TechbloxModdingAPI/GamecraftModdingAPI/Blocks/TextBlock.cs

93 lines
2.5 KiB
C#

using System;
using Gamecraft.Blocks.GUI;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class TextBlock : Block
{
public static TextBlock PlaceNew(float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, Player player = null)
{
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
{
try
{
EGID id = PlacementEngine.PlaceBlock(BlockIDs.TextBlock, color, darkness,
position, uscale, scale, player, rotation);
Sync();
return new TextBlock(id);
}
catch (Exception e)
{
Logging.MetaDebugLog(e);
}
}
return null;
}
public TextBlock(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
public TextBlock(uint id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
// custom text block properties
/// <summary>
/// The text block's current text.
/// </summary>
public string Text
{
get
{
return BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id)?.textCurrent ?? null;
}
set
{
TextBlockDataStruct def = default;
ref TextBlockDataStruct tbds = ref BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id, ref def);
tbds.textCurrent.Set(value);
tbds.textStored.Set(value);
BlockEngine.GetBlockInfo<TextBlockNetworkDataStruct>(Id)?.newTextBlockStringContent.Set(value);
}
}
/// <summary>
/// The text block's current text block ID (used in ChangeTextBlockCommand).
/// </summary>
public string TextBlockId
{
get
{
return BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id)?.textBlockID ?? null;
}
set
{
BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id)?.textBlockID.Set(value);
BlockEngine.GetBlockInfo<TextBlockNetworkDataStruct>(Id)?.newTextBlockID.Set(value);
}
}
}
}