TechbloxModdingAPI/GamecraftModdingAPI/Utility/AsyncUtils.cs
2020-06-04 01:42:13 +02:00

35 lines
969 B
C#

using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Utility
{
public static class AsyncUtils
{
private static AsyncUtilsEngine gameEngine = new AsyncUtilsEngine();
/// <summary>
/// Waits for entity submission asynchronously.
/// Use after placing a block or otherwise creating things in the game to access their properties.
/// </summary>
public static async Task WaitForSubmission()
{
await gameEngine.WaitForSubmission();
}
public static async Task WaitForNextFrame()
{
await gameEngine.WaitForNextFrame();
}
public static void Setup(EnginesRoot enginesRoot)
{
gameEngine.Setup(enginesRoot.GenerateEntityFunctions(), enginesRoot.GenerateEntityFactory());
}
public static void Init()
{
GameEngineManager.AddGameEngine(gameEngine);
}
}
}