Fix game exit handling popup, color Play button when a mod is broken/outdated

This commit is contained in:
Norbi Peti 2022-04-09 01:36:55 +02:00
parent 009f905379
commit 63d57ccd12
6 changed files with 45 additions and 13 deletions

View file

@ -80,10 +80,24 @@ If you encounter an issue while any mods are installed, report it to us. If you
private async void playbtn_Click(object sender, EventArgs e) private async void playbtn_Click(object sender, EventArgs e)
{ {
if (playbtn.ForeColor == Color.Green) return; //Disabled if (playbtn.ForeColor == Color.Green) return; //Disabled
if (mods.Any(mod => mod.Value.Installed && mod.Value.Broken is true))
if (MessageBox.Show("Some installed mods are known to be broken on the current version of the game. The game might crash.",
"Warning", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning) == DialogResult.Cancel)
return;
await UpdateAPI(); await UpdateAPI();
await PatchStartGame(); //It will call EndWork(); await PatchStartGame(); //It will call EndWork();
} }
private void UpdatePlayButtonColor()
{
if (mods.Any(mod => mod.Value.Installed && mod.Value.Broken is true))
playbtn.ForeColor = Color.Red;
else if (mods.Any(mod => mod.Value.Installed && mod.Value.Outdated(lastGameUpdateTime)))
playbtn.ForeColor = Color.DarkOrange;
else
playbtn.ForeColor = Color.Lime;
}
private void settingsbtn_Click(object sender, EventArgs e) private void settingsbtn_Click(object sender, EventArgs e)
{ {
if (settingsbtn.ForeColor == Color.Green) return; //Disabled if (settingsbtn.ForeColor == Color.Green) return; //Disabled
@ -124,9 +138,9 @@ If you encounter an issue while any mods are installed, report it to us. If you
{ {
if (mod.Updatable) if (mod.Updatable)
addText("New version available! " + mod.UpdateDetails, Color.Aqua); addText("New version available! " + mod.UpdateDetails, Color.Aqua);
if (mod.Broken) if (mod.Broken is true)
addText("Outdated mod! It has been confirmed that the mod is broken on the current version of the game.", Color.Red); addText("Outdated mod! It has been confirmed that the mod is broken on the current version of the game.", Color.Red);
else if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime) else if (mod.Outdated(lastGameUpdateTime))
addText("Outdated mod! It may not work properly on the current version of the game.", Color.DarkOrange); addText("Outdated mod! It may not work properly on the current version of the game.", Color.DarkOrange);
if (mod.Description != null) if (mod.Description != null)
modinfobox.AppendText(mod.Description.Replace("\n", Environment.NewLine)); modinfobox.AppendText(mod.Description.Replace("\n", Environment.NewLine));

View file

@ -66,6 +66,7 @@ namespace TBMM
} }
GetInstalledMods(); //Update list GetInstalledMods(); //Update list
} }
UpdatePlayButtonColor();
} }
public void ExtractMod(ZipArchive archive, string destinationDirectoryName, ModInfo mod) public void ExtractMod(ZipArchive archive, string destinationDirectoryName, ModInfo mod)
@ -170,6 +171,7 @@ namespace TBMM
{ {
MessageBox.Show("Could not remove mod files! Make sure the game isn't running.\n" + e.Message); MessageBox.Show("Could not remove mod files! Make sure the game isn't running.\n" + e.Message);
} }
UpdatePlayButtonColor();
} }
public async Task UpdateAPI() public async Task UpdateAPI()

View file

@ -59,6 +59,7 @@ namespace TBMM
public async Task GetAvailableMods() public async Task GetAvailableMods()
{ {
bool preview = GetExe()?.Contains("Preview") ?? false; bool preview = GetExe()?.Contains("Preview") ?? false;
//byte anyModOutdated = 0;
using (var client = GetClient()) using (var client = GetClient())
{ {
string str = await client.DownloadStringTaskAsync("https://exmods.org/mods/modlist.tsv"); string str = await client.DownloadStringTaskAsync("https://exmods.org/mods/modlist.tsv");
@ -96,6 +97,7 @@ namespace TBMM
== DialogResult.Yes) == DialogResult.Yes)
Process.Start(tbmm.DownloadURL); Process.Start(tbmm.DownloadURL);
} }
UpdatePlayButtonColor();
} }
public async Task<bool> FetchModInfo(ModInfo mod, bool preview, bool desc) public async Task<bool> FetchModInfo(ModInfo mod, bool preview, bool desc)
@ -186,6 +188,7 @@ namespace TBMM
omod.Description = mod.Description ?? omod.Description; omod.Description = mod.Description ?? omod.Description;
omod.DownloadURL = mod.DownloadURL ?? omod.DownloadURL; omod.DownloadURL = mod.DownloadURL ?? omod.DownloadURL;
omod.UpdateDetails = mod.UpdateDetails ?? omod.UpdateDetails; omod.UpdateDetails = mod.UpdateDetails ?? omod.UpdateDetails;
omod.Broken = mod.Broken ?? omod.Broken;
items[1].Text = omod.Author ?? ""; items[1].Text = omod.Author ?? "";
items[2].Text = (omod.Version ?? omod.LatestVersion)?.ToString(); items[2].Text = (omod.Version ?? omod.LatestVersion)?.ToString();
items[3].Text = omod.LatestVersion != null ? omod.LastUpdated.ToString() : ""; items[3].Text = omod.LatestVersion != null ? omod.LastUpdated.ToString() : "";
@ -202,10 +205,10 @@ namespace TBMM
} }
if (mod.LatestVersion != null && mod.Version != null && mod.Version < mod.LatestVersion) if (mod.LatestVersion != null && mod.Version != null && mod.Version < mod.LatestVersion)
item.ForeColor = Color.Blue; item.ForeColor = Color.Blue;
else if(mod.Broken) else if(mod.Broken is true)
item.ForeColor = Color.Red; item.ForeColor = Color.Red;
else if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime) else if (mod.Outdated(lastGameUpdateTime))
item.ForeColor = Color.OrangeRed; item.ForeColor = Color.DarkOrange;
else else
item.ForeColor = modlist.ForeColor; item.ForeColor = modlist.ForeColor;
} }
@ -223,6 +226,7 @@ namespace TBMM
delete.Add(name); delete.Add(name);
} }
delete.ForEach(name => { mods.Remove(name); modlist.Items[name].Remove(); }); delete.ForEach(name => { mods.Remove(name); modlist.Items[name].Remove(); });
UpdatePlayButtonColor();
} }
} }
} }

