Remove unpatched checkbox and handle the game's running status
- Disabling mod installs while the game is running - Automatically detecting whether the game is running and unpatching if needed
This commit is contained in:
parent
ae89291c55
commit
333e8d6040
4 changed files with 103 additions and 107 deletions
61
TBMM/MainForm.Designer.cs
generated
61
TBMM/MainForm.Designer.cs
generated
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@ -30,7 +30,7 @@
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{
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System.Windows.Forms.ListViewGroup listViewGroup1 = new System.Windows.Forms.ListViewGroup("Installed", System.Windows.Forms.HorizontalAlignment.Center);
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System.Windows.Forms.ListViewGroup listViewGroup2 = new System.Windows.Forms.ListViewGroup("Available", System.Windows.Forms.HorizontalAlignment.Center);
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System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem(new string[] {"Mod", "modtainers", "1.0", "2020.06.15. 2:01:43"}, -1);
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System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem(new string[] { "Mod", "modtainers", "1.0", "2020.06.15. 2:01:43" }, -1);
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
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this.modlist = new System.Windows.Forms.ListView();
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this.modName = new System.Windows.Forms.ColumnHeader();
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@ -43,17 +43,16 @@
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this.playbtn = new System.Windows.Forms.Button();
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this.settingsbtn = new System.Windows.Forms.Button();
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this.findlog = new System.Windows.Forms.Button();
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this.unpatched = new System.Windows.Forms.CheckBox();
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this.modinfobox = new System.Windows.Forms.RichTextBox();
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this.refreshbtn = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// modlist
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//
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this.modlist.Anchor = ((System.Windows.Forms.AnchorStyles) ((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
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this.modlist.BackColor = System.Drawing.Color.FromArgb(((int) (((byte) (216)))), ((int) (((byte) (240)))), ((int) (((byte) (216)))));
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this.modlist.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
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this.modlist.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(216)))), ((int)(((byte)(240)))), ((int)(((byte)(216)))));
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this.modlist.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.modlist.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {this.modName, this.modAuthor, this.modVersion, this.modTimestamp});
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this.modlist.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] { this.modName, this.modAuthor, this.modVersion, this.modTimestamp });
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this.modlist.ForeColor = System.Drawing.Color.Green;
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this.modlist.FullRowSelect = true;
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listViewGroup1.Header = "Installed";
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@ -62,11 +61,11 @@
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listViewGroup2.Header = "Available";
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listViewGroup2.HeaderAlignment = System.Windows.Forms.HorizontalAlignment.Center;
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listViewGroup2.Name = "available";
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this.modlist.Groups.AddRange(new System.Windows.Forms.ListViewGroup[] {listViewGroup1, listViewGroup2});
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this.modlist.Groups.AddRange(new System.Windows.Forms.ListViewGroup[] { listViewGroup1, listViewGroup2 });
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this.modlist.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.Nonclickable;
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this.modlist.HideSelection = false;
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listViewItem1.Group = listViewGroup1;
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this.modlist.Items.AddRange(new System.Windows.Forms.ListViewItem[] {listViewItem1});
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this.modlist.Items.AddRange(new System.Windows.Forms.ListViewItem[] { listViewItem1 });
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this.modlist.Location = new System.Drawing.Point(12, 47);
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this.modlist.Name = "modlist";
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this.modlist.Size = new System.Drawing.Size(491, 433);
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@ -98,10 +97,10 @@
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//
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// status
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//
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this.status.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.status.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.status.AutoSize = true;
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this.status.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.status.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte) (238)));
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this.status.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.status.ForeColor = System.Drawing.Color.Lime;
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this.status.Location = new System.Drawing.Point(8, 487);
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this.status.Name = "status";
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@ -111,11 +110,11 @@
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//
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// installbtn
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//
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this.installbtn.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.installbtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.installbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Green;
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this.installbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int) (((byte) (0)))), ((int) (((byte) (40)))), ((int) (((byte) (0)))));
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this.installbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(40)))), ((int)(((byte)(0)))));
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this.installbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.installbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte) (238)));
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this.installbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.installbtn.Location = new System.Drawing.Point(509, 12);
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this.installbtn.Name = "installbtn";
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this.installbtn.Size = new System.Drawing.Size(263, 49);
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@ -126,11 +125,11 @@
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//
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// uninstallbtn
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//
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this.uninstallbtn.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.uninstallbtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.uninstallbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Black;
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this.uninstallbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Black;
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this.uninstallbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.uninstallbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte) (238)));
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this.uninstallbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.uninstallbtn.ForeColor = System.Drawing.Color.Green;
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this.uninstallbtn.Location = new System.Drawing.Point(509, 67);
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this.uninstallbtn.Name = "uninstallbtn";
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@ -144,9 +143,9 @@
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//
