TechbloxModdingAPI/GamecraftModdingAPI/Blocks/PlacementEngine.cs
2020-01-15 20:41:50 +01:00

140 lines
No EOL
5.5 KiB
C#

using System;
using System.Reflection;
using DataLoader;
using Harmony;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.CommandLine.Custom;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities;
using RobocraftX.CR.MachineEditing;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using uREPL;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block placement actions
/// </summary>
public class PlacementEngine : IApiEngine
{
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public IEntitiesDB entitiesDB { get; set; }
internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, uint playerId, float3 rotation)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
}
private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
if (uscale < 1)
throw new Exception("Scale needs to be at least 1");
if (scale.x < 4e-5) scale.x = uscale;
if (scale.y < 4e-5) scale.y = uscale;
if (scale.z < 4e-5) scale.z = uscale;
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
Quaternion rotQ = Quaternion.Euler(rot);
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
GridRotationStruct gridRotation = new GridRotationStruct
{position = position, rotation = rotQ};
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
uint dbid = block;
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
snapGridScale = uscale,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EGID egid2;
switch (category.category)
{
case CubeCategory.SpawnPoint:
case CubeCategory.BuildingSpawnPoint:
egid2 = MachineEditingGroups.NewSpawnPointBlockID;
break;
default:
egid2 = MachineEditingGroups.NewBlockID;
break;
}
int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer
structInitializer =
_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette
});
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
return structInitializer;
}
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
[HarmonyPatch]
public class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory)
{
_blockEntityFactory = blockEntityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(HarmonyInstance instance)
{
return typeof(PlaceBlockEngine).GetConstructors()[0];
}
}
}
}