TechbloxModdingAPI/GamecraftModdingAPI/Blueprint.cs

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using Gamecraft.GUI.Blueprints;
namespace GamecraftModdingAPI
{
/// <summary>
/// Represents a blueprint in the inventory. When placed it becomes a block group.
/// </summary>
public class Blueprint
{
public uint Id { get; }
/*public static void SelectBlueprint(Blueprint blueprint)
{
BlueprintUtil.SelectBlueprint(null, new BlueprintInventoryItemEntityStruct
{
blueprintResourceId = blueprint.Id
});
}*/
}
}