Remove unpatched checkbox and handle the game's running status
- Disabling mod installs while the game is running - Automatically detecting whether the game is running and unpatching if needed
This commit is contained in:
parent
ae89291c55
commit
333e8d6040
4 changed files with 103 additions and 107 deletions
15
TBMM/MainForm.Designer.cs
generated
15
TBMM/MainForm.Designer.cs
generated
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@ -43,7 +43,6 @@
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this.playbtn = new System.Windows.Forms.Button();
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this.settingsbtn = new System.Windows.Forms.Button();
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this.findlog = new System.Windows.Forms.Button();
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this.unpatched = new System.Windows.Forms.CheckBox();
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this.modinfobox = new System.Windows.Forms.RichTextBox();
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this.refreshbtn = new System.Windows.Forms.Button();
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this.SuspendLayout();
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@ -183,18 +182,6 @@
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this.findlog.UseVisualStyleBackColor = true;
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this.findlog.Click += new System.EventHandler(this.findlog_Click);
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//
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// unpatched
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//
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this.unpatched.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.unpatched.AutoSize = true;
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this.unpatched.Location = new System.Drawing.Point(12, 534);
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this.unpatched.Name = "unpatched";
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this.unpatched.Size = new System.Drawing.Size(218, 17);
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this.unpatched.TabIndex = 8;
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this.unpatched.Text = "Disable mods (check if game is crashing)";
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this.unpatched.UseVisualStyleBackColor = true;
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this.unpatched.CheckedChanged += new System.EventHandler(this.unpatched_CheckedChanged);
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//
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// modinfobox
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//
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this.modinfobox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Right)));
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@ -230,7 +217,6 @@
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this.ClientSize = new System.Drawing.Size(784, 561);
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this.Controls.Add(this.refreshbtn);
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this.Controls.Add(this.modinfobox);
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this.Controls.Add(this.unpatched);
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this.Controls.Add(this.findlog);
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this.Controls.Add(this.settingsbtn);
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this.Controls.Add(this.playbtn);
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@ -261,7 +247,6 @@
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private System.Windows.Forms.Button settingsbtn;
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private System.Windows.Forms.ColumnHeader modAuthor;
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private System.Windows.Forms.Button findlog;
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private System.Windows.Forms.CheckBox unpatched;
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private System.Windows.Forms.RichTextBox modinfobox;
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private System.Windows.Forms.Button refreshbtn;
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}
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@ -75,9 +75,7 @@ You may also want to verify the game's files in the launcher.
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status.Text = resources.GetString("Status_Game_not_found");
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return;
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}
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DeleteEmptyPluginsDir(out bool pexists, out bool dexists);
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if (!pexists && dexists)
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unpatched.Checked = true; //It will call the event but that won't do anything
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DeleteEmptyPluginsDir(out _, out _);
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await RefreshEverything(evenMods);
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}
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@ -156,14 +154,6 @@ You may also want to verify the game's files in the launcher.
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installbtn.Text = "Install mod";
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break;
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}
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if (unpatched.Checked)
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{ //Don't allow (un)installing mods if mods are disabled
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UpdateButton(installbtn, false);
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UpdateButton(uninstallbtn, false);
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modlist.Enabled = false;
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}
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else
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modlist.Enabled = true;
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}
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private async void installbtn_Click(object sender, EventArgs e)
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@ -176,7 +166,7 @@ You may also want to verify the game's files in the launcher.
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if (item.Group.Name == "installed" && (mod.DownloadURL == null || mod.LatestVersion <= mod.Version)) continue;
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await InstallMod(mod);
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}
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EndWork();
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EndWork(CheckIfPatched());
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}
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private void uninstallbtn_Click(object sender, EventArgs e)
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@ -187,7 +177,7 @@ You may also want to verify the game's files in the launcher.
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if (item.Group.Name != "installed") continue;
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UninstallMod(mods[item.Name]);
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}
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EndWork(); //Update button states
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EndWork(CheckIfPatched()); //Update button states
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}
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private void findlog_Click(object sender, EventArgs e)
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@ -200,35 +190,6 @@ You may also want to verify the game's files in the launcher.
