Replace ToManagedArray() and fix getting blocks from group
This commit is contained in:
parent
2179ba6386
commit
f1376f5df6
4 changed files with 68 additions and 25 deletions
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@ -102,16 +102,27 @@ namespace GamecraftModdingAPI.App
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if (filter == BlockIDs.Invalid)
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if (filter == BlockIDs.Invalid)
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{
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{
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foreach (var (blocks, _) in allBlocks)
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foreach (var (blocks, _) in allBlocks)
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foreach (var block in blocks.ToBuffer().buffer.ToManagedArray())
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{
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blockEGIDs.Add(block.ID);
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var buffer = blocks.ToBuffer().buffer;
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for (int i = 0; i < buffer.capacity; i++)
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blockEGIDs.Add(buffer[i].ID);
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}
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return blockEGIDs.ToArray();
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return blockEGIDs.ToArray();
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}
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}
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else
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else
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{
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{
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foreach (var (blocks, _) in allBlocks)
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foreach (var (blocks, _) in allBlocks)
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foreach (var block in blocks.ToBuffer().buffer.ToManagedArray())
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{
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if (block.DBID == (ulong) filter)
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var array = blocks.ToBuffer().buffer;
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blockEGIDs.Add(block.ID);
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for (var index = 0; index < array.capacity; index++)
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{
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var block = array[index];
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if (block.DBID == (ulong) filter)
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blockEGIDs.Add(block.ID);
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}
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}
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return blockEGIDs.ToArray();
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return blockEGIDs.ToArray();
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}
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}
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}
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}
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@ -1,4 +1,7 @@
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using Gamecraft.Blocks.BlockGroups;
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using Gamecraft.Blocks.BlockGroups;
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using Unity.Mathematics;
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using UnityEngine;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Utility;
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@ -11,23 +14,36 @@ namespace GamecraftModdingAPI
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{
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{
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internal static BlueprintEngine _engine = new BlueprintEngine();
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internal static BlueprintEngine _engine = new BlueprintEngine();
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public int Id { get; }
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public int Id { get; }
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private Block _sourceBlock;
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private readonly Block sourceBlock;
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internal BlockGroup(int id, Block block)
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internal BlockGroup(int id, Block block)
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{
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{
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if (id == BlockGroupUtility.GROUP_UNASSIGNED)
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if (id == BlockGroupUtility.GROUP_UNASSIGNED)
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throw new BlockException("Cannot create a block group for blocks without a group!");
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throw new BlockException("Cannot create a block group for blocks without a group!");
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Id = id;
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Id = id;
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_sourceBlock = block;
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sourceBlock = block;
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}
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}
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/// <summary>
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/// <summary>
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/// Collects each block that is a part of this group.
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/// The position of the block group. Calculated when GetBlocks() is used.
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/// </summary>
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public float3 Position { get; private set; }
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/// <summary>
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/// The rotation of the block group. Calculated when GetBlocks() is used.
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/// </summary>
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public float3 Rotation { get; private set; }
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/// <summary>
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/// Collects each block that is a part of this group. Also sets the position and rotation.
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/// </summary>
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/// </summary>
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/// <returns>An array of blocks</returns>
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/// <returns>An array of blocks</returns>
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public Block[] GetBlocks()
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public Block[] GetBlocks()
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{
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{
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return _engine.GetBlocksFromGroup(_sourceBlock.Id);
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var ret = _engine.GetBlocksFromGroup(sourceBlock.Id, out var pos, out var rot);
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Position = pos;
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Rotation = ((Quaternion) rot).eulerAngles;
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return ret;
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}
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}
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/// <summary>
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/// <summary>
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@ -12,9 +12,9 @@ using RobocraftX.Scene.Simulation;
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using Svelto.DataStructures;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.ECS;
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using Svelto.ECS.Hybrid;
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using Svelto.ECS.Hybrid;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Engines;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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namespace GamecraftModdingAPI.Blocks
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{
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{
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@ -224,8 +224,10 @@ namespace GamecraftModdingAPI.Blocks
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var bodies = new HashSet<uint>();
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var bodies = new HashSet<uint>();
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foreach (var (coll, _) in groups)
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foreach (var (coll, _) in groups)
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{
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{
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foreach (var conn in coll.ToBuffer().buffer.ToManagedArray())
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var array = coll.ToBuffer().buffer;
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for (var index = 0; index < array.capacity; index++)
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{
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{
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var conn = array[index];
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if (conn.clusterId == cid)
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if (conn.clusterId == cid)
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bodies.Add(conn.machineRigidBodyId);
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bodies.Add(conn.machineRigidBodyId);
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}
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}
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@ -251,8 +253,11 @@ namespace GamecraftModdingAPI.Blocks
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var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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foreach (var (coll, _) in groups)
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foreach (var (coll, _) in groups)
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{
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{
