Remove the thing
This commit is contained in:
parent
907b52de44
commit
feab9e38c9
1 changed files with 0 additions and 24 deletions
|
@ -48,30 +48,6 @@ namespace GamecraftModdingAPI.Blocks
|
|||
IsInGame = true;
|
||||
}
|
||||
|
||||
public void DoTheThing()
|
||||
{
|
||||
GamecraftModdingAPI.Tasks.Repeatable thing = new GamecraftModdingAPI.Tasks.Repeatable(
|
||||
() => { Thing(); },
|
||||
() => { return IsSimulationMode(); } );
|
||||
GamecraftModdingAPI.Tasks.Scheduler.Schedule(thing);
|
||||
}
|
||||
|
||||
public void Thing()
|
||||
{
|
||||
uint count = 0;
|
||||
EGID[] eBlocks = GetElectricBlocks();
|
||||
for (uint i = 0u; i < eBlocks.Length; i++)
|
||||
{
|
||||
uint[] ids = GetSignalIDs(eBlocks[i]);
|
||||
for (uint j = 0u; j < ids.Length; j++)
|
||||
{
|
||||
SetSignal(ids[j], (float)random.NextDouble());
|
||||
count++;
|
||||
}
|
||||
}
|
||||
Logging.Log($"Did the thing on {count} inputs");
|
||||
}
|
||||
|
||||
// implementations for Signal static class
|
||||
|
||||
public bool SetSignal(EGID blockID, float signal, out uint signalID, bool input = true)
|
||||
|
|
Loading…
Reference in a new issue