Some Linux support, fix list color after update
This commit is contained in:
parent
407724fb0d
commit
cbd6170757
5 changed files with 28 additions and 16 deletions
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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@ -22,6 +22,7 @@
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -16,21 +16,21 @@ namespace GCMM
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public async Task InstallMod(ModInfo mod)
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public async Task InstallMod(ModInfo mod)
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{
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{
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if (mod.DownloadURL == null) return;
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if (mod.DownloadURL == null) return;
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if (!File.Exists(Settings.Default.GamePath + @"\Gamecraft.exe"))
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if (!File.Exists(GamePath(@"\Gamecraft.exe")))
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{
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{
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MessageBox.Show("Gamecraft not found. Set the correct path in Settings.");
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MessageBox.Show("Gamecraft not found. Set the correct path in Settings.");
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return;
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return;
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}
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}
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var tmp = Directory.CreateDirectory("temp");
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var tmp = Directory.CreateDirectory("temp");
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var plugins = Directory.CreateDirectory(Settings.Default.GamePath + @"\Plugins");
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var plugins = Directory.CreateDirectory(GamePath(@"\Plugins"));
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string tmppath = tmp.FullName + "\\" + mod.Name;
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string tmppath = tmp.FullName + Path.DirectorySeparatorChar + mod.Name;
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using (var client = GetClient())
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using (var client = GetClient())
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{
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{
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await client.DownloadFileTaskAsync(mod.DownloadURL, tmppath);
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await client.DownloadFileTaskAsync(mod.DownloadURL, tmppath);
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string disposition = client.ResponseHeaders["Content-Disposition"];
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string disposition = client.ResponseHeaders["Content-Disposition"];
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string filename = disposition.Substring(disposition.IndexOf("filename=") + 10).Replace("\"", "");
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string filename = disposition.Substring(disposition.IndexOf("filename=") + 10).Replace("\"", "");
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if (filename.EndsWith(".dll"))
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if (filename.EndsWith(".dll"))
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File.Move(tmppath, plugins.FullName + "\\" + mod.Name + ".dll"); //Force mod name to make uninstalls & identifying easier
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File.Move(tmppath, plugins.FullName + Path.DirectorySeparatorChar + mod.Name + ".dll"); //Force mod name to make uninstalls & identifying easier
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else if (filename.EndsWith(".zip"))
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else if (filename.EndsWith(".zip"))
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{
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{
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bool pluginOnly = true;
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bool pluginOnly = true;
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@ -120,7 +120,7 @@ namespace GCMM
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{
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{
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LoadFileList(mod);
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LoadFileList(mod);
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if (mod.ModFiles.Count == 0) //A single DLL
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if (mod.ModFiles.Count == 0) //A single DLL
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File.Delete(Settings.Default.GamePath + @"\Plugins\" + mod.Name + ".dll");
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File.Delete(GamePath(@"\Plugins\" + mod.Name + ".dll"));
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else //A ZIP
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else //A ZIP
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{
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{
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foreach (string file in mod.ModFiles)
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foreach (string file in mod.ModFiles)
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@ -19,7 +19,7 @@ namespace GCMM
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public void GetInstalledMods()
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public void GetInstalledMods()
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{
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{
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foreach (var modPath in Directory.GetFiles(Settings.Default.GamePath + @"\Plugins", "*.dll"))
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foreach (var modPath in Directory.GetFiles(GamePath(@"\Plugins"), "*.dll"))
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{
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{
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try
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try
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{
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{
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@ -122,6 +122,8 @@ namespace GCMM
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}
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}
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if (mod.LatestVersion != null && mod.Version != null && mod.Version < mod.LatestVersion)
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if (mod.LatestVersion != null && mod.Version != null && mod.Version < mod.LatestVersion)
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item.ForeColor = Color.Blue;
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item.ForeColor = Color.Blue;
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else
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item.ForeColor = modlist.ForeColor;
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}
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}
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public void RemoveModFromList(ModInfo mod)
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public void RemoveModFromList(ModInfo mod)
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@ -17,24 +17,25 @@ namespace GCMM
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{
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{
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public bool? CheckIfPatched()
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public bool? CheckIfPatched()
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{
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{
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if (!File.Exists(Settings.Default.GamePath + @"\IPA.exe"))
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if (!File.Exists(GamePath(@"\IPA.exe")))
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{
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{
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status.Text = "Status: Patcher missing\nClicking Play will install it";
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status.Text = "Status: Patcher missing\nClicking Play will install it";
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return null;
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return null;
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}
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}
