NorbiPeti
23439abde3
- Probably should've committed more - Added new block IDs and a material (also fixed material names) - Added missing player states - Added a class to make every type public in the game's code, so we don't need to worry about internal components - We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though - Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
52 lines
No EOL
2.3 KiB
C#
52 lines
No EOL
2.3 KiB
C#
using System.Collections.Generic;
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using HarmonyLib;
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using RobocraftX.Blocks;
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using RobocraftX.PilotSeat;
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using Techblox.EngineBlock;
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using Techblox.ServoBlocksServer;
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using Techblox.WheelRigBlock;
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namespace CodeGenerator
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{
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internal class Program
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{
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public static void Main(string[] args)
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{
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GenerateBlockClasses();
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var mepig = new MakeEverythingPublicInGame();
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mepig.Start();
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}
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private static void GenerateBlockClasses()
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{
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var bcg = new BlockClassGenerator();
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bcg.Generate("Engine", null, new Dictionary<string, string>
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{
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{ "engineOn", "On" }
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}, AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), // Simulation time properties
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typeof(EngineBlockTweakableComponent), typeof(EngineBlockReadonlyComponent));
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bcg.Generate("DampedSpring", "DAMPEDSPRING_BLOCK_GROUP", new Dictionary<string, string>
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{
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{"maxExtent", "MaxExtension"}
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},
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typeof(TweakableJointDampingComponent), typeof(DampedSpringReadOnlyStruct));
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bcg.Generate("LogicGate", "LOGIC_BLOCK_GROUP");
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bcg.Generate("Servo", types: typeof(ServoReadOnlyTweakableComponent), renames: new Dictionary<string, string>
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{
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{"minDeviation", "MinimumAngle"},
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{"maxDeviation", "MaximumAngle"},
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{"servoVelocity", "MaximumForce"}
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});
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bcg.Generate("WheelRig", "WHEELRIG_BLOCK_BUILD_GROUP", null,
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typeof(WheelRigTweakableStruct), typeof(WheelRigReadOnlyStruct),
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typeof(WheelRigSteerableTweakableStruct), typeof(WheelRigSteerableReadOnlyStruct));
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bcg.Generate("Seat", "RobocraftX.PilotSeat.SeatGroups.PILOTSEAT_BLOCK_BUILD_GROUP", null, typeof(SeatFollowCamComponent), typeof(SeatReadOnlySettingsComponent));
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bcg.Generate("Piston", null, new Dictionary<string, string>
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{
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{"pistonVelocity", "MaximumForce"}
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}, typeof(PistonReadOnlyStruct));
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bcg.Generate("Motor", null, null, typeof(MotorReadOnlyStruct));
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//bcg.Generate("ObjectID", "ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP", null, typeof(ObjectIDTweakableComponent));
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}
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}
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} |