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DeterministicStepComposeEngineGroupsPatch.cs
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
EmitterBuilder.cs
Add Event builders
2020-05-15 17:42:04 -04:00
EventEngineFactory.cs
Improve type safety of event types and version bump
2020-04-02 13:08:05 -04:00
EventExceptions.cs
Add Event builders
2020-05-15 17:42:04 -04:00
EventManager.cs
Create custom error types and error catching
2020-05-15 17:42:04 -04:00
EventType.cs
Add Simulation and Build switch to events
2020-02-25 22:19:22 -05:00
GameActivatedComposePatch.cs
Added WaitForNextFrame() and fixed block scaling
2020-06-04 01:42:13 +02:00
GameReloadedPatch.cs
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
GameStateBuildEmitterEngine.cs
Update to Gamecraft 2020.06.17.08.41 (preview)
2020-07-11 00:30:58 +02:00
GameStateSimulationEmitterEngine.cs
Update to Gamecraft 2020.06.17.08.41 (preview)
2020-07-11 00:30:58 +02:00
GameSwitchedToPatch.cs
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
HandlerBuilder.cs
Add Event builders
2020-05-15 17:42:04 -04:00
IEventEmitterEngine.cs
Rework engine inheritance structure
2020-05-15 17:42:04 -04:00
IEventHandlerEngine.cs
Rework engine inheritance structure
2020-05-15 17:42:04 -04:00
MenuActivatedPatch.cs
Fix double event call, jankily
2020-06-13 15:26:31 -04:00
MenuSwitchedToPatch.cs
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
ModEventEntityDescriptor.cs
Add general purpose engine management & cleanup
2019-12-15 16:35:59 -08:00
ModEventEntityStruct.cs
Update to Gamecraft 2020.04.27.14.21
2020-04-28 15:59:22 +02:00
SimpleEventEmitterEngine.cs
Improve type safety of event types and version bump
2020-04-02 13:08:05 -04:00
SimpleEventHandlerEngine.cs
Fix double event call, jankily
2020-06-13 15:26:31 -04:00