TBMM/GCMM
NorbiPeti e69b357da1 Some fixes, polishing and extra features
Handling "install and update" button label
Fixed mod updating
New version detection fixed, highlighting and showing a message in the info section
Showing release information for mods that have a new version available
Added information about mod requirements
Added a button to find the game log
Added a checkbox to run the game unpatched
Added information about using the program
2020-06-17 23:58:29 +02:00
..
Properties Get available mods, allow disabling proxy 2020-06-16 15:45:04 +02:00
favicon.ico Game folder detection and setting(s) 2020-06-15 21:11:05 +02:00
GCMM.csproj Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainForm.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainForm.Designer.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainForm.resx Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainModInstaller.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainModList.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainPatcher.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
MainUtils.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
ModInfo.cs Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
Program.cs Game folder detection and setting(s) 2020-06-15 21:11:05 +02:00
README.md Some fixes, polishing and extra features 2020-06-17 23:58:29 +02:00
SettingsForm.cs Get available mods, allow disabling proxy 2020-06-16 15:45:04 +02:00
SettingsForm.Designer.cs Get available mods, allow disabling proxy 2020-06-16 15:45:04 +02:00
SettingsForm.resx Game folder detection and setting(s) 2020-06-15 21:11:05 +02:00
ZipArchiveExtensions.cs Installing works, buttons are disabled while working 2020-06-17 15:08:22 +02:00

Gamecraft Mod Manager

A manager that handles everything needed to use mods for Gamecraft.

Features

  • Download and run GCIPA if needed
  • List, install and uninstall mods
  • Keep track of files added by mods and remove them when the mod is uninstalled

Mod requirements

  • For a mod to be listed, it needs to have a regular release (so not a prerelease) with exactly 1 attached asset.
  • That asset can be either a dll if the mod doesn't have any other files, or a zip archive.
  • If the zip contains a folder named Plugins, the manager will unzip it to Gamecraft's directory instead of the Plugins directory.
  • The mod dll must use the same name as the repository, including casing. The manager will rename single dlls automatically but can't handle zipped mods with different names.
  • The release tag must be the same as the assembly version of the mod with an optional v prefix.
  • Add the mod to the list at https://git.exmods.org/ExMods/html-site/src/branch/master/site/mods/modlist.tsv