Store custom block IDs in save files
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parent
95574a50f8
commit
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4 changed files with 97 additions and 9 deletions
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@ -6,10 +6,12 @@ using System.Reflection;
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using HarmonyLib;
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using DataLoader;
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using RobocraftX.Blocks;
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using RobocraftX.Rendering;
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using RobocraftX.Schedulers;
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using Svelto.ECS;
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using Svelto.ECS.Experimental;
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using Svelto.Tasks;
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using Svelto.Tasks.ExtraLean;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using Material = UnityEngine.Material;
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@ -18,13 +20,17 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Experimental support for adding custom blocks to the game.
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/// </summary>
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public class CustomBlock : Block
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{
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private static ushort nextID = 500;
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/// <summary>
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/// Key: Prefab path
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/// </summary>
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private static Dictionary<string, Type> _customBlocks = new Dictionary<string, Type>();
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private static readonly Dictionary<string, Type> CustomBlocks = new Dictionary<string, Type>();
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private static readonly CustomBlockEngine Engine = new CustomBlockEngine();
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private static bool _canRegister = true;
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@ -48,7 +54,7 @@ namespace GamecraftModdingAPI.Blocks
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throw new ArgumentException("The given block type doesn't have a concrete full name.");
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if (!File.Exists(attr.Catalog))
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throw new FileNotFoundException("The specified catalog cannot be found for " + typeName);
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_customBlocks.Add(attr.AssetPath, type);
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CustomBlocks.Add(attr.AssetPath, type);
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Logging.MetaDebugLog("Registered custom block type " + typeName);
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}
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@ -79,7 +85,7 @@ namespace GamecraftModdingAPI.Blocks
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for (var index = 0; index < prefabs.Count; index++)
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{
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if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block
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if (CustomBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block
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prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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}
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}
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@ -96,7 +102,7 @@ namespace GamecraftModdingAPI.Blocks
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public static void Prefix(IDataDB dataDB)
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{
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//var abd = dataDB.GetValue<CubeListData>((int) BlockIDs.AluminiumCube);
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foreach (var (key, type) in _customBlocks)
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foreach (var (key, type) in CustomBlocks)
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{
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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var cld = new CubeListData
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@ -123,6 +129,7 @@ namespace GamecraftModdingAPI.Blocks
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};
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dataDB.GetValues<CubeListData>().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set
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dataDB.GetFasterValues<CubeListData>().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData
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Engine.RegisterBlock((ushort) cld.ID, key);
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}
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_canRegister = false;
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@ -150,9 +157,9 @@ namespace GamecraftModdingAPI.Blocks
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}
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}*/
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internal static IEnumerator Prepare()
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private static IEnumerator Prepare()
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{ //Should be pretty quick
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foreach (var type in _customBlocks.Values)
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foreach (var type in CustomBlocks.Values)
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{
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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Logging.Log("Loading custom block catalog " + attr.Catalog);
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@ -163,11 +170,23 @@ namespace GamecraftModdingAPI.Blocks
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}
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}
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internal new static void Init()
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{
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Prepare().RunOn(ExtraLean.UIScheduler);
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GameEngineManager.AddGameEngine(Engine);
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}
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/*internal static void OnBlockFactoryObtained(BlockEntityFactory factory)
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{
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var builders = (Dictionary<CubeCategory, IBlockBuilder>)
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AccessTools.Field(factory.GetType(), "_blockBuilders").GetValue(factory);
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builders.Add((CubeCategory) 1000, new BlockBuilder<StandardBlockEntityDescriptor>(Group));
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}*/
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internal struct DataStruct : IEntityComponent
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{
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public ECSString Name;
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public ushort ID;
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}
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}
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}
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57
GamecraftModdingAPI/Blocks/CustomBlockEntityDescriptor.cs
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57
GamecraftModdingAPI/Blocks/CustomBlockEntityDescriptor.cs
Normal file
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@ -0,0 +1,57 @@
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using System;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Persistence;
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using GamecraftModdingAPI.Utility;
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using RobocraftX.Common;
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using Svelto.ECS;
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using Svelto.ECS.Experimental;
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using Svelto.ECS.Serialization;
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namespace GamecraftModdingAPI.Blocks
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{
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public class CustomBlockEngine : IFactoryEngine
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{
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public class CustomBlockEntityDescriptor : SerializableEntityDescriptor<
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CustomBlockEntityDescriptor._CustomBlockDescriptor>
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{
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[HashName("GamecraftModdingAPICustomBlockV0")]
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public class _CustomBlockDescriptor : IEntityDescriptor
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{
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public IComponentBuilder[] componentsToBuild { get; } =
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{
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new SerializableComponentBuilder<SerializationType, CustomBlock.DataStruct>(
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((int) SerializationType.Network, new DefaultSerializer<CustomBlock.DataStruct>()),
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((int) SerializationType.Storage, new DefaultSerializer<CustomBlock.DataStruct>()))
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};
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}
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}
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public void Ready()
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{
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SerializerManager.AddSerializer<CustomBlockEntityDescriptor>(new SimpleEntitySerializer<CustomBlockEntityDescriptor>(db =>
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{
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var (coll, c) = db.QueryEntities<CustomBlock.DataStruct>(ApiExclusiveGroups.customBlockGroup);
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var egids = new EGID[c];
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for (int i = 0; i < c; i++)
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egids[i] = new EGID(coll[i].ID, ApiExclusiveGroups.customBlockGroup);
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return egids;
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}));
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public void RegisterBlock(ushort id, string name)
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{
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Factory.BuildEntity<CustomBlockEntityDescriptor>(id, ApiExclusiveGroups.customBlockGroup)
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.Init(new CustomBlock.DataStruct {Name = new ECSString(name), ID = id});
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}
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public string Name { get; } = "GamecraftModdingAPICustomBlockEngine";
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public bool isRemovable { get; } = false;
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public IEntityFactory Factory { get; set; }
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}
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}
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@ -91,7 +91,7 @@ namespace GamecraftModdingAPI
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AsyncUtils.Init();
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GamecraftModdingAPI.App.Client.Init();
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GamecraftModdingAPI.App.Game.Init();
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CustomBlock.Prepare().RunOn(ExtraLean.UIScheduler);
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CustomBlock.Init();
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// init UI
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Interface.IMGUI.Constants.Init();
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Interface.IMGUI.IMGUIManager.Init();
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@ -39,5 +39,17 @@ namespace GamecraftModdingAPI.Utility
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return _versionGroup;
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}
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}
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private static ExclusiveGroup _customBlockGroup;
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public static ExclusiveGroup customBlockGroup
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{
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get
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{
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if (_customBlockGroup == null)
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_customBlockGroup = new ExclusiveGroup("GamecraftModdingAPI CustomBlockGroup");
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return _customBlockGroup;
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}
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}
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}
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}
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