Added blueprints and improved dev tools #7

Merged
NorbiPeti merged 0 commits from master into master 2020-10-05 02:50:18 +00:00
NorbiPeti commented 2020-10-04 17:39:51 +00:00 (Migrated from git.exmods.org)
  • Added ability to use selected blocks when dumping VONs
  • Added thrusters, modules, shields, T5 laser, spikes, wings, rudders, rotors
    • The rotors need to be updated as at the moment they use the name property for the text
  • Added support for loading blueprints from Pixi.blueprints.json in the game's directory and reloading with pixiReload
  • Added support for rotating blueprints in memory
    • It also gets dumped to a file with the cube's ID as name
    • The command is rotateBlueprint <x> <y> <z> with 1 meaning 90 degrees, 2 meaning 180° etc.
  • Updated some struts
  • Fixed non-blueprint block detection not using glass cubes
  • Added 2 RC cubes with names "???"

Blueprints built by Mr. Rotor

* Added ability to use selected blocks when dumping VONs * Added thrusters, modules, shields, T5 laser, spikes, wings, rudders, rotors * The rotors need to be updated as at the moment they use the name property for the text * Added support for loading blueprints from `Pixi.blueprints.json` in the game's directory and reloading with `pixiReload` * Added support for rotating blueprints in memory * It also gets dumped to a file with the cube's ID as name * The command is `rotateBlueprint <x> <y> <z>` with 1 meaning 90 degrees, 2 meaning 180° etc. * Updated some struts * Fixed non-blueprint block detection not using glass cubes * Added 2 RC cubes with names "???" Blueprints built by Mr. Rotor
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Reference: ExMods/Pixi#7
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