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this.playbtn.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
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this.playbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Green;
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this.playbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int) (((byte) (0)))), ((int) (((byte) (40)))), ((int) (((byte) (0)))));
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this.playbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(40)))), ((int)(((byte)(0)))));
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this.playbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.playbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 20.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte) (238)));
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this.playbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 20.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.playbtn.Location = new System.Drawing.Point(250, 487);
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this.playbtn.Name = "playbtn";
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this.playbtn.Size = new System.Drawing.Size(300, 62);
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@ -157,9 +156,9 @@
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//
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// settingsbtn
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//
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this.settingsbtn.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.settingsbtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.settingsbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Green;
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this.settingsbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int) (((byte) (0)))), ((int) (((byte) (40)))), ((int) (((byte) (0)))));
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this.settingsbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(40)))), ((int)(((byte)(0)))));
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this.settingsbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.settingsbtn.Location = new System.Drawing.Point(667, 487);
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this.settingsbtn.Name = "settingsbtn";
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@ -171,9 +170,9 @@
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//
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// findlog
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//
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this.findlog.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.findlog.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.findlog.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Green;
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this.findlog.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int) (((byte) (0)))), ((int) (((byte) (40)))), ((int) (((byte) (0)))));
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this.findlog.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(40)))), ((int)(((byte)(0)))));
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this.findlog.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.findlog.Location = new System.Drawing.Point(666, 522);
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this.findlog.Name = "findlog";
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@ -183,21 +182,9 @@
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this.findlog.UseVisualStyleBackColor = true;
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this.findlog.Click += new System.EventHandler(this.findlog_Click);
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//
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// unpatched
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//
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this.unpatched.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.unpatched.AutoSize = true;
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this.unpatched.Location = new System.Drawing.Point(12, 534);
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this.unpatched.Name = "unpatched";
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this.unpatched.Size = new System.Drawing.Size(218, 17);
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this.unpatched.TabIndex = 8;
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this.unpatched.Text = "Disable mods (check if game is crashing)";
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this.unpatched.UseVisualStyleBackColor = true;
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this.unpatched.CheckedChanged += new System.EventHandler(this.unpatched_CheckedChanged);
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//
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// modinfobox
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//
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this.modinfobox.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Right)));
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this.modinfobox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Right)));
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this.modinfobox.BackColor = System.Drawing.Color.Black;
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this.modinfobox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.modinfobox.ForeColor = System.Drawing.Color.Lime;
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@ -211,9 +198,9 @@
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// refreshbtn
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//
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this.refreshbtn.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Green;
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this.refreshbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int) (((byte) (0)))), ((int) (((byte) (40)))), ((int) (((byte) (0)))));
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this.refreshbtn.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(40)))), ((int)(((byte)(0)))));
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this.refreshbtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.refreshbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte) (238)));
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this.refreshbtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
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this.refreshbtn.Location = new System.Drawing.Point(12, 12);
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this.refreshbtn.Name = "refreshbtn";
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this.refreshbtn.Size = new System.Drawing.Size(105, 29);
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@ -230,7 +217,6 @@
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this.ClientSize = new System.Drawing.Size(784, 561);
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this.Controls.Add(this.refreshbtn);
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this.Controls.Add(this.modinfobox);
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this.Controls.Add(this.unpatched);
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this.Controls.Add(this.findlog);
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this.Controls.Add(this.settingsbtn);
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this.Controls.Add(this.playbtn);
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@ -239,7 +225,7 @@
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this.Controls.Add(this.status);
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this.Controls.Add(this.modlist);
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this.ForeColor = System.Drawing.Color.Lime;
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this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Name = "MainForm";
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this.Text = "Techblox Mod Manager";
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this.Load += new System.EventHandler(this.Form1_Load);
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@ -261,7 +247,6 @@
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private System.Windows.Forms.Button settingsbtn;
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private System.Windows.Forms.ColumnHeader modAuthor;
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private System.Windows.Forms.Button findlog;
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private System.Windows.Forms.CheckBox unpatched;
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private System.Windows.Forms.RichTextBox modinfobox;
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private System.Windows.Forms.Button refreshbtn;
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}
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@ -75,9 +75,7 @@ You may also want to verify the game's files in the launcher.
