TechbloxModdingAPI/GamecraftModdingAPI/Events/SimpleEventHandlerEngine.cs

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using Svelto.ECS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GamecraftModdingAPI.Events
{
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/// <summary>
/// A simple implementation of IEventHandlerEngine sufficient for most uses
/// </summary>
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class SimpleEventHandlerEngine : IEventHandlerEngine
{
public object type { get; set; }
public string Name { get; set; }
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private bool isActivated = false;
private readonly Action<IEntitiesDB> onActivated;
private readonly Action<IEntitiesDB> onDestroyed;
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public IEntitiesDB entitiesDB { set; private get; }
public void Add(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type))
{
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isActivated = true;
onActivated.Invoke(entitiesDB);
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}
}
public void Ready() { }
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public void Remove(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type) && isActivated)
{
isActivated = false;
onDestroyed.Invoke(entitiesDB);
}
}
public void Dispose()
{
if (isActivated)
{
isActivated = false;
onDestroyed.Invoke(entitiesDB);
}
}
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/// <summary>
///
/// </summary>
/// <param name="activated"></param>
/// <param name="removed"></param>
/// <param name="type"></param>
/// <param name="name"></param>
public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name)
: this((IEntitiesDB _) => { activated.Invoke(); }, (IEntitiesDB _) => { removed.Invoke(); }, type, name) { }
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public SimpleEventHandlerEngine(Action<IEntitiesDB> activated, Action<IEntitiesDB> removed, object type, string name)
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{
this.type = type;
this.Name = name;
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this.onActivated = activated;
this.onDestroyed = removed;
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}
}
}