Merge master into preview
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commit
53bdd27166
10 changed files with 28 additions and 38 deletions
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@ -10,7 +10,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class ConsoleBlock : Block
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public class ConsoleBlock : SignalingBlock
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{
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public ConsoleBlock(EGID id): base(id)
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{
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@ -9,7 +9,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Motor : Block
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public class Motor : SignalingBlock
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{
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public Motor(EGID id) : base(id)
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{
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@ -14,7 +14,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class MusicBlock : Block
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public class MusicBlock : SignalingBlock
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{
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public MusicBlock(EGID id) : base(id)
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{
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@ -9,7 +9,7 @@ using RobocraftX.Common;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Piston : Block
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public class Piston : SignalingBlock
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{
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public Piston(EGID id) : base(id)
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{
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@ -9,7 +9,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Servo : Block
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public class Servo : SignalingBlock
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{
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public Servo(EGID id) : base(id)
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{
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@ -10,7 +10,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class TextBlock : Block
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public class TextBlock : SignalingBlock
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{
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public TextBlock(EGID id) : base(id)
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{
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@ -11,7 +11,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Timer : Block
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public class Timer : SignalingBlock
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{
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public Timer(EGID id) : base(id)
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{
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@ -31,7 +31,7 @@ namespace GamecraftModdingAPI.Blocks
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public static Wire Connect(SignalingBlock start, byte startPort, SignalingBlock end, byte endPort)
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{
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WireEntityStruct wire = signalEngine.CreateNewWire(start.Id, startPort, end.Id, endPort);
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return new Wire(wire);
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return new Wire(wire, start, end);
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}
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/// <summary>
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@ -173,15 +173,15 @@ namespace GamecraftModdingAPI.Blocks
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this.startPort = wire.sourcePortUsage;
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}
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internal Wire(WireEntityStruct wire)
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internal Wire(WireEntityStruct wire, SignalingBlock src, SignalingBlock dest)
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{
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this.wireEGID = wire.ID;
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this.startBlockEGID = wire.sourceBlockEGID;
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this.endBlockEGID = wire.destinationBlockEGID;
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inputToOutput = false;
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endPortEGID = signalEngine.MatchBlockInputToPort(wire.destinationBlockEGID, wire.destinationPortUsage, out bool exists);
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endPortEGID = signalEngine.MatchBlockInputToPort(dest, wire.destinationPortUsage, out bool exists);
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if (!exists) throw new WireInvalidException("Wire end port not found");
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startPortEGID = signalEngine.MatchBlockOutputToPort(wire.sourceBlockEGID, wire.sourcePortUsage, out exists);
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startPortEGID = signalEngine.MatchBlockOutputToPort(src, wire.sourcePortUsage, out exists);
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if (!exists) throw new WireInvalidException("Wire start port not found");
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this.endPort = wire.destinationPortUsage;
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this.startPort = wire.sourcePortUsage;
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using RobocraftX.Character;
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@ -10,12 +12,16 @@ using RobocraftX.Physics;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Character.Camera;
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using RobocraftX.Character.Factories;
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using Gamecraft.GUI.HUDFeedbackBlocks;
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using Svelto.ECS;
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using Unity.Mathematics;
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using Unity.Physics;
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using UnityEngine;
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using GamecraftModdingAPI.Engines;
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using HarmonyLib;
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using RobocraftX.Common;
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using Svelto.ECS.DataStructures;
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namespace GamecraftModdingAPI.Players
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{
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@ -356,15 +362,12 @@ namespace GamecraftModdingAPI.Players
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public bool GetGameOverScreen(uint playerId)
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{
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if (entitiesDB == null) return false;
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ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
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if (exists)
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{
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return c.gameOverScreen;
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}
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return false;
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ref HudActivatedBlocksEntityStruct habes = ref entitiesDB.QueryEntity<HudActivatedBlocksEntityStruct>(HUDFeedbackBlocksGUIExclusiveGroups.GameOverHudEgid);
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NativeDynamicArrayCast<EGID> nativeDynamicArrayCast = new NativeDynamicArrayCast<EGID>(habes.activatedBlocksOrdered);
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return nativeDynamicArrayCast.count > 0;
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}
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public bool IsDead(uint playerId)
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public bool IsDead(uint playerId)
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{
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if (entitiesDB == null) return true;
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return entitiesDB.Exists<RigidBodyEntityStruct>(playerId, CharacterExclusiveGroups.DeadCharacters);
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@ -22,33 +22,29 @@ using GamecraftModdingAPI.Players;
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namespace GamecraftModdingAPI.Tests
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{
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#if DEBUG
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// unused by design
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/// <summary>
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/// Modding API implemented as a standalone IPA Plugin.
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/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
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/// </summary>
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public class GamecraftModdingAPIPluginTest
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#if DEBUG
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: IllusionPlugin.IEnhancedPlugin
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#endif
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public class GamecraftModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
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{
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private static Harmony harmony { get; set; }
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public string[] Filter { get; } = new string[] { "Gamecraft", "GamecraftPreview" };
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public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
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public void OnApplicationQuit()
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public override void OnApplicationQuit()
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{
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GamecraftModdingAPI.Main.Shutdown();
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}
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public void OnApplicationStart()
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public override void OnApplicationStart()
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{
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FileLog.Reset();
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Harmony.DEBUG = true;
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@ -387,16 +383,6 @@ namespace GamecraftModdingAPI.Tests
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}
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}
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public void OnFixedUpdate() { }
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public void OnLateUpdate() { }
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public void OnLevelWasInitialized(int level) { }
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public void OnLevelWasLoaded(int level) { }
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public void OnUpdate() { }
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[HarmonyPatch]
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public class MinimumSpecsPatch
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{
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@ -411,4 +397,5 @@ namespace GamecraftModdingAPI.Tests
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}
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}
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}
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#endif
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}
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