113 lines
4.5 KiB
C#
113 lines
4.5 KiB
C#
using GCMM.Properties;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO.Compression;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace GCMM
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{
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partial class MainForm
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{
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public bool? CheckIfPatched()
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{
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string pnp = unpatched.Checked ? "Play" : "Patch && Play";
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if (!File.Exists(GamePath(@"\IPA.exe")))
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{
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status.Text = "Status: Patcher missing\nClicking Play will install it";
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playbtn.Text = pnp;
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return null;
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}
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string nopatch = "Status: Unpatched" + (unpatched.Checked ? "" : "\nClicking Play patches it");
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string gc = GetExe().Replace(".exe", "");
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string backups = GamePath(@"\IPA\Backups\" + gc);
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if (!Directory.Exists(backups))
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return false;
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}
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(s => s).FirstOrDefault();
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if (backup == null)
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return false;
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}
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if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
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> //If the file was updated at least 2 minutes after patching
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Directory.GetLastWriteTime(backup).AddMinutes(2))
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return false;
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}
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status.Text = "Status: Patched" + (unpatched.Checked ? "\nClicking Play unpatches it" : "");
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playbtn.Text = unpatched.Checked ? "Unpatch && Play" : "Play";
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return true;
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}
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public async Task PatchStartGame()
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{
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if (!BeginWork()) return;
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foreach (ListViewItem item in modlist.SelectedItems)
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item.Selected = false;
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if (!CheckIfPatched().HasValue)
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{
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if (MessageBox.Show("The patcher (GCIPA) is not found. It's necessary to load the mods. It will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can unpatch to run without mods at any time.", "Patcher download needed", MessageBoxButtons.OKCancel)
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== DialogResult.Cancel)
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{
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EndWork();
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return;
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}
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string releases = "/api/v1/repos/modtainers/GCIPA/releases";
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string url;
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this.status.Text = "Status: Patching...";
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using (WebClient client = GetClient())
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{
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url = JArray.Parse(await client.DownloadStringTaskAsync(releases)).First["assets"].First["browser_download_url"].ToString();
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await client.DownloadFileTaskAsync(url, "IPA.zip");
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ZipFile.ExtractToDirectory("IPA.zip", Settings.Default.GamePath);
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}
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}
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bool? status = CheckIfPatched();
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if (!status.HasValue) //Make sure it actually worked
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{
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EndWork(false);
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return;
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}
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if (!status.Value ^ unpatched.Checked)
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{ //TODO: Wine
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var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), GetExe() + " "
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+ (unpatched.Checked ? "--revert " : "") + "--nowait")
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{
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UseShellExecute = false,
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RedirectStandardError = true,
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RedirectStandardOutput = true,
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WorkingDirectory = Settings.Default.GamePath,
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CreateNoWindow = true
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};
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var process = Process.Start(psi);
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process.BeginErrorReadLine();
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process.BeginOutputReadLine();
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process.EnableRaisingEvents = true;
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modinfobox.Text = "";
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DataReceivedEventHandler onoutput = (sender, e) =>
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{
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Invoke((Action)(() => modinfobox.Text += e.Data + Environment.NewLine));
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};
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process.OutputDataReceived += onoutput;
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process.ErrorDataReceived += onoutput;
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process.Exited += CheckStartGame;
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}
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else
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CheckStartGame(null, null);
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}
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}
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}
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