Convert bot color conversion to MrRotor values & speedup
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2 changed files with 55 additions and 137 deletions
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@ -16,6 +16,8 @@ namespace Pixi.Common
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private static Dictionary<BlockColor, float[]> colorMap = null;
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private static Dictionary<byte, BlockColor> botColorMap = null;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BlockColor QuantizeToBlockColor(Color pixel)
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{
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@ -47,6 +49,13 @@ namespace Pixi.Common
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return c;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BlockColor QuantizeToBlockColor(byte cubeColorEnum)
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{
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if (botColorMap == null) BuildBotColorMap();
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return botColorMap[cubeColorEnum];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BlockColor QuantizeToBlockColor(float[] pixel)
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{
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@ -215,5 +224,46 @@ namespace Pixi.Common
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colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 8 }] = new float[3] { 0.320f, 0.121f, 0.133f };
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colorMap[new BlockColor { Color = BlockColors.Red, Darkness = 9 }] = new float[3] { 0.687f, 0.571f, 0.661f };
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}
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private static void BuildBotColorMap()
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{
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botColorMap = new Dictionary<byte, BlockColor>();
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// standard colours
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botColorMap[0] = new BlockColor { Color = BlockColors.White, Darkness = 0 };
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botColorMap[1] = new BlockColor { Color = BlockColors.White, Darkness = 6 };
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botColorMap[4] = new BlockColor { Color = BlockColors.White, Darkness = 8 };
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botColorMap[5] = new BlockColor { Color = BlockColors.Red, Darkness = 5 };
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botColorMap[2] = new BlockColor { Color = BlockColors.Orange, Darkness = 0 };
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botColorMap[6] = new BlockColor { Color = BlockColors.Yellow, Darkness = 0 };
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botColorMap[7] = new BlockColor { Color = BlockColors.Green, Darkness = 5 };
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botColorMap[3] = new BlockColor { Color = BlockColors.Aqua, Darkness = 5 };
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botColorMap[9] = new BlockColor { Color = BlockColors.Blue, Darkness = 5 };
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botColorMap[10] = new BlockColor { Color = BlockColors.Purple, Darkness = 5 };
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// premium colours
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botColorMap[16] = new BlockColor { Color = BlockColors.Red, Darkness = 0 };
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botColorMap[17] = new BlockColor { Color = BlockColors.Red, Darkness = 7 };
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botColorMap[11] = new BlockColor { Color = BlockColors.Orange, Darkness = 6 };
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botColorMap[18] = new BlockColor { Color = BlockColors.Purple, Darkness = 9 };
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botColorMap[19] = new BlockColor { Color = BlockColors.Pink, Darkness = 9 };
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botColorMap[20] = new BlockColor { Color = BlockColors.Orange, Darkness = 5 };
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botColorMap[20] = new BlockColor { Color = BlockColors.Yellow, Darkness = 3 };
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botColorMap[14] = new BlockColor { Color = BlockColors.Green, Darkness = 7 };
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botColorMap[21] = new BlockColor { Color = BlockColors.Lime, Darkness = 8 };
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botColorMap[22] = new BlockColor { Color = BlockColors.Green, Darkness = 6 };
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botColorMap[13] = new BlockColor { Color = BlockColors.Lime, Darkness = 5 };
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// blue gang
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botColorMap[23] = new BlockColor { Color = BlockColors.Blue, Darkness = 8 };
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botColorMap[24] = new BlockColor { Color = BlockColors.Aqua, Darkness = 8 };
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botColorMap[25] = new BlockColor { Color = BlockColors.Blue, Darkness = 7 };
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botColorMap[26] = new BlockColor { Color = BlockColors.White, Darkness = 5 };
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botColorMap[27] = new BlockColor { Color = BlockColors.White, Darkness = 4 };
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botColorMap[28] = new BlockColor { Color = BlockColors.Aqua, Darkness = 4 };
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botColorMap[29] = new BlockColor { Color = BlockColors.Purple, Darkness = 8 };
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// purples & pinks
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botColorMap[30] = new BlockColor { Color = BlockColors.Pink, Darkness = 0 };
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botColorMap[8] = new BlockColor { Color = BlockColors.Pink, Darkness = 5 };
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botColorMap[31] = new BlockColor { Color = BlockColors.Pink, Darkness = 4 };
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botColorMap[15] = new BlockColor { Color = BlockColors.Red, Darkness = 3 };
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}
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}
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}
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@ -188,141 +188,9 @@ namespace Pixi.Robots
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{
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// I hope these colours are accurate, I just guessed
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// TODO colour accuracy (lol that won't ever happen)
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switch (colour)
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{
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case 0:
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result.color = BlockColors.White;
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result.darkness = 0;
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break;
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case 1:
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result.color = BlockColors.White;
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result.darkness = 5;
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break;
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case 2:
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result.color = BlockColors.Orange;
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result.darkness = 0;
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break;
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case 3:
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result.color = BlockColors.Blue;
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result.darkness = 2;
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break;
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case 4:
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result.color = BlockColors.White;
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result.darkness = 8;
