Version 0.1.3.0
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parent
0459bdf9d9
commit
907b52de44
3 changed files with 21 additions and 7 deletions
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@ -24,7 +24,7 @@ namespace GamecraftModdingAPI.Events
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public static bool IsGameReloading = false;
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public static bool IsGameReloading = false;
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public static void Postfix(ref EnginesRoot enginesRoot)
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public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot)
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{
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{
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// register custom game engines
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// register custom game engines
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GameEngineManager.RegisterEngines(enginesRoot);
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GameEngineManager.RegisterEngines(enginesRoot);
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@ -1,15 +1,14 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>0.1.2.0</Version>
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<Version>0.1.3.0</Version>
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<Authors>Exmods</Authors>
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<Authors>Exmods</Authors>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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<NeutralLanguage>en-CA</NeutralLanguage>
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<NeutralLanguage>en-CA</NeutralLanguage>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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</ItemGroup>
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</ItemGroup>
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@ -55,8 +54,23 @@
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<Reference Include="Gamecraft.Effects">
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<Reference Include="Gamecraft.Effects">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Gamecraft.GUI.ConsoleBlock">
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<Reference Include="Gamecraft.GUI.GraphicsScreen">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.Tweaks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.Wires">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Tweaks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires.Input">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="GameState">
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<Reference Include="GameState">
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<HintPath>..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
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@ -38,7 +38,7 @@ PROJECT_NAME = "GamecraftModdingAPI"
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# could be handy for archiving the generated documentation or if some version
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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# control system is used.
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PROJECT_NUMBER = "v0.1.2.0"
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PROJECT_NUMBER = "v0.1.3.0"
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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# for a project that appears at the top of each page and should give viewer a
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