TechbloxModdingAPI/GamecraftModdingAPI/Blocks/BlockColor.cs
NorbiPeti cae626197f Implement Equals for the OOPs & fix Player properties
Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00

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1 KiB
C#

namespace GamecraftModdingAPI.Blocks
{
public struct BlockColor
{
public BlockColors Color;
public byte Darkness;
public BlockColor(byte index)
{
if (index == byte.MaxValue)
{
Color = BlockColors.Default;
Darkness = 0;
}
else
{
Color = (BlockColors) (index % 10);
Darkness = (byte) (index / 10);
}
}
public BlockColor(BlockColors color, byte darkness)
{
Color = color;
Darkness = darkness;
}
public override string ToString()
{
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
}
}
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}