2020-06-15 19:11:05 +00:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GCMM.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string GamePath {
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get {
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return ((string)(this["GamePath"]));
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}
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set {
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this["GamePath"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string WinePath {
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get {
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return ((string)(this["WinePath"]));
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}
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set {
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this["WinePath"] = value;
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}
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}
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2020-06-16 13:45:04 +00:00
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool UseProxy {
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get {
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return ((bool)(this["UseProxy"]));
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}
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set {
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this["UseProxy"] = value;
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}
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}
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2020-06-18 18:05:14 +00:00
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool NeedsUpdate {
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get {
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return ((bool)(this["NeedsUpdate"]));
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}
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set {
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this["NeedsUpdate"] = value;
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}
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}
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2020-06-15 19:11:05 +00:00
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}
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}
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