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foreach (var conn in coll.ToBuffer().buffer.ToManagedArray())
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var array = coll.ToBuffer().buffer;
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{ //Static blocks don't have a cluster ID but the cluster destruction manager should have one
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for (var index = 0; index < array.capacity; index++)
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{
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var conn = array[index];
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//Static blocks don't have a cluster ID but the cluster destruction manager should have one
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if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
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if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
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return new Cluster(conn.clusterId);
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return new Cluster(conn.clusterId);
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}
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}
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@ -267,8 +272,10 @@ namespace GamecraftModdingAPI.Blocks
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var set = new HashSet<Block>();
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var set = new HashSet<Block>();
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foreach (var (coll, _) in groups)
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foreach (var (coll, _) in groups)
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{
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{
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foreach (var conn in coll.ToBuffer().buffer.ToManagedArray())
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var array = coll.ToBuffer().buffer;
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for (var index = 0; index < array.capacity; index++)
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{
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{
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var conn = array[index];
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if (conn.machineRigidBodyId == sbid)
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if (conn.machineRigidBodyId == sbid)
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set.Add(new Block(conn.ID));
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set.Add(new Block(conn.ID));
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}
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}
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@ -17,6 +17,7 @@ using Svelto.ECS.Serialization;
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using Unity.Collections;
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using Unity.Collections;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine;
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using Allocator = Svelto.Common.Allocator;
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namespace GamecraftModdingAPI.Blocks
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namespace GamecraftModdingAPI.Blocks
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{
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{
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@ -24,8 +25,9 @@ namespace GamecraftModdingAPI.Blocks
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{
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{
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private readonly MethodInfo getBlocksFromGroup =
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private readonly MethodInfo getBlocksFromGroup =
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AccessTools.Method("RobocraftX.CR.MachineEditing.PlaceBlockUtility:GetBlocksSharingBlockgroup");
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AccessTools.Method("RobocraftX.CR.MachineEditing.PlaceBlockUtility:GetBlocksSharingBlockgroup");
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private readonly NativeDynamicArray selectedBlocksInGroup = new NativeDynamicArray();
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private readonly NativeHashSet<ulong> removedConnections = new NativeHashSet<ulong>();
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private NativeDynamicArray selectedBlocksInGroup;
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private NativeHashSet<ulong> removedConnections = new NativeHashSet<ulong>();
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private static readonly Type PlaceBlueprintUtilityType =
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private static readonly Type PlaceBlueprintUtilityType =
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AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlueprintUtility");
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AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlueprintUtility");
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@ -44,22 +46,29 @@ namespace GamecraftModdingAPI.Blocks
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public void Ready()
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public void Ready()
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{
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{
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selectedBlocksInGroup = NativeDynamicArray.Alloc<EGID>(Allocator.Persistent);
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}
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}
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public EntitiesDB entitiesDB { get; set; }
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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public void Dispose()
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{
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{
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selectedBlocksInGroup.Dispose();
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}
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}
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public Block[] GetBlocksFromGroup(EGID blockID)
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public Block[] GetBlocksFromGroup(EGID blockID, out float3 pos, out quaternion rot)
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{
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{
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var list = new FasterList<Block>();
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var blockPos = default(float3);
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object blockPos = null, blockRot = null;
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var blockRot = default(quaternion);
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getBlocksFromGroup.Invoke(null, new[] {blockID, selectedBlocksInGroup, entitiesDB, blockPos, blockRot});
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var parameters = new object[] {blockID, selectedBlocksInGroup, entitiesDB, blockPos, blockRot};
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for (uint i = 0; i < selectedBlocksInGroup.Count<EGID>(); i++)
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getBlocksFromGroup.Invoke(null, parameters);
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list.Add(new Block(selectedBlocksInGroup.Get<EGID>(i)));
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pos = (float3) parameters[3];
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rot = (quaternion) parameters[4];
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int count = selectedBlocksInGroup.Count<EGID>();
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var ret = new Block[count];
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for (uint i = 0; i < count; i++)
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ret[i] = new Block(selectedBlocksInGroup.Get<EGID>(i));
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selectedBlocksInGroup.FastClear();
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selectedBlocksInGroup.FastClear();
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return list.ToArray();
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return ret;
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}
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}
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public void RemoveBlockGroup(int id)
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public void RemoveBlockGroup(int id)
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@ -195,7 +204,7 @@ namespace GamecraftModdingAPI.Blocks
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public static MethodBase TargetMethod()
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public static MethodBase TargetMethod()
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{
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{
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return AccessTools.Constructor(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine"));
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return AccessTools.GetDeclaredConstructors(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine"))[0];
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}
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}
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}
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}
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@ -213,7 +222,7 @@ namespace GamecraftModdingAPI.Blocks
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public static MethodBase TargetMethod()
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public static MethodBase TargetMethod()
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{
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{
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return AccessTools.Constructor(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.SelectBlockEngine"));
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return AccessTools.GetDeclaredConstructors(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.SelectBlockEngine"))[0];
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}
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}
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}
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}
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}
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}
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