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status.Text = resources.GetString("Status_Game_not_found");
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return;
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}
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DeleteEmptyPluginsDir(out bool pexists, out bool dexists);
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if (!pexists && dexists)
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unpatched.Checked = true; //It will call the event but that won't do anything
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DeleteEmptyPluginsDir(out _, out _);
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await RefreshEverything(evenMods);
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}
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@ -156,14 +154,6 @@ You may also want to verify the game's files in the launcher.
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installbtn.Text = "Install mod";
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break;
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}
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if (unpatched.Checked)
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{ //Don't allow (un)installing mods if mods are disabled
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UpdateButton(installbtn, false);
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UpdateButton(uninstallbtn, false);
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modlist.Enabled = false;
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}
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else
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modlist.Enabled = true;
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}
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private async void installbtn_Click(object sender, EventArgs e)
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@ -176,7 +166,7 @@ You may also want to verify the game's files in the launcher.
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if (item.Group.Name == "installed" && (mod.DownloadURL == null || mod.LatestVersion <= mod.Version)) continue;
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await InstallMod(mod);
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}
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EndWork();
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EndWork(CheckIfPatched());
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}
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private void uninstallbtn_Click(object sender, EventArgs e)
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@ -187,7 +177,7 @@ You may also want to verify the game's files in the launcher.
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if (item.Group.Name != "installed") continue;
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UninstallMod(mods[item.Name]);
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}
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EndWork(); //Update button states
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EndWork(CheckIfPatched()); //Update button states
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}
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private void findlog_Click(object sender, EventArgs e)
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}
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}
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private void unpatched_CheckedChanged(object sender, EventArgs e)
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{ //Not using the patcher's revert option because sometimes it restores the wrong files - the game can be patched without mods
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if (CheckNoExe())
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return;
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CheckIfPatched();
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modlist_SelectedIndexChanged(modlist, null);
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string plugins = GamePath("\\Plugins");
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string disabled = GamePath("\\Plugins_Disabled");
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DeleteEmptyPluginsDir(out bool pexists, out bool dexists);
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if (unpatched.Checked)
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{
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if (pexists)
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{
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if (dexists)
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Directory.Delete(disabled, true); //Resolving conflicts would be complicated so delete the other mods - this shouldn't happen normally
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Directory.Move(plugins, disabled);
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}
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}
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else
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{