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}
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}
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private void unpatched_CheckedChanged(object sender, EventArgs e)
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{ //Not using the patcher's revert option because sometimes it restores the wrong files - the game can be patched without mods
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if (CheckNoExe())
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return;
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CheckIfPatched();
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modlist_SelectedIndexChanged(modlist, null);
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string plugins = GamePath("\\Plugins");
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string disabled = GamePath("\\Plugins_Disabled");
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DeleteEmptyPluginsDir(out bool pexists, out bool dexists);
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if (unpatched.Checked)
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{
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if (pexists)
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{
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if (dexists)
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Directory.Delete(disabled, true); //Resolving conflicts would be complicated so delete the other mods - this shouldn't happen normally
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Directory.Move(plugins, disabled);
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}
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}
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else
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{
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if (dexists)
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{
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if (pexists)
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Directory.Delete(plugins, true);
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Directory.Move(disabled, plugins);
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}
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}
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}
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private void DeleteEmptyPluginsDir(out bool pexists, out bool dexists)
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{
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string plugins = GamePath("\\Plugins");
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@ -254,7 +215,8 @@ You may also want to verify the game's files in the launcher.
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private async Task RefreshEverything(bool evenMods)
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{
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CheckIfPatched(); //Set from placeholder
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if (CheckIfPatched() == GameState.Patched) //Set from placeholder
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HandleGameExit(null, EventArgs.Empty);
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lastGameUpdateTime = GetGameVersionAsDate();
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var mods = GetInstalledMods();
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if (evenMods)
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@ -25,6 +25,20 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.NoPatcher;
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}
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if (CheckIfGameIsRunning())
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{
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status.Text = "Status: Game is running";
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playbtn.Text = "In-game";
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UpdateButton(playbtn, false); //Don't allow (un)installing mods if game is running
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UpdateButton(installbtn, false);
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UpdateButton(uninstallbtn, false);
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modlist.Enabled = false;
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return GameState.InGame;
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}
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if (!working) UpdateButton(playbtn, true);
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modlist.Enabled = true;
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if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) && gcipa.LatestVersion == new Version(4, 0, 0, 0)))
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{
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status.Text = "Status: Patcher outdated\nClicking play will update it";
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@ -40,7 +54,7 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(name => Directory.GetLastWriteTimeUtc(name)).FirstOrDefault();
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(Directory.GetLastWriteTimeUtc).FirstOrDefault();
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if (backup == null)
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{
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status.Text = nopatch;
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@ -56,8 +70,9 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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status.Text = "Status: " + (unpatched.Checked ? "Mods disabled" : "Patched");
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playbtn.Text = "Play" + (unpatched.Checked ? " unmodded" : "");
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status.Text = "Status: Patched";
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playbtn.Text = "Play";
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return GameState.Patched;
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}
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@ -82,7 +97,7 @@ namespace TBMM
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{
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case GameState.NotFound:
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MessageBox.Show("Techblox not found! Set the correct path in Settings.");
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EndWork(false);
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EndWork(status, false);
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return retOpenedWindowShouldStay;
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case GameState.NoPatcher:
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case GameState.OldPatcher:
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@ -94,7 +109,7 @@ namespace TBMM
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) + "\n\nIt will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can validate the game to restore the original game files or simply disable mods at any time.",
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"Patcher download needed", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
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{
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EndWork();
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EndWork(status);
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return retOpenedWindowShouldStay;
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}
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this.status.Text = "Status: Patching...";
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@ -124,7 +139,7 @@ namespace TBMM
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{
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case GameState.NoPatcher: //Make sure it actually worked
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case GameState.OldPatcher:
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EndWork(false);
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EndWork(status, false);
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return retOpenedWindowShouldStay;
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case GameState.Unpatched:
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{ //TODO: Wine
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@ -177,7 +192,11 @@ namespace TBMM
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NoPatcher,
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OldPatcher,
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Unpatched,
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Patched
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Patched,
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/// <summary>
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/// Doesn't matter if patched, don't do anything if the game is running
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/// </summary>
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InGame
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}
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}
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}
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@ -72,13 +72,13 @@ namespace TBMM
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status.Text = "Status: Patching failed";
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return;
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}
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if (CheckIfPatched() == GameState.Patched || unpatched.Checked)
