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Blocks
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Add support for connected bodies
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2020-05-24 21:55:49 +02:00 |
Commands
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Create custom error types and error catching
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2020-05-15 17:42:04 -04:00 |
Engines
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Rework engine inheritance structure
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2020-05-15 17:42:04 -04:00 |
Events
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Added AsyncUtils and Block.PlaceNewAsync()
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2020-05-22 03:00:33 +02:00 |
Input
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Rework engine inheritance structure
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2020-05-15 17:42:04 -04:00 |
Inventory
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Rework engine inheritance structure
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2020-05-15 17:42:04 -04:00 |
Persistence
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Delay serializer registration and disable version check even in Debug mode to fix #5
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2020-05-21 19:40:46 -04:00 |
Players
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Add support for connected bodies
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2020-05-24 21:55:49 +02:00 |
Tasks
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Improve documentation
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2020-02-25 18:05:13 -05:00 |
Tests
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Add support for connected bodies
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2020-05-24 21:55:49 +02:00 |
Utility
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Fixes, added SimBody class
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2020-05-23 00:06:49 +02:00 |
Block.cs
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Add object ID block and label support
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2020-05-24 19:29:02 +02:00 |
GamecraftModdingAPI.csproj
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Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
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2020-05-17 23:36:11 -04:00 |
GamecraftModdingAPIException.cs
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Create custom error types and error catching
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2020-05-15 17:42:04 -04:00 |
Main.cs
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Added AsyncUtils and Block.PlaceNewAsync()
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2020-05-22 03:00:33 +02:00 |
Player.cs
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Fixes, added SimBody class
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2020-05-23 00:06:49 +02:00 |
SimBody.cs
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Add support for connected bodies
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2020-05-24 21:55:49 +02:00 |