Add warning on close, display whether online mode can be used
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333e8d6040
commit
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5 changed files with 74 additions and 50 deletions
2
TBMM/MainForm.Designer.cs
generated
2
TBMM/MainForm.Designer.cs
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@ -228,6 +228,8 @@
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Name = "MainForm";
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this.Text = "Techblox Mod Manager";
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this.Activated += new System.EventHandler(this.MainForm_Activated);
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
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this.Load += new System.EventHandler(this.Form1_Load);
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this.Shown += new System.EventHandler(this.MainForm_Shown);
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this.ResumeLayout(false);
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@ -215,7 +215,7 @@ You may also want to verify the game's files in the launcher.
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private async Task RefreshEverything(bool evenMods)
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{
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if (CheckIfPatched() == GameState.Patched) //Set from placeholder
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if (CheckIfPatched() == GameState.Patched) //Set from placeholder & unpatch if game was patched
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HandleGameExit(null, EventArgs.Empty);
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lastGameUpdateTime = GetGameVersionAsDate();
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var mods = GetInstalledMods();
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@ -229,5 +229,21 @@ You may also want to verify the game's files in the launcher.
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{
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Focus();
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}
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private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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if (e.Cancel) return;
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if (CheckIfPatched() != GameState.InGame) return;
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if (MessageBox.Show("The game is still running. The mod manager needs to be running until the game closes to restore the game files." +
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" If you proceed you won't be able to play online until you start the mod manager again.\n\n" +
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"Are you sure you want TBMM to exit before the game does?", "Game still running",
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MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No)
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e.Cancel = true;
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}
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private void MainForm_Activated(object sender, EventArgs e)
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{
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CheckIfPatched();
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO.Compression;
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using System.IO;
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@ -13,67 +14,72 @@ namespace TBMM
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{
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public GameState CheckIfPatched()
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{
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Dictionary<GameState, (string Status, string Extra, string Play)> statusTexts = new()
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{
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{ GameState.NotFound, ("Game not found", "Specify the game's location in settings", "") },
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{ GameState.InGame, ("Game is running", "", "In-game") },
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{ GameState.NoPatcher, ("Patcher missing", "Clicking Play will install it", "") },
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{ GameState.OldPatcher, ("Patcher outdated", "nClicking play will update it", "") },
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{ GameState.Unpatched, ("Unpatched", "", "") },
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{ GameState.Patched, ("Patched", "", "")}
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};
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void SetStatusText(GameState state, bool patched)
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{
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var (statusText, extra, play) = statusTexts[state];
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if (extra.Length == 0) extra = patched ? "Cannot join online mode" : "Online mode available";
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if (play.Length == 0) play = "Play modded";
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status.Text = $"Status: {statusText}\n{extra}";
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playbtn.Text = play;
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}
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if (GetExe() == null)
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{
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status.Text = "Status: Game not found";
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SetStatusText(GameState.NotFound, false);
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return GameState.NotFound;
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}
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string pnp = "Play modded";
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if (!File.Exists(GamePath(@"\IPA.exe")))
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{
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status.Text = "Status: Patcher missing\nClicking Play will install it";
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playbtn.Text = pnp;
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return GameState.NoPatcher;
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}
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if (CheckIfGameIsRunning())
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bool gameIsRunning = CheckIfGameIsRunning();
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if (gameIsRunning)
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{
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status.Text = "Status: Game is running";
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playbtn.Text = "In-game";
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UpdateButton(playbtn, false); //Don't allow (un)installing mods if game is running
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UpdateButton(installbtn, false);
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UpdateButton(uninstallbtn, false);
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modlist.Enabled = false;
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return GameState.InGame;
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}
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else
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{
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if (!working) UpdateButton(playbtn, true);
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modlist.Enabled = true;
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if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) && gcipa.LatestVersion == new Version(4, 0, 0, 0)))
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{
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status.Text = "Status: Patcher outdated\nClicking play will update it";
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playbtn.Text = pnp;
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return GameState.OldPatcher;
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}
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string nopatch = "Status: Unpatched";
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GameState GetPatchedState()
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{
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if (!File.Exists(GamePath(@"\IPA.exe")))
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return GameState.NoPatcher;
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if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) &&
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gcipa.LatestVersion == new Version(4, 0, 0, 0))
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&& !gameIsRunning)
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return GameState.OldPatcher;
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string gc = GetExe(withExtension: false);
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string backups = GamePath(@"\IPA\Backups\" + gc);
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if (!Directory.Exists(backups))
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(Directory.GetLastWriteTimeUtc).FirstOrDefault();
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string backup = Directory.EnumerateDirectories(backups)
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.OrderByDescending(Directory.GetLastWriteTimeUtc).FirstOrDefault();
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if (backup == null)
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
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> //If the file was updated at least 2 minutes after patching
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Directory.GetLastWriteTime(backup).AddMinutes(2)
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|| !File.Exists(GamePath($@"\{gc}_Data\Managed\IllusionInjector.dll")))
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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return GameState.Patched;
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}
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status.Text = "Status: Patched";
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playbtn.Text = "Play";
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return GameState.Patched;
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var patchedState = GetPatchedState();
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var finalState = gameIsRunning ? GameState.InGame : patchedState;
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SetStatusText(finalState, patchedState == GameState.Patched);
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return finalState;
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}
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public async Task<bool?> PatchStartGame(string command = null)
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@ -112,7 +112,7 @@ namespace TBMM
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_gameProcess = null;
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if (InvokeMethod(CheckIfPatched) != GameState.Patched)
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return;
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InvokeMethod(() => ExecutePatcher(false)).Exited += (o, args) =>
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InvokeMethod(() => ExecutePatcher(false)).Exited += (_, _) =>
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{
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if (InvokeMethod(CheckIfPatched) == GameState.Patched)
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{
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@ -11,7 +11,7 @@
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<Company>ExMods</Company>
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<Description>A mod manager for Techblox. It automatically downloads and runs GCIPA and allows the user to install mods.</Description>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<LangVersion>8</LangVersion>
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<LangVersion>9</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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