- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
- Fixed compilation errors
- Fixed patching errors and added missing anti-cheat patch
- Added check to verify that the init data has been removed from blocks once they are placed in game
- Removed block place event deduplication as it seems to be not needed anymore
- Fixed async tests not properly running
- Added Player.State
- Attempted to fix seat entering/leaving (we can only send inputs in client code)
- Fixed the weak dictionary ContainsKey returning true even if the item is no longer there
Made the generated members public and final
Removed the comment from the start of the files
Generating the files directly into the project folder
Added comments describing the generated constructors and properties
Using SignalingBlock as a base class
Added support for renaming properties
Added support for getting the name from the tweakable stat name
Added/updated functional block classes