsStep(in float deltaTime, in PhysicsUtility utility,
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in PlayerInput[] playerInputs)
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public JobHandle SimulatePhysicsStep(in float deltaTime, in PhysicsUtility utility, in PlayerInput[] playerInputs)
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{
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return new JobHandle();
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}
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@ -1,74 +1,81 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="fNbt" Version="0.6.4" />
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<PackageReference Include="ILMerge" Version="3.0.29" />
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<PackageReference Include="ini-parser" Version="2.5.2" />
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<PackageReference Include="Lib.Harmony" Version="2.0.1" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null">
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<HintPath>bin\Debug\netstandard2.0\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\BlockEntityFactory.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\CommandLine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\DataLoader.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="GamecraftModdingAPI, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>IllusionPlugin.dll</HintPath>
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<!-- <Private>False</Private> Need to copy for ILMerge -->
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=12.0.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Character, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.GUI.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.MachineEditor.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.StateSync, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.StateSync.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\Svelto.Common.dll</HintPath>
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<Reference Include="Svelto.Common_3, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>D:\Games\SteamLibrary\steamapps\common\RobocraftX\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\Svelto.ECS.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\Unity.Entities.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\Unity.Mathematics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\uREPL.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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<Target Name="AfterBuild">
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<!-- the ILMergePath property points to the location of ILMerge.exe console application -->
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<Exec Command="$(ILMergeConsolePath) /ndebug /out:bin\Debug\net472\GCMC.dll bin\$(Configuration)\net472\GCMC.dll bin\$(Configuration)\net472\INIFileParser.dll" />
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</Target>
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</Project>
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@ -1,5 +1,5 @@
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using IllusionPlugin;
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using UnityEngine;
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{
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public string Name { get; } = "GCMC";
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public string Version { get; } = "v0.0.1";
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public static HarmonyInstance harmony { get; protected set; }
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public static Harmony harmony { get; protected set; }
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public const string HarmonyID = "io.github.norbipeti.GCMC";
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public void OnApplicationStart()
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{
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if (harmony == null)
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{
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harmony = HarmonyInstance.Create(HarmonyID);
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harmony = new Harmony(HarmonyID);
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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}
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@ -1,6 +1,6 @@
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using System.Reflection;
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using DataLoader;
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using Harmony;
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using HarmonyLib;
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using JetBrains.Annotations;
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using RobocraftX.Common;
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using RobocraftX.CR.MachineEditing;
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Debug.Log("Not authoritative, not adding MC engine");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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static MethodBase TargetMethod()
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{
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return typeof(MainEditingCompositionRoot).GetMethod("Compose",
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BindingFlags.Public | BindingFlags.Static);
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<TargetFramework>netcoreapp3.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="fNbt" Version="0.6.4" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GCMC\GCMC.csproj" />
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</ItemGroup>
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@ -1,6 +1,5 @@
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using System;
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using System.Threading.Channels;
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using fNbt;
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using GCMC;
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namespace GCMCTest
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