View file

@ -23,8 +23,9 @@ namespace TBMM
{ GameState.NoPatcher, ("Patcher missing", "Clicking Play will install it", "") }, { GameState.NoPatcher, ("Patcher missing", "Clicking Play will install it", "") },
{ GameState.OldPatcher, ("Patcher outdated", "nClicking play will update it", "") }, { GameState.OldPatcher, ("Patcher outdated", "nClicking play will update it", "") },
{ GameState.Unpatched, ("Unpatched", "", "") }, { GameState.Unpatched, ("Unpatched", "", "") },
{ GameState.Patched, ("Patched", "", "")} { GameState.Patched, ("Patched", "", "") }
}; };
void SetStatusText(GameState state, bool patched) void SetStatusText(GameState state, bool patched)
{ {
var (statusText, extra, play) = statusTexts[state]; var (statusText, extra, play) = statusTexts[state];
@ -35,6 +36,7 @@ namespace TBMM
status.Text += "\nUnpatch on exit disabled"; status.Text += "\nUnpatch on exit disabled";
playbtn.Text = play; playbtn.Text = play;
} }
if (GetExe() == null) if (GetExe() == null)
{ {
patched = false; patched = false;

View file

@ -16,13 +16,23 @@ namespace TBMM
{ {
if (enabled) if (enabled)
{ {
button.ForeColor = Color.Lime; if (button.ForeColor == Color.Green)
button.ForeColor = Color.Lime;
else if(button.ForeColor == Color.DarkRed)
button.ForeColor = Color.Red;
else if (button.ForeColor == Color.FromArgb(127, 65, 0))
button.ForeColor = Color.DarkOrange;
button.FlatAppearance.MouseOverBackColor = Color.FromArgb(0, 40, 0); button.FlatAppearance.MouseOverBackColor = Color.FromArgb(0, 40, 0);
button.FlatAppearance.MouseDownBackColor = Color.Green; button.FlatAppearance.MouseDownBackColor = Color.Green;
} }
else else
{ {
button.ForeColor = Color.Green; if (button.ForeColor == Color.Lime)
button.ForeColor = Color.Green;
else if (button.ForeColor == Color.Red)
button.ForeColor = Color.DarkRed;
else if (button.ForeColor == Color.DarkOrange)
button.ForeColor = Color.FromArgb(127, 65, 0);
button.FlatAppearance.MouseOverBackColor = Color.Black; button.FlatAppearance.MouseOverBackColor = Color.Black;
button.FlatAppearance.MouseDownBackColor = Color.Black; button.FlatAppearance.MouseDownBackColor = Color.Black;
} }
@ -136,9 +146,7 @@ namespace TBMM
Debug.WriteLine("Game has not exited"); Debug.WriteLine("Game has not exited");
return true; return true;
case { HasExited: true }: case { HasExited: true }:
Debug.WriteLine("Game has exited, dialog shown"); Debug.WriteLine("Game has seemingly exited without handling, probably as part of the exit handler");
MessageBox.Show("Game has exited without handling... Please report.");
HandleGameExit(null, EventArgs.Empty);
return false; return false;
default: default:
Debug.WriteLine($"Process seems to be null: {_gameProcess}"); Debug.WriteLine($"Process seems to be null: {_gameProcess}");

View file

@ -31,6 +31,8 @@ namespace TBMM
public HashSet<string> ModFiles { get; set; } public HashSet<string> ModFiles { get; set; }
public string UpdateDetails { get; set; } public string UpdateDetails { get; set; }
public bool Updatable => Version != null && LatestVersion != null && Version < LatestVersion; public bool Updatable => Version != null && LatestVersion != null && Version < LatestVersion;
public bool Broken { get; set; } public bool? Broken { get; set; }
public bool Outdated(DateTime lastGameUpdateTime) => LastUpdated != default && LastUpdated < lastGameUpdateTime;
} }
} }