A stable modding interface between Techblox and mods
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NorbiPeti 4684b33c69 Fix tests, getting machine blocks, block labels and visuals
- Checking the material property again, it seems to work now
- Fixed the Seat events not triggering during tests (the player in build and in sim is different)
- Fixed Game.GetAllBlocksInGame() returning environment blocks (since a Game refers to a machine save)
- Fixed the Block.Label property
- Fixed the block visuals not being updated after applying changes
2022-01-31 23:20:03 +01:00
Automation Bump version and restore displayed block fix attempt 2021-12-15 02:15:24 +01:00
CodeGenerator Update to Techblox 2022.01.25.15.52 2022-01-30 04:32:10 +01:00
docs Fix expired discord invite 2020-06-04 08:31:09 -04:00
TechbloxModdingAPI Fix tests, getting machine blocks, block labels and visuals 2022-01-31 23:20:03 +01:00
.gitattributes Create dependency gen 2019-12-12 21:00:11 -08:00
.gitignore Improve doc layout & style 2020-01-29 17:02:51 -05:00
doxygen.conf Bump version and restore displayed block fix attempt 2021-12-15 02:15:24 +01:00
doxygen.xml Improve doc layout & style 2020-01-29 17:02:51 -05:00
LICENSE Initial commit 2019-12-11 19:45:29 +00:00
README.md Update readme and version 2021-05-02 02:08:22 +02:00
TechbloxModdingAPI.sln Get wire looked at, block class generation 2021-07-29 00:08:57 +02:00

TechbloxModdingAPI

Unofficial Techblox modding API for interfacing Techblox from mods.

The TechbloxModdingAPI aims to simplify the mods in two ways:

  • Ease-of-Use The API provides convenient ways to do common tasks such as moving blocks and adding commands. All of the Harmony patching is done for you, so you can focus on writing your mod instead of reading swathes of undocumented code.
  • Stability The API aims to be reliable and consistent between versions. This means your code won't break when the TechbloxModdingAPI or Techblox updates.

For more info, please check out the official documentation.

For more support, join the ExMods Discord.

Installation

Please follow the official mod installation guide or use GCMM.

Development

To get started, create a symbolic link called ref in the root of the project, or one folder higher, linking to the Techblox install folder. This will allow your IDE to resolve references to Techblox files for building and IDE tools.

TechbloxModdingAPI version numbers follow the Semantic Versioning guidelines.

External Libraries

TechbloxModdingAPI includes Harmony to modify the behaviour of existing Techblox code.

Disclaimer

This API is an unofficial modification of Techblox software, and is not endorsed or supported by FreeJam or Techblox. The TechbloxModdingAPI developer(s) claim no rights on the Techblox code referenced within this project. All code contained in this project is licensed under the GNU Public License v3.