Add support for known outdated mods, unpatching on game exit
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commit
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5 changed files with 76 additions and 30 deletions
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@ -128,7 +128,9 @@ You may also want to verify the game's files in the launcher.
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{
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if (mod.Updatable)
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addText("New version available! " + mod.UpdateDetails, Color.Aqua);
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if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime)
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if (mod.Broken)
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addText("Outdated mod! It has been confirmed that the mod is broken on the current version of the game.", Color.Red);
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else if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime)
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addText("Outdated mod! It may not work properly on the current version of the game.", Color.DarkOrange);
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if (mod.Description != null)
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modinfobox.AppendText(mod.Description.Replace("\n", Environment.NewLine));
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@ -66,11 +66,22 @@ namespace TBMM
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{
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var sp = line.Split('\t');
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if (sp.Length < 2) continue;
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DateTime updated = default;
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bool broken = false;
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if (sp.Length > 2)
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{
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if (DateTime.TryParse(sp[2].Trim(), out var updatedAt))
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updated = updatedAt;
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else if (sp[2].Trim().ToLower() == "broken")
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broken = true;
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}
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var mod = new ModInfo
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{
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Author = sp[0].Trim(),
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Name = sp[1].Trim(),
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LastUpdated = sp.Length > 2 ? DateTime.Parse(sp[2].Trim()) : default
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LastUpdated = updated,
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Broken = broken
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};
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if (await FetchModInfo(mod, preview, true)) //If it's actually a mod
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AddUpdateModInList(mod);
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@ -191,6 +202,8 @@ namespace TBMM
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}
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if (mod.LatestVersion != null && mod.Version != null && mod.Version < mod.LatestVersion)
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item.ForeColor = Color.Blue;
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else if(mod.Broken)
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item.ForeColor = Color.Red;
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else if (mod.LastUpdated != default && mod.LastUpdated < lastGameUpdateTime)
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item.ForeColor = Color.OrangeRed;
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else
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@ -18,7 +18,7 @@ namespace TBMM
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status.Text = "Status: Game not found";
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return GameState.NotFound;
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}
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string pnp = "Patch && Play";
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string pnp = "Play modded";
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if (!File.Exists(GamePath(@"\IPA.exe")))
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{
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status.Text = "Status: Patcher missing\nClicking Play will install it";
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@ -31,8 +31,8 @@ namespace TBMM
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playbtn.Text = pnp;
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return GameState.OldPatcher;
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}
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string nopatch = "Status: Unpatched\nClicking Play patches it";
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string gc = GetExe().Replace(".exe", "");
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string nopatch = "Status: Unpatched";
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string gc = GetExe(withExtension: false);
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string backups = GamePath(@"\IPA\Backups\" + gc);
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if (!Directory.Exists(backups))
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{
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@ -129,26 +129,8 @@ namespace TBMM
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case GameState.Unpatched:
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{ //TODO: Wine
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EnsureShown(false);
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var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), GetExe() + " --nowait")
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{
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UseShellExecute = false,
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RedirectStandardError = true,
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RedirectStandardOutput = true,
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WorkingDirectory = Configuration.GamePath,
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CreateNoWindow = true
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};
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var process = Process.Start(psi);
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process.BeginErrorReadLine();
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process.BeginOutputReadLine();
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process.EnableRaisingEvents = true;
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modinfobox.Text = "";
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DataReceivedEventHandler onoutput = (sender, e) =>
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{
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Invoke((Action)(() => modinfobox.Text += e.Data + Environment.NewLine));
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};
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process.OutputDataReceived += onoutput;
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process.ErrorDataReceived += onoutput;
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var (handler, task) = CheckStartGame(command);
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var process = ExecutePatcher(true);
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process.Exited += handler;
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await task;
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}
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@ -165,6 +147,30 @@ namespace TBMM
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return retOpenedWindowShouldStay;
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}
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private Process ExecutePatcher(bool patch)
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{
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var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), $"{GetExe()} --nowait {(patch ? "" : "--revert")}")
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{