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if (dexists)
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{
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if (pexists)
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Directory.Delete(plugins, true);
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Directory.Move(disabled, plugins);
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}
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}
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}
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private void DeleteEmptyPluginsDir(out bool pexists, out bool dexists)
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{
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string plugins = GamePath("\\Plugins");
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private async Task RefreshEverything(bool evenMods)
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{
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CheckIfPatched(); //Set from placeholder
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if (CheckIfPatched() == GameState.Patched) //Set from placeholder
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HandleGameExit(null, EventArgs.Empty);
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lastGameUpdateTime = GetGameVersionAsDate();
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var mods = GetInstalledMods();
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if (evenMods)
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@ -25,6 +25,20 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.NoPatcher;
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}
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if (CheckIfGameIsRunning())
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{
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status.Text = "Status: Game is running";
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playbtn.Text = "In-game";
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UpdateButton(playbtn, false); //Don't allow (un)installing mods if game is running
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UpdateButton(installbtn, false);
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UpdateButton(uninstallbtn, false);
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modlist.Enabled = false;
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return GameState.InGame;
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}
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if (!working) UpdateButton(playbtn, true);
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modlist.Enabled = true;
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if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) && gcipa.LatestVersion == new Version(4, 0, 0, 0)))
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{
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status.Text = "Status: Patcher outdated\nClicking play will update it";
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@ -40,7 +54,7 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(name => Directory.GetLastWriteTimeUtc(name)).FirstOrDefault();
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(Directory.GetLastWriteTimeUtc).FirstOrDefault();
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if (backup == null)
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{
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status.Text = nopatch;
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@ -56,8 +70,9 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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status.Text = "Status: " + (unpatched.Checked ? "Mods disabled" : "Patched");
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playbtn.Text = "Play" + (unpatched.Checked ? " unmodded" : "");
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status.Text = "Status: Patched";
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playbtn.Text = "Play";
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return GameState.Patched;
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}
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@ -82,7 +97,7 @@ namespace TBMM
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{
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case GameState.NotFound:
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MessageBox.Show("Techblox not found! Set the correct path in Settings.");
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EndWork(false);
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EndWork(status, false);
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return retOpenedWindowShouldStay;
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case GameState.NoPatcher:
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case GameState.OldPatcher:
|
||||
|
@ -94,7 +109,7 @@ namespace TBMM
|
|||
) + "\n\nIt will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can validate the game to restore the original game files or simply disable mods at any time.",
|
||||
"Patcher download needed", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
|
||||
{
|
||||
EndWork();
|
||||