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string nopatch = "Status: Unpatched" + (unpatched.Checked ? "" : "\nClicking Play patches it");
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string nopatch = "Status: Unpatched" + (unpatched.Checked ? "" : "\nClicking Play patches it");
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if (!Directory.Exists(Settings.Default.GamePath + @"\IPA\Backups\Gamecraft"))
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string backups = GamePath(@"\IPA\Backups\Gamecraft");
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if (!Directory.Exists(backups))
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{
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{
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status.Text = nopatch;
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status.Text = nopatch;
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return false;
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return false;
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}
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}
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string backup = Directory.EnumerateDirectories(Settings.Default.GamePath + @"\IPA\Backups\Gamecraft").OrderByDescending(s => s).FirstOrDefault();
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(s => s).FirstOrDefault();
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if (backup == null)
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if (backup == null)
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{
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{
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status.Text = nopatch;
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status.Text = nopatch;
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return false;
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return false;
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}
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}
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if (File.GetLastWriteTime(Settings.Default.GamePath + @"\Gamecraft_Data\Managed\Assembly-CSharp.dll")
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if (File.GetLastWriteTime(GamePath(@"\Gamecraft_Data\Managed\Assembly-CSharp.dll"))
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> //If the file was updated at least 2 minutes after patching
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> //If the file was updated at least 2 minutes after patching
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Directory.GetLastWriteTime(backup).AddMinutes(2))
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Directory.GetLastWriteTime(backup).AddMinutes(2))
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{
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{
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@ -75,8 +76,8 @@ namespace GCMM
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return;
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return;
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}
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}
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if (!status.Value ^ unpatched.Checked)
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if (!status.Value ^ unpatched.Checked)
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{
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{ //TODO: Wine
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var psi = new ProcessStartInfo(Settings.Default.GamePath + @"\IPA.exe", "Gamecraft.exe "
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var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), "Gamecraft.exe "
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+ (unpatched.Checked ? "--revert " : "") + "--nowait")
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+ (unpatched.Checked ? "--revert " : "") + "--nowait")
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{
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{
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UseShellExecute = false,
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UseShellExecute = false,
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@ -32,7 +32,7 @@ namespace GCMM
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}
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}
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public string GetGameFolder()
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public string GetGameFolder()
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{
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{ //TODO
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string libs;
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string libs;
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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libs = @"C:\Program Files (x86)\Steam\steamapps\libraryfolders.vdf";
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libs = @"C:\Program Files (x86)\Steam\steamapps\libraryfolders.vdf";
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@ -59,7 +59,7 @@ namespace GCMM
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var ofd = new OpenFileDialog();
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var ofd = new OpenFileDialog();
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ofd.Filter = "Gamecraft executable|Gamecraft.exe";
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ofd.Filter = "Gamecraft executable|Gamecraft.exe";
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ofd.Title = "Game location";
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ofd.Title = "Game location";
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ofd.InitialDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\";
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ofd.InitialDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\"; //TODO
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ofd.CheckFileExists = true;
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ofd.CheckFileExists = true;
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ofd.ShowDialog();
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ofd.ShowDialog();
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if (string.IsNullOrWhiteSpace(ofd.FileName))
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if (string.IsNullOrWhiteSpace(ofd.FileName))
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@ -77,7 +77,10 @@ namespace GCMM
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return;
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return;
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}
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}
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if ((CheckIfPatched() ?? false) || unpatched.Checked)
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if ((CheckIfPatched() ?? false) || unpatched.Checked)
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Process.Start("steam://run/1078000/");
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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Process.Start("steam://run/1078000/");
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else
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Process.Start("xdg-open", "steam://run/1078000/");
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};
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};
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if (InvokeRequired)
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if (InvokeRequired)
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Invoke(act);
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Invoke(act);
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@ -121,5 +124,10 @@ namespace GCMM
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if (desc)
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if (desc)
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modlist_SelectedIndexChanged(modlist, null);
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modlist_SelectedIndexChanged(modlist, null);
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}
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}
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public string GamePath(string path)
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{
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return (Settings.Default.GamePath + path).Replace('\\', Path.DirectorySeparatorChar);
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}
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}
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}
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}
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}
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