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UseShellExecute = false,
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RedirectStandardError = true,
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RedirectStandardOutput = true,
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WorkingDirectory = Configuration.GamePath,
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CreateNoWindow = true
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};
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var process = Process.Start(psi);
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process.BeginErrorReadLine();
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process.BeginOutputReadLine();
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process.EnableRaisingEvents = true;
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modinfobox.Text = "";
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DataReceivedEventHandler onoutput = (sender, e) =>
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{
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Invoke((Action)(() => modinfobox.Text += e.Data + Environment.NewLine));
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};
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process.OutputDataReceived += onoutput;
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process.ErrorDataReceived += onoutput;
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return process;
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}
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public enum GameState
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{
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NotFound,
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@ -73,18 +73,28 @@ namespace TBMM
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return;
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}
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if (CheckIfPatched() == GameState.Patched || unpatched.Checked)
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{
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Process process = null;
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if (command != null)
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{
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if (sender is Process) //Patched just now
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CheckCompatibilityAndDisableMods();
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await CheckModUpdatesAsync();
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Process.Start(command);
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process = Process.Start(command);
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}
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else if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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Process.Start(new ProcessStartInfo(GamePath("\\" + GetExe()))
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{
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process = Process.Start(new ProcessStartInfo(GamePath("\\" + GetExe()))
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{
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WorkingDirectory = GamePath("\\") //Mods are only loaded if the working directory is correct
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});
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}
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if (process is null)
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throw new NullReferenceException("Game process is null");
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process.EnableRaisingEvents = true;
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process.Exited += HandleGameExit;
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}
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EndWork(false);
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tcs.SetResult(null);
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};
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@ -95,6 +105,20 @@ namespace TBMM
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}, tcs.Task);
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}
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private void HandleGameExit(object sender, EventArgs e)
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{
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ExecutePatcher(false).Exited += (o, args) =>
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{
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if (CheckIfPatched() == GameState.Patched)
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{
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MessageBox.Show("Failed to unpatch game, launching through the launcher will fail because of anticheat. " +
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"Check the output in the panel on the right.\n\n" +
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"Please try starting the game again by clicking Play.", "Patcher error",
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MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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};
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}
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private void CheckCompatibilityAndDisableMods()
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{
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if (!unpatched.Checked && MessageBox.Show("If the game updated just now, some mods may be incompatible or they may work just fine." +
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@ -168,12 +192,12 @@ namespace TBMM
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return ((gamepath ?? Configuration.GamePath) + path).Replace('\\', Path.DirectorySeparatorChar);
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}
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public string GetExe(string path = null)
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public string GetExe(string path = null, bool withExtension = true)
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{
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if (File.Exists(GamePath("\\Techblox.exe", path)))
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return "Techblox.exe";
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return "Techblox" + (withExtension ? ".exe" : "");
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if (File.Exists(GamePath("\\TechbloxPreview.exe", path)))
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return "TechbloxPreview.exe";
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return "TechbloxPreview.exe" + (withExtension ? ".exe" : "");
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return null;
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}
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@ -196,7 +220,7 @@ namespace TBMM
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public DateTime GetGameVersionAsDate()
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{
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if (Configuration.GamePath == null) return default;
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using var fs = File.OpenRead(GamePath("\\TechbloxPreview_Data\\globalgamemanagers"));
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using var fs = File.OpenRead(GamePath($"\\{GetExe(withExtension: false)}_Data\\globalgamemanagers"));
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using var sr = new StreamReader(fs);
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char[] data = new char[512];
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while(!sr.EndOfStream)
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@ -31,5 +31,6 @@ namespace TBMM
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public HashSet<string> ModFiles { get; set; }
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public string UpdateDetails { get; set; }
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public bool Updatable => Version != null && LatestVersion != null && Version < LatestVersion;
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public bool Broken { get; set; }
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}
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}
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