Set version and fix patch detection
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parent
e80e3d9870
commit
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2 changed files with 13 additions and 4 deletions
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@ -4,6 +4,14 @@
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net461</TargetFramework>
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<TargetFramework>net461</TargetFramework>
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<UseWindowsForms>true</UseWindowsForms>
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<UseWindowsForms>true</UseWindowsForms>
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<SignAssembly>false</SignAssembly>
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<ApplicationIcon>favicon.ico</ApplicationIcon>
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<AssemblyVersion>1.2.0.0</AssemblyVersion>
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<FileVersion>1.2.0.0</FileVersion>
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<Version>1.2.0</Version>
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<Authors>NorbiPeti</Authors>
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<Company>ExMods</Company>
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<Description>A mod manager for Gamecraft. It automatically downloads and runs GCIPA and allows the user to install mods.</Description>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@ -38,7 +38,7 @@ namespace GCMM
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playbtn.Text = pnp;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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return GameState.Unpatched;
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}
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}
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(s => s).FirstOrDefault();
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(name => Directory.GetLastWriteTimeUtc(name)).FirstOrDefault();
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if (backup == null)
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if (backup == null)
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{
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{
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status.Text = nopatch;
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status.Text = nopatch;
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@ -85,13 +85,14 @@ namespace GCMM
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{
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{
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url = JArray.Parse(await client.DownloadStringTaskAsync(releases)).First["assets"].First["browser_download_url"].ToString();
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url = JArray.Parse(await client.DownloadStringTaskAsync(releases)).First["assets"].First["browser_download_url"].ToString();
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await client.DownloadFileTaskAsync(url, "IPA.zip");
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await client.DownloadFileTaskAsync(url, "IPA.zip");
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ZipFile.ExtractToDirectory("IPA.zip", Settings.Default.GamePath);
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using (var fs = new FileStream("IPA.zip", FileMode.Open))
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using (var za = new ZipArchive(fs))
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za.ExtractToDirectory(Settings.Default.GamePath, true); //Overwrite files that were left from a previous install of the patcher
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}
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}
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}
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}
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status = CheckIfPatched();
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break;
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break;
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}
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}
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if (status != GameState.NotFound && status != GameState.NoPatcher)
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status = CheckIfPatched();
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switch (status)
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switch (status)
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{
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{
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case GameState.NoPatcher: //Make sure it actually worked
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case GameState.NoPatcher: //Make sure it actually worked
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