EndWork(status);
|
||||
return retOpenedWindowShouldStay;
|
||||
}
|
||||
this.status.Text = "Status: Patching...";
|
||||
|
@ -124,7 +139,7 @@ namespace TBMM
|
|||
{
|
||||
case GameState.NoPatcher: //Make sure it actually worked
|
||||
case GameState.OldPatcher:
|
||||
EndWork(false);
|
||||
EndWork(status, false);
|
||||
return retOpenedWindowShouldStay;
|
||||
case GameState.Unpatched:
|
||||
{ //TODO: Wine
|
||||
|
@ -177,7 +192,11 @@ namespace TBMM
|
|||
NoPatcher,
|
||||
OldPatcher,
|
||||
Unpatched,
|
||||
Patched
|
||||
Patched,
|
||||
/// <summary>
|
||||
/// Doesn't matter if patched, don't do anything if the game is running
|
||||
/// </summary>
|
||||
InGame
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,13 +72,13 @@ namespace TBMM
|
|||
status.Text = "Status: Patching failed";
|
||||
return;
|
||||
}
|
||||
if (CheckIfPatched() == GameState.Patched || unpatched.Checked)
|
||||
|
||||
var patched = CheckIfPatched();
|
||||
if (patched == GameState.Patched)
|
||||
{
|
||||
Process process = null;
|
||||
if (command != null)
|
||||
{
|
||||
if (sender is Process) //Patched just now
|
||||
CheckCompatibilityAndDisableMods();
|
||||
await CheckModUpdatesAsync();
|
||||
process = Process.Start(command);
|
||||
}
|
||||
|
@ -93,9 +93,11 @@ namespace TBMM
|
|||
throw new NullReferenceException("Game process is null");
|
||||
process.EnableRaisingEvents = true;
|
||||
process.Exited += HandleGameExit;
|
||||
_gameProcess = process;
|
||||
patched = CheckIfPatched(); // Set in-game status
|
||||
}
|
||||
|
||||
EndWork(false);
|
||||
EndWork(patched, false);
|
||||
tcs.SetResult(null);
|
||||
};
|
||||
if (InvokeRequired)
|
||||
|
@ -107,9 +109,12 @@ namespace TBMM
|
|||
|
||||
private void HandleGameExit(object sender, EventArgs e)
|
||||
{
|
||||
ExecutePatcher(false).Exited += (o, args) =>
|
||||
_gameProcess = null;
|
||||
if (InvokeMethod(CheckIfPatched) != GameState.Patched)
|
||||
return;
|
||||
InvokeMethod(() => ExecutePatcher(false)).Exited += (o, args) =>
|
||||
{
|
||||
if (CheckIfPatched() == GameState.Patched)
|
||||
if (InvokeMethod(CheckIfPatched) == GameState.Patched)
|
||||
{
|
||||
MessageBox.Show("Failed to unpatch game, launching through the launcher will fail because of anticheat. " +
|
||||
"Check the output in the panel on the right.\n\n" +
|
||||
|
@ -119,15 +124,33 @@ namespace TBMM
|
|||
};
|
||||
}
|
||||
|
||||
private void CheckCompatibilityAndDisableMods()
|
||||
private Process _gameProcess;
|
||||
|
||||
private bool CheckIfGameIsRunning()
|
||||
{
|
||||
if (!unpatched.Checked && MessageBox.Show("If the game updated just now, some mods may be incompatible or they may work just fine." +
|
||||
" Do you want to try running with mods?" +
|
||||
"\n\nClick Yes to start the game with mods (after a small update or if you just installed TBMM)" +
|
||||
"\nClick No to disable mods before starting the game (after a major update)" +
|
||||
"\n\nYou can always enable/disable mods by launching TBMM.",
|
||||
"Possible incompatibility warning", MessageBoxButtons.YesNo) == DialogResult.No)
|
||||
unpatched.Checked = true;
|
||||
switch (_gameProcess)
|
||||
{
|
||||
case { HasExited: false }:
|
||||
return true;
|
||||
case { HasExited: true }:
|
||||
MessageBox.Show("Game has exited without handling... Please report.");
|
||||
HandleGameExit(null, EventArgs.Empty);
|
||||
return false;
|
||||
default:
|
||||
_gameProcess = Process.GetProcessesByName(GetExe(withExtension: false)).FirstOrDefault();
|
||||
if (_gameProcess == null) return false;
|
||||
if (_gameProcess.HasExited)
|
||||
{
|
||||
HandleGameExit(null, EventArgs.Empty);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_gameProcess.Exited += HandleGameExit;
|
||||
_gameProcess.EnableRaisingEvents = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task CheckModUpdatesAsync()
|
||||
|
@ -154,6 +177,14 @@ namespace TBMM
|
|||
return client;
|
||||
}
|
||||
|
||||
public T InvokeMethod<T>(Func<T> func)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
return (T)Invoke(func);
|
||||
else
|
||||
return func();
|
||||
}
|
||||
|
||||
private bool working = false;
|
||||
/// <summary>
|
||||
/// Some simple "locking", only allow one operation at a time
|
||||
|
@ -167,18 +198,17 @@ namespace TBMM
|
|||
UpdateButton(installbtn, false);
|
||||
UpdateButton(uninstallbtn, false);
|
||||
UpdateButton(settingsbtn, false);
|
||||
unpatched.Enabled = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EndWork(bool desc = true)
|
||||
public void EndWork(GameState state, bool desc = true)
|
||||
{
|
||||
working = false;
|
||||
if (state != GameState.InGame)
|
||||
UpdateButton(playbtn, true);
|
||||
UpdateButton(settingsbtn, true);
|
||||
if (desc)
|
||||
modlist_SelectedIndexChanged(modlist, null);
|
||||
unpatched.Enabled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -197,7 +227,7 @@ namespace TBMM
|
|||
if (File.Exists(GamePath("\\Techblox.exe", path)))
|
||||
return "Techblox" + (withExtension ? ".exe" : "");
|
||||
if (File.Exists(GamePath("\\TechbloxPreview.exe", path)))
|
||||
return "TechbloxPreview.exe" + (withExtension ? ".exe" : "");
|
||||
return "TechbloxPreview" + (withExtension ? ".exe" : "");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue