Fix game exit handling popup, color Play button when a mod is broken/outdated
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parent
009f905379
commit
63d57ccd12
6 changed files with 45 additions and 13 deletions
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@ -80,10 +80,24 @@ If you encounter an issue while any mods are installed, report it to us. If you
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private async void playbtn_Click(object sender, EventArgs e)
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{
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if (playbtn.ForeColor == Color.Green) return; //Disabled
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if (mods.Any(mod => mod.Value.Installed && mod.Value.Broken is true))
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if (MessageBox.Show("Some installed mods are known to be broken on the current version of the game. The game might crash.",
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"Warning", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning) == DialogResult.Cancel)
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return;
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await UpdateAPI();
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await PatchStartGame(); //It will call EndWork();
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}
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private void UpdatePlayButtonColor()
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{
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if (mods.Any(mod => mod.Value.Installed && mod.Value.Broken is true))
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playbtn.ForeColor = Color.Red;
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else if (mods.Any(mod => mod.Value.Installed && mod.Value.Outdated(lastGameUpdateTime)))
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playbtn.ForeColor = Color.DarkOrange;
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else
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playbtn.ForeColor = Color.Lime;
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}
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private void settingsbtn_Click(object sender, EventArgs e)
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{
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if (settingsbtn.ForeColor == Color.Green) return; //Disabled
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@ -124,9 +138,9 @@ If you encounter an issue while any mods are installed, report it to us. If you
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{
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if (mod.Updatable)
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addText("New version available! " + mod.UpdateDetails, Color.Aqua);
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if (mod.Broken)
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if (mod.Broken is true)
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addText("Outdated mod! It has been confirmed that the mod is broken on the current version of the game.", Color.Red);
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else if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime)
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else if (mod.Outdated(lastGameUpdateTime))
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addText("Outdated mod! It may not work properly on the current version of the game.", Color.DarkOrange);
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if (mod.Description != null)
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modinfobox.AppendText(mod.Description.Replace("\n", Environment.NewLine));
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@ -66,6 +66,7 @@ namespace TBMM
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}
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GetInstalledMods(); //Update list
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}
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UpdatePlayButtonColor();
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}
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public void ExtractMod(ZipArchive archive, string destinationDirectoryName, ModInfo mod)
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@ -170,6 +171,7 @@ namespace TBMM
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{
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MessageBox.Show("Could not remove mod files! Make sure the game isn't running.\n" + e.Message);
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}
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UpdatePlayButtonColor();
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}
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public async Task UpdateAPI()
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@ -59,6 +59,7 @@ namespace TBMM
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public async Task GetAvailableMods()
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{
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bool preview = GetExe()?.Contains("Preview") ?? false;
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//byte anyModOutdated = 0;
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using (var client = GetClient())
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{
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string str = await client.DownloadStringTaskAsync("https://exmods.org/mods/modlist.tsv");
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@ -96,6 +97,7 @@ namespace TBMM
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== DialogResult.Yes)
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Process.Start(tbmm.DownloadURL);
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}
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UpdatePlayButtonColor();
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}
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public async Task<bool> FetchModInfo(ModInfo mod, bool preview, bool desc)
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@ -186,6 +188,7 @@ namespace TBMM
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omod.Description = mod.Description ?? omod.Description;
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omod.DownloadURL = mod.DownloadURL ?? omod.DownloadURL;
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omod.UpdateDetails = mod.UpdateDetails ?? omod.UpdateDetails;
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omod.Broken = mod.Broken ?? omod.Broken;
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items[1].Text = omod.Author ?? "";
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items[2].Text = (omod.Version ?? omod.LatestVersion)?.ToString();
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items[3].Text = omod.LatestVersion != null ? omod.LastUpdated.ToString() : "";
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@ -202,10 +205,10 @@ namespace TBMM
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}
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if (mod.LatestVersion != null && mod.Version != null && mod.Version < mod.LatestVersion)
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item.ForeColor = Color.Blue;
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else if(mod.Broken)
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else if(mod.Broken is true)
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item.ForeColor = Color.Red;
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else if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime)
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item.ForeColor = Color.OrangeRed;
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else if (mod.Outdated(lastGameUpdateTime))
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item.ForeColor = Color.DarkOrange;
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else
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item.ForeColor = modlist.ForeColor;
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}
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@ -223,6 +226,7 @@ namespace TBMM
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delete.Add(name);
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}
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delete.ForEach(name => { mods.Remove(name); modlist.Items[name].Remove(); });
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UpdatePlayButtonColor();
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}
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}
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}
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@ -23,8 +23,9 @@ namespace TBMM
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{ GameState.NoPatcher, ("Patcher missing", "Clicking Play will install it", "") },
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{ GameState.OldPatcher, ("Patcher outdated", "nClicking play will update it", "") },
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{ GameState.Unpatched, ("Unpatched", "", "") },
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{ GameState.Patched, ("Patched", "", "")}
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{ GameState.Patched, ("Patched", "", "") }
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};
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void SetStatusText(GameState state, bool patched)
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{
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var (statusText, extra, play) = statusTexts[state];
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@ -35,6 +36,7 @@ namespace TBMM
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status.Text += "\nUnpatch on exit disabled";
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playbtn.Text = play;
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}
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if (GetExe() == null)
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{
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patched = false;
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@ -16,13 +16,23 @@ namespace TBMM
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{
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if (enabled)
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{
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button.ForeColor = Color.Lime;
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if (button.ForeColor == Color.Green)
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button.ForeColor = Color.Lime;
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else if(button.ForeColor == Color.DarkRed)
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button.ForeColor = Color.Red;
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else if (button.ForeColor == Color.FromArgb(127, 65, 0))
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button.ForeColor = Color.DarkOrange;
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button.FlatAppearance.MouseOverBackColor = Color.FromArgb(0, 40, 0);
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button.FlatAppearance.MouseDownBackColor = Color.Green;
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}
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else
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{
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button.ForeColor = Color.Green;
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if (button.ForeColor == Color.Lime)
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button.ForeColor = Color.Green;
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else if (button.ForeColor == Color.Red)
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button.ForeColor = Color.DarkRed;
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else if (button.ForeColor == Color.DarkOrange)
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button.ForeColor = Color.FromArgb(127, 65, 0);
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button.FlatAppearance.MouseOverBackColor = Color.Black;
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button.FlatAppearance.MouseDownBackColor = Color.Black;
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}
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@ -136,9 +146,7 @@ namespace TBMM
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Debug.WriteLine("Game has not exited");
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return true;
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case { HasExited: true }:
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Debug.WriteLine("Game has exited, dialog shown");
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MessageBox.Show("Game has exited without handling... Please report.");
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HandleGameExit(null, EventArgs.Empty);
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Debug.WriteLine("Game has seemingly exited without handling, probably as part of the exit handler");
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return false;
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default:
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Debug.WriteLine($"Process seems to be null: {_gameProcess}");
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@ -31,6 +31,8 @@ namespace TBMM
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public HashSet<string> ModFiles { get; set; }
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public string UpdateDetails { get; set; }
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public bool Updatable => Version != null && LatestVersion != null && Version < LatestVersion;
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public bool Broken { get; set; }
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public bool? Broken { get; set; }
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public bool Outdated(DateTime lastGameUpdateTime) => LastUpdated != default && LastUpdated < lastGameUpdateTime;
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}
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}
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