48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GamecraftModdingAPI.Utility
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{
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/// <summary>
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/// Utility to get the state of the current Gamecraft game
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/// </summary>
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public static class GameState
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{
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private static GameStateEngine gameEngine = new GameStateEngine();
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/// <summary>
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/// Is the game in edit mode?
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/// </summary>
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/// <returns>Whether the game is in build mode</returns>
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public static bool IsBuildMode()
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{
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return gameEngine.IsBuildMode();
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}
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/// <summary>
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/// Is the game in simulation mode?
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/// </summary>
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/// <returns>Whether the game is in simulation mode</returns>
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public static bool IsSimulationMode()
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{
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return gameEngine.IsSimulationMode();
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}
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/// <summary>
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/// Is a game loaded?
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/// </summary>
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/// <returns>Whether Gamecraft has a game open (false = Main Menu)</returns>
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public static bool IsInGame()
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{
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return gameEngine.IsInGame;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(gameEngine);
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}
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}
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}
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