TBMM/GCMM/MainPatcher.cs
NorbiPeti 678217b281 Moving mods instead of unpatching GC
No mods and a patched game is just as good as an unpatched game
This fixes some issues with the wrong backup being restored
2020-08-18 16:02:57 +02:00

112 lines
4.4 KiB
C#

using GCMM.Properties;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO.Compression;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GCMM
{
partial class MainForm
{
public bool? CheckIfPatched()
{
string pnp = "Patch && Play";
if (!File.Exists(GamePath(@"\IPA.exe")))
{
status.Text = "Status: Patcher missing\nClicking Play will install it";
playbtn.Text = pnp;
return null;
}
string nopatch = "Status: Unpatched\nClicking Play patches it";
string gc = GetExe().Replace(".exe", "");
string backups = GamePath(@"\IPA\Backups\" + gc);
if (!Directory.Exists(backups))
{
status.Text = nopatch;
playbtn.Text = pnp;
return false;
}
string backup = Directory.EnumerateDirectories(backups).OrderByDescending(s => s).FirstOrDefault();
if (backup == null)
{
status.Text = nopatch;
playbtn.Text = pnp;
return false;
}
if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
> //If the file was updated at least 2 minutes after patching
Directory.GetLastWriteTime(backup).AddMinutes(2))
{
status.Text = nopatch;
playbtn.Text = pnp;
return false;
}
status.Text = "Status: " + (unpatched.Checked ? "Mods disabled" : "Patched");
playbtn.Text = "Play" + (unpatched.Checked ? " unmodded" : "");
return true;
}
public async Task PatchStartGame()
{
if (!BeginWork()) return;
foreach (ListViewItem item in modlist.SelectedItems)
item.Selected = false;
if (!CheckIfPatched().HasValue)
{
if (MessageBox.Show("The patcher (GCIPA) is not found. It's necessary to load the mods. It will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can unpatch to run without mods at any time.", "Patcher download needed", MessageBoxButtons.OKCancel)
== DialogResult.Cancel)
{
EndWork();
return;
}
string releases = "/api/v1/repos/modtainers/GCIPA/releases";
string url;
this.status.Text = "Status: Patching...";
using (WebClient client = GetClient())
{
url = JArray.Parse(await client.DownloadStringTaskAsync(releases)).First["assets"].First["browser_download_url"].ToString();
await client.DownloadFileTaskAsync(url, "IPA.zip");
ZipFile.ExtractToDirectory("IPA.zip", Settings.Default.GamePath);
}
}
bool? status = CheckIfPatched();
if (!status.HasValue) //Make sure it actually worked
{
EndWork(false);
return;
}
if (!status.Value)
{ //TODO: Wine
var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), GetExe() + " --nowait")
{
UseShellExecute = false,
RedirectStandardError = true,
RedirectStandardOutput = true,
WorkingDirectory = Settings.Default.GamePath,
CreateNoWindow = true
};
var process = Process.Start(psi);
process.BeginErrorReadLine();
process.BeginOutputReadLine();
process.EnableRaisingEvents = true;
modinfobox.Text = "";
DataReceivedEventHandler onoutput = (sender, e) =>
{
Invoke((Action)(() => modinfobox.Text += e.Data + Environment.NewLine));
};
process.OutputDataReceived += onoutput;
process.ErrorDataReceived += onoutput;
process.Exited += CheckStartGame;
}
else
CheckStartGame(null, null);
}
}
}