Fix tests, getting machine blocks, block labels and visuals
- Checking the material property again, it seems to work now - Fixed the Seat events not triggering during tests (the player in build and in sim is different) - Fixed Game.GetAllBlocksInGame() returning environment blocks (since a Game refers to a machine save) - Fixed the Block.Label property - Fixed the block visuals not being updated after applying changes
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parent
d27bcee8d5
commit
4684b33c69
8 changed files with 18 additions and 20 deletions
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@ -27,14 +27,12 @@ namespace TechbloxModdingAPI.App
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public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
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{
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Console.WriteLine("Init time running mode");
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SimulationMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" }); // TODO
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return inputDeps;
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}
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public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
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{
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Console.WriteLine("Init time stopped mode");
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BuildMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" });
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return inputDeps;
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}
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@ -150,7 +150,8 @@ namespace TechbloxModdingAPI.App
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dbid = (uint)filter;
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else
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dbid = entitiesDB.QueryEntity<DBEntityStruct>(buffer[i].ID).DBID;
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if (dbid == (ulong)filter)
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var ownership = entitiesDB.QueryEntity<BlockOwnershipComponent>(buffer[i].ID).BlockOwnership;
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if ((ownership & BlockOwnership.User) != 0 && dbid == (ulong)filter)
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blockEGIDs.Add(buffer[i].ID);
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}
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}
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@ -340,9 +340,15 @@ namespace TechbloxModdingAPI
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[TestValue(null)]
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public string Label
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{
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get => BlockEngine.GetBlockInfo<LabelResourceIDComponent>(this).ToString(); //TODO: Block labels
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get
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{
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var opt = BlockEngine.GetBlockInfoOptional<LabelResourceIDComponent>(this);
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return opt ? FullGameFields._managers.blockLabelResourceManager.GetText(opt.Get().instanceID) : null;
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}
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set
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{ //TODO
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{
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var opt = BlockEngine.GetBlockInfoOptional<LabelResourceIDComponent>(this);
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if (opt) FullGameFields._managers.blockLabelResourceManager.SetText(opt.Get().instanceID, value);
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}
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}
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@ -87,13 +87,6 @@ namespace TechbloxModdingAPI.Blocks
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if (!block.Exists) continue;
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foreach (var property in block.GetType().GetProperties())
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{
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if (property.Name == "Material" || property.Name == "Flipped") continue; // TODO: Crashes in game
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if (property.Name == "Material" || property.Name == "Flipped")
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{
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Console.WriteLine("Block type: "+block.Type);
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Console.WriteLine("Will set " + property.Name);
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yield return new WaitForSecondsEnumerator(1).Continue();
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}
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//Includes specialised block properties
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if (property.SetMethod == null) continue;
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var testValues = new (Type, object, Predicate<object>)[]
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@ -106,6 +106,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
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var skew = entitiesDB.QueryEntity<SkewComponent>(id);
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entitiesDB.QueryEntity<RenderingDataStruct>(id).matrix =
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math.mul(float4x4.TRS(pos.position, rot.rotation, scale.scale), skew.skewMatrix);
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entitiesDB.PublishEntityChange<GFXPrefabEntityStructGPUI>(id); // Signal a prefab change so it updates the render buffers
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}
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internal void UpdatePrefab(Block block, byte material, bool flipped)
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@ -64,7 +64,7 @@ namespace TechbloxModdingAPI
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}
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/// <summary>
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/// Returns the current player belonging to this client.
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/// Returns the current player belonging to this client. It will be different after entering/leaving simulation.
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/// </summary>
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public static Player LocalPlayer
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{
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@ -226,11 +226,11 @@ namespace TechbloxModdingAPI.Players
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{
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if (!TimeRunningModeUtil.IsTimeRunningMode(entitiesDB))
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return;
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EGID egid = new EGID(playerId, CharacterExclusiveGroups.InPilotSeatGroup);
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/*EGID egid = new EGID(playerId, CharacterExclusiveGroups.InPilotSeatGroup);
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var opt = entitiesDB.QueryEntityOptional<CharacterPilotSeatEntityStruct>(egid);
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if (!opt) return;
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opt.Get().instantExit = true;
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entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
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entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);*/
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}
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public bool SpawnMachine(uint playerId)
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@ -39,15 +39,14 @@ namespace TechbloxModdingAPI.Players
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[APITestCase(TestType.Game)]
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public static void SeatEventTestBuild()
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{
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Player.LocalPlayer.SeatEntered += Assert.CallsBack<PlayerSeatEventArgs>("SeatEntered");
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Player.LocalPlayer.SeatExited += Assert.CallsBack<PlayerSeatEventArgs>("SeatExited");
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Block.PlaceNew(BlockIDs.DriverSeat, Player.LocalPlayer.Position);
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}
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[APITestCase(TestType.SimulationMode)]
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public static IEnumerator<TaskContract> SeatEventTestSim()
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{
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yield return new WaitForSecondsEnumerator(1).Continue();
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Player.LocalPlayer.SeatEntered += Assert.CallsBack<PlayerSeatEventArgs>("SeatEntered");
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Player.LocalPlayer.SeatExited += Assert.CallsBack<PlayerSeatEventArgs>("SeatExited");
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Assert.Equal(Player.LocalPlayer.SpawnMachine(), true, "Failed to spawn the player's machine.", "Successfully spawned the player's machine.");
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yield return new WaitForSecondsEnumerator(1).Continue();
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var seats = Game.CurrentGame().GetBlocksInGame(BlockIDs.DriverSeat);
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@ -56,7 +55,7 @@ namespace TechbloxModdingAPI.Players
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{
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Logging.MetaLog("Waiting for a seat to be spawned...");
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yield return new WaitForSecondsEnumerator(1).Continue();
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Console.WriteLine("Spawn machine: " + Player.LocalPlayer.SpawnMachine());
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Logging.MetaLog("Spawn machine: " + Player.LocalPlayer.SpawnMachine());
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seats = Game.CurrentGame().GetBlocksInGame(BlockIDs.DriverSeat);
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c++;
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}
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@ -68,7 +67,7 @@ namespace TechbloxModdingAPI.Players
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}
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if (seats[0] is Seat seat)
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{ //TODO: Actually, the problem is likely that the player ID is different in build and sim
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{
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Assert.Errorless(() => Player.LocalPlayer.EnterSeat(seat), "Failed to enter seat.",
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"Entered seat successfully.");
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while (Player.LocalPlayer.State != PlayerState.InSeat)
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