TBMM/GCMM/Localization.Designer.cs

130 lines
5.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GCMM {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Localization {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Localization() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCMM.Localization", typeof(Localization).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Launcher settings updated..
/// </summary>
internal static string Change_launch_settings_done {
get {
return ResourceManager.GetString("Change_launch_settings_done", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to update launcher settings! You can still run TBMM manually or retry in settings..
/// </summary>
internal static string Change_launch_settings_error {
get {
return ResourceManager.GetString("Change_launch_settings_error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want TBMM to change the game&apos;s launch settings so it can ensure the game is patched?
///
///If you say yes, TBMM will do a quick check before the game is launched and patches if necessary. This way you (hopefully) won&apos;t see crashes after a Techblox update.
///
///Note that this also means that if you (re)move TBMM without disabling this in the settings then you won&apos;t be able to launch Techblox until you reinstall TBMM or fix the launcher configuration..
/// </summary>
internal static string Change_launch_settings_question {
get {
return ResourceManager.GetString("Change_launch_settings_question", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to TBMM auto-patching.
/// </summary>
internal static string Change_launch_settings_title {
get {
return ResourceManager.GetString("Change_launch_settings_title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Found game at {0}.
/// </summary>
internal static string Found_game_at {
get {
return ResourceManager.GetString("Found_game_at", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Game not found. Is it installed correctly? Anyway, please locate the game..
/// </summary>
internal static string Game_not_found {
get {
return ResourceManager.GetString("Game_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Status: Game not found.
/// </summary>
internal static string Status_Game_not_found {
get {
return ResourceManager.GetString("Status_Game_not_found", resourceCulture);
}
}
}
}