58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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using RobocraftX.CR.MainGame;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
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/// </summary>
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[HarmonyPatch]
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class GameActivatedComposePatch
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{
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public static bool IsGameSwitching = false;
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public static bool IsGameReloading = false;
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public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot)
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{
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// register custom game engines
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GameEngineManager.RegisterEngines(enginesRoot);
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// initialize AsyncUtils
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AsyncUtils.Setup(enginesRoot);
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// A new EnginesRoot is always created when ActivateGame is called
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// so all event emitters and handlers must be re-registered.
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EventManager.RegisterEngines(enginesRoot);
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Logging.Log("Dispatching Game Activated event");
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EventManager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
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if (IsGameSwitching)
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{
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IsGameSwitching = false;
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Logging.Log("Dispatching Game Switched To event");
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EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
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}
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if (IsGameReloading)
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{
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IsGameReloading = false;
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Logging.Log("Dispatching Game Reloaded event");
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EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
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}
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}
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public static MethodBase TargetMethod()
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{
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return typeof(MainGameCompositionRoot).GetMethods().First(m => m.Name == "Compose")
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.MakeGenericMethod(typeof(object));
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}
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}
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}
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