43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using Harmony;
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using Svelto.Context;
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using Svelto.ECS;
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using RobocraftX;
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using RobocraftX.Multiplayer;
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using RobocraftX.StateSync;
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using Unity.Entities;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Commands
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{
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/// <summary>
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/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<T>()
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/// </summary>
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// TODO: fix
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//[HarmonyPatch]
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//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
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//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
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static class CommandPatch
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{
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public static void Postfix(object contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters, StateSyncRegistrationHelper stateSyncReg)
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{
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Logging.MetaDebugLog("Command Line was loaded");
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// When a game is loaded, register the command engines
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CommandManager.RegisterEngines(enginesRoot);
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}
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public static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot).GetMethod("Compose").MakeGenericMethod(typeof(object));
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//return func.Method;
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}
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}
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}
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