TBMM/GCMM/MainModInstaller.cs
NorbiPeti 873fdbfce4 Fix some issues & add support for other assets
Support for downloading mods while having other assets
2020-06-18 18:49:43 +02:00

136 lines
6.2 KiB
C#

using GCMM.Properties;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GCMM
{
partial class MainForm
{
public async Task InstallMod(ModInfo mod)
{
if (mod.DownloadURL == null) return;
if (!File.Exists(Settings.Default.GamePath + @"\Gamecraft.exe"))
{
MessageBox.Show("Gamecraft not found. Set the correct path in Settings.");
return;
}
var tmp = Directory.CreateDirectory("temp");
var plugins = Directory.CreateDirectory(Settings.Default.GamePath + @"\Plugins");
string tmppath = tmp.FullName + "\\" + mod.Name;
using (var client = GetClient())
{
await client.DownloadFileTaskAsync(mod.DownloadURL, tmppath);
string disposition = client.ResponseHeaders["Content-Disposition"];
string filename = disposition.Substring(disposition.IndexOf("filename=") + 10).Replace("\"", "");
if (filename.EndsWith(".dll"))
File.Move(tmppath, plugins.FullName + "\\" + mod.Name + ".dll"); //Force mod name to make uninstalls & identifying easier
else if (filename.EndsWith(".zip"))
{
bool pluginOnly = true;
using (var archive = ZipFile.OpenRead(tmppath))
{
bool modFound = false;
foreach (var entry in archive.Entries)
{
if (entry.FullName == "Plugins/")
pluginOnly = false;
if (entry.FullName == "Plugins/" + mod.Name + ".dll")
{
modFound = true;
pluginOnly = false; //The directory-only entry may be missing
}
else if (pluginOnly && entry.FullName == mod.Name + ".dll")
modFound = true;
if (!pluginOnly && modFound) break;
}
if (!modFound)
if (MessageBox.Show("The mod was not found in the downloaded archive. It likely means it's using a different name for the dll file. The mod manager will not be able to track this mod if you continue. Do you want to continue?", "Mod not found in archive", MessageBoxButtons.YesNo) == DialogResult.No)
return;
ExtractMod(archive, pluginOnly ? plugins.FullName : Settings.Default.GamePath, mod);
}
File.Delete(tmppath);
}
else
{
MessageBox.Show("Don't know how to install file: " + filename + "\nThe file remains in the temp folder near the mod manager");
return;
}
GetInstalledMods(); //Update list
}
}
public void ExtractMod(ZipArchive archive, string destinationDirectoryName, ModInfo mod)
{
LoadFileList(mod);
DirectoryInfo di = Directory.CreateDirectory(destinationDirectoryName);
string destinationDirectoryFullPath = di.FullName;
foreach (ZipArchiveEntry file in archive.Entries)
{
string completeFileName = Path.GetFullPath(Path.Combine(destinationDirectoryFullPath, file.FullName));
if (!completeFileName.StartsWith(destinationDirectoryFullPath, StringComparison.OrdinalIgnoreCase))
{
throw new IOException("Trying to extract file outside of destination directory. See this link for more info: https://snyk.io/research/zip-slip-vulnerability");
}
Directory.CreateDirectory(Path.GetDirectoryName(completeFileName)); //Sometimes there are no directory-only entries
if (file.Name == "")
{// Assuming Empty for Directory
continue;
}
if (File.Exists(completeFileName) && !mod.ModFiles.Contains(completeFileName) && file.FullName != "Plugins/" + mod.Name + ".dll")
{ //If it's part of the mod files, then it's an update and it didn't originally exist in the game - the last condition is for dll->zip changes
if (MessageBox.Show("The mod zip contains a file that exists as part of the game. Do you want to skip this file?\n" + file.FullName + "\nOnly choose No if it's part of a previous installation of the mod.", "File is part of the game", MessageBoxButtons.YesNo) == DialogResult.Yes)
continue;
}
mod.ModFiles.Add(completeFileName);
file.ExtractToFile(completeFileName, true);
}
SaveFileList(mod);
}
public void SaveFileList(ModInfo mod)
{
if (mod.ModFiles != null)
File.WriteAllText(mod.Name + ".json", JsonConvert.SerializeObject(mod.ModFiles));
}
public void LoadFileList(ModInfo mod)
{
if (File.Exists(mod.Name + ".json"))
mod.ModFiles = JsonConvert.DeserializeObject<HashSet<string>>(File.ReadAllText(mod.Name + ".json"));
else
mod.ModFiles = new HashSet<string>();
}
public void UninstallMod(ModInfo mod)
{
LoadFileList(mod);
if (mod.ModFiles.Count == 0) //A single DLL
File.Delete(Settings.Default.GamePath + @"\Plugins\" + mod.Name + ".dll");
else //A ZIP
{
foreach (string file in mod.ModFiles)
{
File.Delete(file);
var parent = Directory.GetParent(file);
if (!parent.EnumerateFiles().Any())
parent.Delete();
}
}
File.Delete(mod.Name + ".json");
mod.Version = null; //Not installed
AddUpdateModInList(mod); //Update list
}
}
}