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break;
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case 5:
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result.color = BlockColors.Red;
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result.darkness = 0;
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break;
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case 6:
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result.color = BlockColors.Yellow;
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result.darkness = 0;
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break;
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case 7:
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result.color = BlockColors.Green;
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result.darkness = 0;
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break;
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case 8:
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result.color = BlockColors.Purple;
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result.darkness = 0;
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break;
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case 9:
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result.color = BlockColors.Blue;
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result.darkness = 7;
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break;
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case 10:
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result.color = BlockColors.Purple;
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result.darkness = 5;
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break;
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case 11:
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result.color = BlockColors.Orange;
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result.darkness = 7;
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break;
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case 12:
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result.color = BlockColors.Green;
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result.darkness = 3;
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break;
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case 13:
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result.color = BlockColors.Green;
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result.darkness = 2;
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break;
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case 14:
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result.color = BlockColors.Pink;
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result.darkness = 3;
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break;
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case 15:
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result.color = BlockColors.Pink;
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result.darkness = 2;
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break;
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case 16:
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result.color = BlockColors.Red;
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result.darkness = 2;
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break;
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case 17:
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result.color = BlockColors.Orange;
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result.darkness = 8;
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break;
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case 18:
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result.color = BlockColors.Red;
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result.darkness = 7;
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break;
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case 19:
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result.color = BlockColors.Pink;
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result.darkness = 0;
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break;
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case 20:
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result.color = BlockColors.Yellow;
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result.darkness = 2;
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break;
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case 21:
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result.color = BlockColors.Green;
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result.darkness = 7;
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break;
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case 22:
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result.color = BlockColors.Green;
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result.darkness = 8;
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break;
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case 23:
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result.color = BlockColors.Blue;
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result.darkness = 8;
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break;
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case 24:
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result.color = BlockColors.Aqua;
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result.darkness = 7;
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break;
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case 25:
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result.color = BlockColors.Blue;
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result.darkness = 6;
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break;
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case 26:
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result.color = BlockColors.Aqua;
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result.darkness = 5;
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break;
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case 27:
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result.color = BlockColors.Blue;
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result.darkness = 4;
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break;
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case 28:
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result.color = BlockColors.Aqua;
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result.darkness = 3;
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break;
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case 29:
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result.color = BlockColors.Blue;
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result.darkness = 5;
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break;
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case 30:
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result.color = BlockColors.Purple;
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result.darkness = 3;
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break;
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case 31:
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result.color = BlockColors.Purple;
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result.darkness = 1;
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break;
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default:
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result.color = BlockColors.Aqua;
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result.darkness = 0;
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break;
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}
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BlockColor c = ColorSpaceUtility.QuantizeToBlockColor(colour);
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result.color = c.Color;
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result.darkness = c.Darkness;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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