103 lines
4.1 KiB
C#
103 lines
4.1 KiB
C#
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using System;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Common tweakable stats operations.
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/// The functionality of this class works best in build mode.
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/// </summary>
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public static class Tweakable
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{
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private static TweakableEngine tweakableEngine = new TweakableEngine();
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/// <summary>
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/// Get the tweakable stat's value using a dynamic variable type.
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/// This is similar to GetStat<T> but without strong type enforcement.
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/// This should be used in dynamically-typed languages like Python.
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/// </summary>
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/// <returns>The stat's value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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public static dynamic GetStatD(uint blockID, TweakableStat stat)
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{
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return tweakableEngine.GetStatDynamic(blockID, stat);
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}
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/// <summary>
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/// Get the tweakable stat's value.
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/// If T is not the same type as the stat, an InvalidCastException will be thrown.
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/// </summary>
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/// <returns>The stat's value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <typeparam name="T">The stat's type.</typeparam>
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public static T GetStat<T>(uint blockID, TweakableStat stat)
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{
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return tweakableEngine.GetStatAny<T>(blockID, stat);
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}
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/// <summary>
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/// Set the tweakable stat's value using dynamically-typed variables.
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/// This is similar to SetStat<T> but without strong type enforcement.
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/// This should be used in dynamically-typed languages like Python.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The stat's new value.</param>
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public static dynamic SetStatD(uint blockID, TweakableStat stat, dynamic value)
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{
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return tweakableEngine.SetStatDynamic(blockID, stat, value);
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}
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/// <summary>
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/// Set the tweakable stat's value.
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/// If T is not the stat's actual type, an InvalidCastException will be thrown.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The stat's new value.</param>
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/// <typeparam name="T">The stat's type.</typeparam>
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public static T SetStat<T>(uint blockID, TweakableStat stat, T value)
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{
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return tweakableEngine.SetStatAny<T>(blockID, stat, value);
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}
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/// <summary>
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/// Add another value to the tweakable stat's value using dynamically-typed variables.
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/// This is similar to AddStat<T> but without strong type enforcement.
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/// This should be used in dynamically-typed languages like Python.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The value to be added to the stat.</param>
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public static dynamic AddStatD(uint blockID, TweakableStat stat, dynamic value)
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{
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return tweakableEngine.AddStatDynamic(blockID, stat, value);
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}
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/// <summary>
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/// Add another value to the tweakable stat's value.
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/// If T is not the stat's actual type, an InvalidCastException will be thrown.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The value to be added to the stat.</param>
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/// <typeparam name="T">The stat's type.</typeparam>
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public static T AddStat<T>(uint blockID, TweakableStat stat, T value)
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{
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return tweakableEngine.AddStatAny<T>(blockID, stat, value);
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}
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public static void Init()
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{
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GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(tweakableEngine);
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}
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}
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}
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