TechbloxModdingAPI/GamecraftModdingAPI/Events/SimpleEventEmitterEngine.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
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/// <summary>
/// A simple implementation of IEventEmitterEngine sufficient for most uses
/// </summary>
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public class SimpleEventEmitterEngine : IEventEmitterEngine
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{
public string Name { get; set; }
public object type { get; set; }
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public bool isRemovable { get; }
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public IEntityFactory Factory { private get; set; }
public IEntitiesDB entitiesDB { set; private get; }
public void Ready() { }
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/// <summary>
/// Emit the event
/// </summary>
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public void Emit()
{
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
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.Init(new ModEventEntityStruct { type = type });
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}
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public void Dispose() { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
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{
this.type = type;
this.Name = name;
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this.isRemovable = isRemovable;
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}
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/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The object to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(object type, string name, bool isRemovable = true)
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{
this.type = type;
this.Name = name;
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this.isRemovable = isRemovable;
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}
}
}