TechbloxModdingAPI/GamecraftModdingAPI/Blocks/MovementEngine.cs

66 lines
2.4 KiB
C#

using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
public float3 MoveBlock(uint blockID, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position = vector;
// placement grid position
gridStruct.position = vector;
// rendered position
transStruct.position = vector;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
return posStruct.position;
}
public float3 GetPosition(uint blockID)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
return posStruct.position;
}
}
}