TechbloxModdingAPI/GamecraftModdingAPI/Blocks/Placement.cs

47 lines
1.9 KiB
C#

using System;
using GamecraftModdingAPI.Utility;
using GCMC;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Common block movement operations
/// </summary>
public static class Placement
{
private static PlacementEngine placementEngine = new PlacementEngine();
/// <summary>
/// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="rotation">The block's rotation</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
public static bool PlaceBlock(BlockIDs block, float3 position,
quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = new float3(), uint playerId = 0)
{
if (placementEngine.IsInGame && GameState.IsBuildMode())
{
placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
return true;
}
return false;
}
public static void Init()
{
GameEngineManager.AddGameEngine(placementEngine);
}
}
}