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var patched = CheckIfPatched();
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if (patched == GameState.Patched)
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{
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Process process = null;
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if (command != null)
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{
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if (sender is Process) //Patched just now
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CheckCompatibilityAndDisableMods();
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await CheckModUpdatesAsync();
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process = Process.Start(command);
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}
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@ -93,9 +93,11 @@ namespace TBMM
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throw new NullReferenceException("Game process is null");
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process.EnableRaisingEvents = true;
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process.Exited += HandleGameExit;
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_gameProcess = process;
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patched = CheckIfPatched(); // Set in-game status
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}
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EndWork(false);
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EndWork(patched, false);
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tcs.SetResult(null);
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};
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if (InvokeRequired)
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@ -107,9 +109,12 @@ namespace TBMM
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private void HandleGameExit(object sender, EventArgs e)
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{
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ExecutePatcher(false).Exited += (o, args) =>
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_gameProcess = null;
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if (InvokeMethod(CheckIfPatched) != GameState.Patched)
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return;
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InvokeMethod(() => ExecutePatcher(false)).Exited += (o, args) =>
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{
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if (CheckIfPatched() == GameState.Patched)
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if (InvokeMethod(CheckIfPatched) == GameState.Patched)
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{
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MessageBox.Show("Failed to unpatch game, launching through the launcher will fail because of anticheat. " +
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"Check the output in the panel on the right.\n\n" +
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@ -119,15 +124,33 @@ namespace TBMM
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};
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}
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private void CheckCompatibilityAndDisableMods()
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private Process _gameProcess;
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private bool CheckIfGameIsRunning()
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{
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if (!unpatched.Checked && MessageBox.Show("If the game updated just now, some mods may be incompatible or they may work just fine." +
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" Do you want to try running with mods?" +
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"\n\nClick Yes to start the game with mods (after a small update or if you just installed TBMM)" +
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"\nClick No to disable mods before starting the game (after a major update)" +
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"\n\nYou can always enable/disable mods by launching TBMM.",
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"Possible incompatibility warning", MessageBoxButtons.YesNo) == DialogResult.No)
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unpatched.Checked = true;
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switch (_gameProcess)
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{
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case { HasExited: false }:
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return true;
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case { HasExited: true }:
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MessageBox.Show("Game has exited without handling... Please report.");
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HandleGameExit(null, EventArgs.Empty);
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return false;
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default:
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_gameProcess = Process.GetProcessesByName(GetExe(withExtension: false)).FirstOrDefault();
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if (_gameProcess == null) return false;
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if (_gameProcess.HasExited)
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{
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HandleGameExit(null, EventArgs.Empty);
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return false;
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}
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else
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{
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_gameProcess.Exited += HandleGameExit;
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_gameProcess.EnableRaisingEvents = true;
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return true;
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}
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}
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}
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private async Task CheckModUpdatesAsync()
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@ -154,6 +177,14 @@ namespace TBMM
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return client;
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}
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public T InvokeMethod<T>(Func<T> func)
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{
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if (InvokeRequired)
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return (T)Invoke(func);
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else
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return func();
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}
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private bool working = false;
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/// <summary>
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/// Some simple "locking", only allow one operation at a time
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@ -167,18 +198,17 @@ namespace TBMM
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UpdateButton(installbtn, false);
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UpdateButton(uninstallbtn, false);
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UpdateButton(settingsbtn, false);
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unpatched.Enabled = false;
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return true;
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}
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public void EndWork(bool desc = true)
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public void EndWork(GameState state, bool desc = true)
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{
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working = false;
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if (state != GameState.InGame)
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UpdateButton(playbtn, true);
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UpdateButton(settingsbtn, true);
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if (desc)
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modlist_SelectedIndexChanged(modlist, null);
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unpatched.Enabled = true;
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}
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/// <summary>
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@ -197,7 +227,7 @@ namespace TBMM
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if (File.Exists(GamePath("\\Techblox.exe", path)))
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return "Techblox" + (withExtension ? ".exe" : "");
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if (File.Exists(GamePath("\\TechbloxPreview.exe", path)))
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return "TechbloxPreview.exe" + (withExtension ? ".exe" : "");
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return "TechbloxPreview" + (withExtension ? ".exe" : "");
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return null;
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}
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